It does. There's only so much they can do in a few days notice. Revealing it early and opening the Steam page, that isn't much. If they were planning a shadowdrop, there's no way they could push that half a week forward, that's too big to change on a whim. If it's gonna happen, it'll be tonight.
I'm sorry PC gamers, that you have to suffer through Reach before you get to the good stuff.
Suffer through the best Halo campaign? I'll manage lolI'm sorry PC gamers, that you have to suffer through Reach before you get to the good stuff.
It does. There's only so much they can do in a few days notice. Revealing it early and opening the Steam page, that isn't much. If they were planning a shadowdrop, there's no way they could push that half a week forward, that's too big to change on a whim. If it's gonna happen, it'll be tonight.
No surprise release today and sounds like they will have flighting (unless I'm reading this wrong):
I really hate when a long awaited game is announced with no release date or even a hint of when we get a release date.
It's definitely my biggest pet peeves in Video Games.
I'm going to guess they want a full roadmap for all six games, so they're waiting to make sure everything is okay on that front so people don't have to speculate when each game is releasing.I don't mind it in most cases, but I admit I'm a little confused in this case.
Reach is a 5+ year old game being ported over to suped up modern PC's. There have to be some changes to accomdate the shift to M+KB for hte gameplay to not be broken and there is of course the netcode they went to be super duper sure is working properly so this isn't a repeat of the MCC's original release...
but all that said, I can't imagine what would keep this game in development for any lengthy period of time. I would think they'd know the release date and I can't think of a reason to not share it.
I'm actually enjoying it, even tho I'm not a big fan of objective-based games if they aren't Invasion or Dominion.Screw this, I'm not sitting through another four hours of all this chatter on the HCS stream. I'll see what the announcement is afterwards.
Will be curious to see how they handle co-op and Firefight. In the original release, their model was synchronous lockstep, which meant that every client, and host, had to wait for AI, and such to sync up, which resulted in pretty poor input latency. Can't imagine that they'll completely overhaul that system, but hopefully won't be nearly as terrible as it was in 2010.I don't mind it in most cases, but I admit I'm a little confused in this case.
Reach is a 5+ year old game being ported over to suped up modern PC's. There have to be some changes to accomdate the shift to M+KB for hte gameplay to not be broken and there is of course the netcode they went to be super duper sure is working properly so this isn't a repeat of the MCC's original release...
but all that said, I can't imagine what would keep this game in development for any lengthy period of time. I would think they'd know the release date and I can't think of a reason to not share it.
I might enjoy it if the commentators would stop talking for a few minutes. Even then, I can barely keep up with what's happening.I'm actually enjoying it, even tho I'm not a big fan of objective-based games if they aren't Invasion or Dominion.
It does highlight the one issue I've always had with competitive Halo, which is that it doesn't take advantage of the full sandbox and limits itself to a small arsenal of weapons.I might enjoy it if the commentators would stop talking for a few minutes. Even then, I can barely keep up with what's happening.
It does highlight the one issue I've always had with competitive Halo, which is that it doesn't take advantage of the full sandbox and limits itself to a small arsenal of weapons.
It does highlight the one issue I've always had with competitive Halo, which is that it doesn't take advantage of the full sandbox and limits itself to a small arsenal of weapons.
But don't some Halo pros hate the push 343 put on increasing the arsenal in Halo 5 competitive (especially for automatic weapons)?
Yes because spamming an Assault rifle in Halo 5 isn't fun to play or fun to watxh
I like that the SMG/Plasma Rifle, in particular, are viable. For me the domination of one gun in previous Halos has always been a missed opportunity, even as I love the BR obviously.
But don't some Halo pros hate the push 343 put on increasing the arsenal in Halo 5 competitive (especially for automatic weapons)?
I agree which is why Halo 1 was so good because all of the sandbox was viable. The assault rifle/pistol made sense, whereas Halo 5 had a lot of balance issues which is why a lot of people disliked the AR starts.
Honestly I always hated how bungie treated automatics, used to have to force myself to use the assault rifle just because I like its design and feel and we go way back lol. But they were useless, automatics didn't have somewhat of a purpose until halo 2 and then again it was only because of dual weilding. Most time majority of the automatics suck. I do agree that 343's autos are a bit stronger, but I hope to god we don't go back to the pea shooter og halo days. I like actually being able to use a gun OTHER than the pistol or battle rifle or dmr or carbine if I actually want to win a match. If you wanted to make those guns the only guns then say fuck it and just leave those four since those are the only primary weapons that are good in halo terms. Why even keep the rest, just to look cool?Yes because spamming an Assault rifle in Halo 5 isn't fun to play or fun to watxh
Honestly I always hated how bungie treated automatics, used to have to force myself to use the assault rifle just because I like its design and feel and we go way back lol. But they were useless, automatics didn't have somewhat of a purpose until halo 2 and then again it was only because of dual weilding. Most time majority of the automatics suck. I do agree that 343's autos are a bit stronger, but I hope to god we don't go back to the pea shooter og halo days. I like actually being able to use a gun OTHER than the pistol or battle rifle or dmr or carbine if I actually want to win a match. If you wanted to make those guns the only guns then say fuck it and just leave those four since those are the only primary weapons that are good in halo terms. Why even keep the rest, just to look cool?
That's one of the reasons why competetive Halo and vanilla Halo need to be seperated from each other.
I agree which is why Halo 1 was so good because all of the sandbox was viable. The assault rifle/pistol made sense, whereas Halo 5 had a lot of balance issues which is why a lot of people disliked the AR starts.
I don't know how the Xbox version works, but are you able to just install the single player portion of each game?
I think just pistol starts work fine. There's so many good guns in halo 5's sandbox picking up anything can do a lot of damage to the opposing team. But yeah the AR is to godly, but lord I loooooove the smg. Feels so damn good.The difference between base Halo 3 (spawning with an Assault rifle and a magnum) and competitive Halo 3 (increased movement speeds, Battle Rifle) is such a huge difference. 343 either needs to create a sandbox that is viable for competitive and normal play or completely separate it.
I don't know how the Xbox version works, but are you able to just install the single player portion of each game?
The difference between base Halo 3 (spawning with an Assault rifle and a magnum) and competing Halo 3 (increased movement speeds, Battle Rifle) is such a huge difference. 343 either needs to create a sandbox that is viable for competitive and normal play or completely separate it.
I don't know how the Xbox version works, but are you able to just install the single player portion of each game?
I have only ever played CE, which I love, on pc (and then MS pissed me off with the whole Halo 2 exclusive to Vista thing), but I welcome the move on Steam for sure.
Looking forward to it.