Devil May Cry 1
By the way, I just remembered this, but the enemy Phantom from DMC was the only enemy in that game designed by the creator of Dante, Tsuchibayashi. Originally, DMC1 was being developed as a Resident Evil sequel. The enemies were generally monsters created through biotechnology. For that reason, the parts of Phantom that now look like lava had a meaty texture; a really nice high-contrast combination of red and white. But of course the game we were making was removed from the RE series, and development was shifted to this game called DMC. So the enemy designs were changed, but a programmer named Karatsuma joined around the same time. Karatsuma basically handled all the large enemies in DMC. He also programmed the Griffons and Nightmare. That's the kind of guy he was. "If we're making this DMC," he said, let's put in floating enemies, enemies vomiting magma."
After hearing that, I realized cutting the biotech monster element out entirely would be more fun. For the floating enemy, we did the Sin Scissors based on a Grim Reaper motif. And we changed the surface of Phantom's body from raw meat to magma. He became a boss that spewed lava and burrowed under the ground through magma. Yeah.