It has rolled out to more countries - https://www.harrypotterwizardsunite.com/post/launch-062219/
Edit - Feel free to add me my friend code is 5533 8192 3777
Edit - Feel free to add me my friend code is 5533 8192 3777
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Tried to download for Android, says not available in your country(U.S.).Weird.
looks like you cannot run this app in the background like pogo? wanted to be able to walk without having this up as main screen.
With low expectations I gave it a try as a passenger on a car ride, which is the only way I can enjoyably play Pokemon Go because they haven't added any PokeStops to our area for 3 years. Not that that's all too much, with PokeStops refusing to spin most of the time, and Pokemon loving to run while driving.
Somehow they've made that experience worse. Collecting energy is locked behind a short minigame where you trace a line, it shuffles some trays, and then you choose one, which might be fun but it's worse than the already insufferably long animation that usually makes me miss my chance to spin a PokeStop, and makes it nearly impossible to spin before driving out of range. Like Pokemon, confoundables also seem to run, which can feel even more awful than usual if you get a particularly good score on your trace.
The confoundable gameplay looked awkward from the reveal, and it stayed that way. The character models are uncanny valley, the looped animations between trace attempts are really awkward, the win animations are really awkward, the weird 5 second stall animation that plagues every successful confoundable feels bad enough on the first try of each but I can't even imagine how obnoxious it'll get after doing the same confoundable multiple times.
Surprised they didn't leave the spells a little bit more open-ended. The gameplay would have had a much higher skill ceiling if you had to memorize the spells to play optimally (with a freebie to trace if you opt to), and the strange confoundable set pieces would have been far more interesting with the freedom of choice to see how each spell might affect the situation.
Wish we could get one of the more enticing AR geo games out of Japan.
I feel bad, I feel like this is absolutely bombing. I have friends who are both Pokemon Go fans and Harry Potter fans and they have absolutely no interest in this. Pokemon Go was truly special due to the concept of the IP. The whole point of Pokemon is to catch them, so it naturally extends to the mobile game. Not too familiar with Harry Potter but "catching" Confoundables isn't the main conceit or appeal of the whole series so that's why this isn't spreading like wildfire.
It's a shame because I had more fun running Wizard Challenges yesterday than I ever had playing Pokemon Go.
Ben trying it for two days now and... I don't get it. It's too confusing to immediately like it and now I think I understand it it's completely boring to me. Make this shit about learning new spells, discovering new creatures, fighting evil and actually explore the Wizarding World instead of collecting stickers... for what purpose exactly?
Also, one of the main issues with these AR games is the time it takes for animations to complete. You're supposed to be playing these games while walking, right? Not stopping every 30 seconds to wait for an animation to complete so you don't walk too far away from your target.
I mean, for me the endgame is to complete the final chamber in the fortresses.
While confoundables are kind of whatever, I also hated the PoGo loop of basically infinite inventory management. And it was an extremely annoying inventory management. Go through the slow ass UI to check each and every pokemon I captured and check their moves and CP with a 3rd party tool and see if I want to discard it. I spent 5x more time micromanaging my list than playing the actual game and was basically what eventually caused me to stop playing.
At least with HPWU I can just throw away ingredients mostly at a glance, and that's about it.
Moving 10 mph breaks the game map. There are so many spawns of unfoundables and ingredients that the game just stalls and doesn't even move. This doesn't happen in PoGo.
Unlike Pokémon Go, I don't know what unfoundable I am clicking on. It's just a generic symbol for each category, which visually says to me "you're here to grind, so click it all and don't worry about it."
These games are meant to be grinds that encompass hundreds of hours. Once Pokemon Go removed Stardust as a daily Gym reward the game became a Stardust grind where you just indiscriminately click everything for a quick capture and dust. It's nice that you can see different pokemon on the map, but at the end of the day you weren't really going to be choosy about which ones you went after......and generally you prefered the easy trash pokemon that you could make quick work of. it is every bit as much of a grind as Wizards United.Unlike Pokémon Go, I don't know what unfoundable I am clicking on. It's just a generic symbol for each category, which visually says to me "you're here to grind, so click it all and don't worry about it."
When I click on a pokemon, it's instantly there for me to throw a ball. When I click on an unfoundable, a blank load screen appears and I wait up to 5 seconds, then I get an animation that I have to tap to skip, then a threat-level animation that I have to tap to skip, then I can cast a spell. When it's caught, there's another animation, followed by multiple menu prompts and then if there are many spawns the map has to reload them. Every. single. time.
There's people on the Reddit making pretty good lists of how much stuff to keep in your ingredients inventory. I wrote out a list and put it in my wallet. There's a few rare items that you should never ever delete, but beyond that you don't really need to carry more than 8 of most items.
Confounding, restrictive inventories. PoGo has a single item inventory, and you can use that space for your own playstyle. If you want to use it all for pokeballs, you can. WU has an inventory for pokeballs, an inventory for berries, and an inventory for making berries (since you can't find berries at the pokestops in WU), each with a restrictive limit. PoGo allows us to expand our one inventory space by 50 items with 200 coins, WU allows us to expand only one of its inventories at a time by 10 with 150-200 coins. You chose to put coins into having more spell energy? You're still going to have a crappy ingredients limit. And to delete each of the dozens of ingredients, we have to go through submenus for each ingredient, while in PoGo, there's a delete button next to each item.
Too slow, too tedious. And that's coming from someone who can pretty easily play this game without running out of resources. For any rural players, this game is impossible to play due to resource limitations that can only be fixed with money. I'm not going to bother detailing the cliche, money-grabbing manipulations this game is rife with, as it doesn't personally affect my ability to play, but for anyone that it does, this game is completely broken.
I think it is hard to compare since Portkeys are arguably much more valuable than the eggs in Pokemon Go. They almost always reward useful progression items or rare ingredients, whereas hatching a Pokemon egg often just gave you useless trash pokemon that you would instantly transfer. It was also difficult to time the egg hatchings with a double XP bonus potion, whereas since the Portkeys are user-activated I can queue up 8 of them in a row, pop Double XP, and then do them all for a tidy bonus.To add to that, they also charge nearly a dollar per key which is a single use. In Pokemon Go you buy the adventure pack which typically has 17 incubators (3x use) for ~$12. So 12/17*3=$0.23. So portkey boxes cost nearly 4x as much as eggs.
I think it is hard to compare since Portkeys are arguably much more valuable than the eggs in Pokemon Go. They almost always reward useful progression items or rare ingredients, whereas hatching a Pokemon egg often just gave you useless trash pokemon that you would instantly transfer. It was also difficult to time the egg hatchings with a double XP bonus potion, whereas since the Portkeys are user-activated I can queue up 8 of them in a row, pop Double XP, and then do them all for a tidy bonus.
I'd need to get a better idea of how useful Portkeys are in the endgame before I really come down on them for the cost.
My main gripe right now is that there doesn't seem to be too many good ways to grind out XP. I think Niantic wasn't really a fan of the Pidgey evolution hack in PoGo, and have done their best to stamp out quickly repeatable XP bumps like that. Today I got about 7-8K XP by just repeating Level 1 Fortress challenges with the Double XP potion......but that's really nothing compared to what you could get with the evolution exploits in PoGo.