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Has AI improved this gen?

  • Yes

    Votes: 27 14.1%
  • No

    Votes: 143 74.9%
  • Yes, but only in specific genres (discuss in the comments)

    Votes: 21 11.0%

  • Total voters
    191

Folie

Member
Dec 16, 2017
637
As we approach the next gen, SSDs are a big talking point and how they'll enable superior open world design.

It got me thinking about how, for the past two gens at least, when console specs were being discussed one of the things that always got brought up was new processors enabling more complex and dynamic AI in games.

So as we approach the end of this gen, do you feel like the overall standard of AI in games has improved compared to the 360/PS3 era? And even if not, have their been any standout examples of good or great AI this gen?
 

harz-marz

Member
Oct 28, 2017
1,946
AI this gen has been a major let down after games last gen such as F.E.A.R and Halo 3 were really impressive.
 

Maple

Member
Oct 27, 2017
11,732
No. If anything, it's gotten worse over the last 10 years.

Hopefully Zen 2 and new Machine Learning techniques will lead to a significant improvement in enemy AI. I want to see enemies learn my style and adapt to what I'm doing.

Legendary AI in Halo:CE along with FEAR are some of the best AI enemies I've encountered, and those games are 15+ years old.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I can't name any examples off hand, but hardware was never the problem with AI and better CPUs ain't gonna fix anything
 

pswii60

Member
Oct 27, 2017
26,673
The Milky Way
Feel like AI has actually regressed since Bungie's Halo games.

The enemy AI in Doom Eternal has really surprised me though, best I've encountered in a while and it really makes for a more interesting experience and challenge.

Don't forget we've been stuck with a console generation using Jaguar CPUs with little room for advanced AI.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,815
It is being worked on, but it is going to take many more years of research. :) If you're talking about actual AI, that is. :p



 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
I liked the way that enemies in BOTW reacted to their surroundings and stuff you did. Sure, compared to a lot of other games the bestiary is pretty tiny, but the depth available in encounters definitely more than made up for that. And Bokoblins are charmingly dumb with the way they'll crowd around to invest explosives ;)
 

HMS_Pinafore

Member
Oct 25, 2017
5,154
Straya M8
I remember being impressed by the xenomorph AI in Alien Isolation, although I haven't played it in years.

Breath of the Wild had some cool enemy behaviour

But overall I don't think AI has improved noticeably this gen
 

jelly

Banned
Oct 26, 2017
33,841
Probably about the same verging on backwards as there is more pure fodder games that don't go very deep on scripts so it's just really obvious and repetitive but I've felt that way for years, not a recent thing.

Hardly anyone makes interesting encounters that make scripts shine on repeated plays, it must be really hard and time consuming.
 

Tagyhag

Member
Oct 27, 2017
12,505
In general it's just been the same old same old.

FEAR and Halo CE/3 are still damn good showings of good AI.

But I know that the improvements will come with AI deep learning, so hopefully this gen or the next we'll have human-like AI.

People should check out the Starcraft 2/DOTA 2 experimental AI to see a glimpse into the future.

By that point though, that AI is going to have to be balanced somehow, you can't exactly beat a Call of Duty campaign if all your enemies would be human players.
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
everyone knows it peaked with the fish in Call of Duty: Ghosts
 

Gush

Member
Nov 17, 2017
2,096
Sure doesn't seem like it.

There are fringe cases like the OpenAI DOTA2 stuff but generally speaking game AI has been treading water for a long ass time
 
Oct 25, 2017
11,272
Some of the AI I've experienced in MGS5 and Breath of the Wild were pretty good this gen. The Last of Us Part II got unanimous praise for its AI during the preview event. Very curious to see what ND is doing with that.
 

Einchy

Member
Oct 25, 2017
42,659
It really is kinda fucked that Halo 3 is still one of the best examples of good AI. A 13 year old ass game.
 

Brinbe

Avenger
Oct 25, 2017
58,306
Terana
doesn't feel like it at all. hopefully that's one of those areas given more attention next gen with all that extra power.
 
