They have to sell it through Steams store if it's on Steam. That's why EA left.What if it's just "F2P" on Steam and you just start the UWP App with Xbox Live Login and then have In-App Purchases for each game.
They have to sell it through Steams store if it's on Steam. That's why EA left.What if it's just "F2P" on Steam and you just start the UWP App with Xbox Live Login and then have In-App Purchases for each game.
Yeah I imagine it could feasibly support both purchase options.They have to sell it through Steams store if it's on Steam. That's why EA left.
Which was like the stupidest pettiest reason ever btwThey have to sell it through Steams store if it's on Steam. That's why EA left.
While its cool its steam and they're realeasing it at all, why even a staggered release? And the fact that its even staggered and that they're using each one for "feedback/etc" worries me more than it doesn't. Why weren't they just porting this before now? I'm also wary about the staggering in general. Really won't care about this Collection until its clear that its not gonna be years between each release. I really don't have time as a fan to keep hyped for a 4-5 year total release cycle because Microsoft doesn't want to dedicate enough resources to this to make it a more concise release.
Just tentatively hyped for now. Cool gesture in general. It just seems like this was a last minute deciscion that they decided with the Reach release, and how poorly MCC started out makes me worried in general despite the fact they EVENTUALLY fixed it.
Your ava *heart eye emoji*$40 would be my guess. $30 as per the current price on XBL + $10 for ODST and Reach.
I'm thinking they've put most of the development behind them, they're just being careful and making sure everything's up to snuff. I'd think Infinite's release is their ultimate deadline to get all the games out.While its cool its steam and they're realeasing it at all, why even a staggered release? And the fact that its even staggered and that they're using each one for "feedback/etc" worries me more than it doesn't. Why weren't they just porting this before now? I'm also wary about the staggering in general. Really won't care about this Collection until its clear that its not gonna be years between each release. I really don't have time as a fan to keep hyped for a 4-5 year total release cycle because Microsoft doesn't want to dedicate enough resources to this to make it a more concise release.
Just tentatively hyped for now. Cool gesture in general. It just seems like this was a last minute deciscion that they decided with the Reach release, and how poorly MCC started out makes me worried in general despite the fact they EVENTUALLY fixed it.
Forgive me if this was discussed, but any word of cross platform play? Would assume a "controller only" kind of thing
I've never played a Halo game in my life. Is it okay to start with Reach?
But that means waiting for the staggered release to get to Halo 1 :(Can't wait for Reach, I've been holding off on MCC altogether until it released. The idea that I get to play every Halo game in 4K 60FPS for "free" on Game Pass is just ludicrous. I can't wait.
You could, but I'd play in release order if possible. Halo 1, and possibly Halo 2, will feel pretty dated after playing Reach.
Haha then don't ask :PBut that means waiting for the staggered release to get to Halo 1 :(
Reach is the first one of the main series (ie not including Halo Wars and the smaller mobile games)I've never played a Halo game in my life. Is it okay to start with Reach?
I wonder if you can go higher than 60 on PC if not that's disappointing but I understand that could fuck up something in the game.
That's the thing I don't know if Halo Reach tied the physics to the fps or not. If it did it's not worth opening that and potentially breaking the damn thing lolAs you said, it would fuck up so much in the game. Aren't all the physics tied to the framerate too? I can imagine stuff in cutscenes fucking breaking because all the cutscenes were VERY in-game.
Which is what I loved about Halo. I could throw down a bubble shield in Halo 3 right before the cutscene point and It'll be right there in the scene.
As you said, it would fuck up so much in the game. Aren't all the physics tied to the framerate too? I can imagine stuff in cutscenes fucking breaking because all the cutscenes were VERY in-game.
Which is what I loved about Halo. I could throw down a bubble shield in Halo 3 right before the cutscene point and It'll be right there in the scene.
One of the points for the PC version in their waypoint blog does state "adjustable framerates" to me I hope to god adjustable means above 60. It's clearly something they want to do but can't promise quite yet.
End of the day they say they want it to be a high quality PC game. I can't think of a single respectable PC shooter that is capped at 60.
It's called marketing. I don't like it either, but that's the way they hype each news bit to build more excitement towards release.Later this year is disappointing. Why piecemeal the info? I would've like more info right away considering we all expected the announcement.
Probably replacing TAAWhich means they are going to make quite significant changes to the renderer.