Oct 27, 2017
6,348
What I'm always wondering about these kind of threads is how a good AI is supposed to look like. Because I'm sure we could easily program stuff that works on the same terms like the player but shreds them because they're more efficient but that's not the point of the whole thing.
 

zswordsman

Member
Nov 5, 2017
1,771
I feel like AI didn't improve at all from the previous gen. If anything it went back in quality, popular games like Destiny and Cod mostly had characters that would stay in one place or just blindly rush you because they were programmed to be bullet sponges.

Last gen we had some cool AI like in KZ2, where they would flank you and such but even then they were downgraded in the sequel.
Hopefully the way better CPUs in next gen improve this.
 

Nigel Tufnel

Member
Mar 5, 2019
3,151
You know who I want to hear from? People who play sports games. Cause those are the only games with decent AI these days.
I play 2k, The Show and a little Madden.

2k has decent basketball AI, but like almost any sports game ever you can learn tells and manipulate or break the game logic.

The Show feels a little stats based deterministic, but maybe the best of the 3? Game AI definitely benefits from advanced stats. It feels the most like the real thing of the sports games I play, IMO.

Madden fucking sucks.


That's my appraisal.
 

Brinbe

Avenger
Oct 25, 2017
58,306
Terana
I play 2k, The Show and a little Madden.

2k has decent basketball AI, but like almost any sports game ever you can learn tells and manipulate or break the game logic.

The Show feels a little stats based deterministic, but maybe the best of the 3? Game AI definitely benefits from advanced stats. It feels the most like the real thing of the sports games I play, IMO.

Madden fucking sucks.


That's my appraisal.
pretty much. if you're looking to current-gen sports games for examples of good ai, you're gonna be very disappointed. if anything, it's completely stagnated and gone backwards over the course of the generation. FIFA is genuinely as terrible as ever, which is embarrassing.
 

Einchy

Member
Oct 25, 2017
42,659
What if in Halo Infinite you could have the AI drive the Warthog and it'd actually not be a total disaster? That's when you'd know AI had gone too far and we'd need to stop it before Skynet comes online.
 
Oct 25, 2017
6,033
Milwaukee, WI
I'm wondering how next gen soorts game AI and physics are going to be like. Should be a good step up.

Yeah, I feel like every generation I'm blown away by the Madden trailers but then the game never looks that much better.

2K and The Show should be fucking nuts tho.

I play 2k, The Show and a little Madden.

2k has decent basketball AI, but like almost any sports game ever you can learn tells and manipulate or break the game logic.

The Show feels a little stats based deterministic, but maybe the best of the 3? Game AI definitely benefits from advanced stats. It feels the most like the real thing of the sports games I play, IMO.

Madden fucking sucks.


That's my appraisal.

Haha, so even as someone who doesn't keep up with each release, my inclinations were pretty much exactly the same. 2K can be fucking BRUTAL at times. Even most online matches are easier than single player.
 
Oct 27, 2017
5,844
Hitman and Hitman 2 deserve a mention.

The sheer number of characters all following scripts and reacting to fairly simple rules makes for a fun and engaging playground.
 

Avinash117

Member
Oct 25, 2017
1,602
I remember reading an article about that while combat AI hasn't changed that much, NPC animations and interactions with the world is vastly improved over the previous gen. AI in terms of combat has much more options today because of more games being open world, but it seems like it is really diffcult more the AI to utilize the open world design. Since they have a lot more options, that means more systems are added, which will lead to a lot of bugs and mistakes from the AI.
 

Blue Skies

Banned
Mar 27, 2019
9,224
I feel like enemies just stand and trade shots at me in most games
Feels the same as any game I've ever played.
I think it's by design honestly
 
Oct 27, 2017
7,139
Somewhere South
HZD AI routines for the bots was pretty good. Nothing flashy, but it did do stuff like corner you, trap you, push you into attacks, etc. Pack bots could get pretty annoying, at times.

AI in terms of combat has much more options today because of more games being open world, but it seems like it is really diffcult more the AI to utilize the open world design. Since they have a lot more options, that means more systems are added, which will lead to a lot of bugs and mistakes from the AI.

That's one of the beauties and nightmares of emergent gameplay: the more interactive systems you add and the AI has access to, up the exponential complexity ladder you go. You get more varied behaviors, both good and bad. Makes games much, much harder to fix and balance.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,120
I can't name examples but I've definitely seen more enemies using dynamic (as in non scripted) covers.
We haven't really surpassed H3 or FEAR in meaningful ways I think, but I've seen general, small improvements for smaller or non gunplay-focused productions.
TLOU2 seems to be doing a bunch of stuff no one has tried before, so I guess we'll see.

I still hope someone does for AI what DF does for graphics, kind of, with insight from Devs explaining how their characters "think" and whatnot. I believe drawing attention and sharing techniques might be needed to drive the industry forward more than new CPUs
 

GymWolf86

Banned
Nov 10, 2018
4,663
nah it's pretty stagnant.
last current gen game i tried with an aggressive and kinda organized ia was the division 2, i was surprised myself.
 

m29a

Member
Oct 25, 2017
387
I play a lot of NBA 2K each year (mostly offline) and in that series the AI has gotten better over time, especially with plays and taking advantages of potential mismatches on the floor, as well as the defensive logic/schemes which can change dynamically. I follow one of the developers (Da_Czar) on youtube where he streams (usually more active when each game first drops) with tips and talks about what he works on with the AI each year.

It's definitely not perfect and I think the player tendencies in the rosters need to be better so all players are able to play more like themselves instead of only some (usually the stars). I tend to have to go into the rosters and do some tweaking on that end which I feel I shouldn't have to do, but it's whatever.
 

Snake Eater

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
11,385
Haven't noticed AI being anything notable since FEAR, it's been stagnant for two generations
 

ty_hot

Banned
Dec 14, 2017
7,176
I like MGS5 AI but I wouldn't say it is a huge improvement. I don't remember any other game that has great AI... maybe even good AI.

Devs are making games easier / more predictable because that is now you retain players (unfortunately)... I dont expect next gen to change that, it is not a matter of CPU power but of game design.
 

Lady Gaia

Member
Oct 27, 2017
2,479
Seattle
AI didn't stand much of a chance this generation since CPUs weren't a substantial leap from what we had in the prior generation. Worse yet, since graphics were one area that did take a significant jump, the CPUs have had to deal with a heavier load than ever before. I'm not surprised relatively little has changed as a result.

The next generation stands a real chance of making serious strides here. I can only hope it's enough of a priority for developers to push forward to deliver something novel.
 

Thera

Banned
Feb 28, 2019
12,876
France
Depends of what we are talking about exactly.
If we are talking about "there is a new situation, what should I do", I think it did not. I am amazed by some stupid situation there still is in sports game, for exemple. I know this is difficult because it is iteration, but when you see how others parts improved...
After that, you have the problem of good AI ruining the experience. People prefer to fight hundreds of dumb ennemies rather small number of very intelligent ennemies.
Even boss rush or games known for 1vs1. You have to learn how the ennemy behave, but the opposite isn't true.
I didn't played enough to see it, but MGSV ennemies didn't have the same accessories depending of your gameplay (like helmet if you used too many tranquilizer). That's not exactly what I ask for but that's a start.

If we are talking about scripting, it improved a lot. From RDR 2 to the new Animal Crossing, this is really great and believable. Naughty Dogs have good AI and I can't wait to see how it end up on Part II (but the dogs :( ).
Feel like AI has actually regressed since Bungie's Halo games.

The enemy AI in Doom Eternal has really surprised me though, best I've encountered in a while and it really makes for a more interesting experience and challenge.

Don't forget we've been stuck with a console generation using Jaguar CPUs with little room for advanced AI.
You kindda contradicted yourself here. If Xbox managed to do Halo AI, Jaguar can do it.
And I agree Halo AI was really awesome to lived at launch.
 

AwakenedCloud

Member
Oct 27, 2017
1,817
I might be misrembering, but haven't a decent number of devs come out and said they tried implementing smarter AI but people found the game less fun? This, of course, would only apply to enemy AI. There's still a lot of potential growth with NPCs.
 
Oct 27, 2017
7,139
Somewhere South
I might be misrembering, but haven't a decent number of devs come out and said they tried implementing smarter AI but people found the game less fun? This, of course, would only apply to enemy AI. There's still a lot of potential growth with NPCs.

Yup, AI is more of a design problem than a tech problem. Good AI isn't necessarily smart AI, but AI that displays fun behaviors that seem intentional. Hence why what most people consider "good AI" (like F.E.A.R. and Halo) is actually pretty scripted.