There are six games running on five different engines across 3 console generations, and they have to keep everything intact, releasing it on a platform 4 of them were never intended to release on. It's a huge project they can not afford to mess up like the original MCC release, I'm OK with the cautious approach.
I get that. And clearly its true because the Xbox One version gave them insane issues. I just don't know why if this was in the roadmap period, knowing how many problems they ran into with the XBONE version, why they didn't start the process sooner.
That, with the fact that Reach comes to PC first, again makes me think this was a last minute choice to coincide with the Reach release, which they were already considering putting on PC to hype Infinite (which is also getting a PC release).
I may be in the minority, but I think they shouldn't advertise it as a collection bundle package if its all gonna be separate releases. Just announce it, take the time it needs to release it all and done right, or just release them all as individual ports if they want to do that (EDIT: which it does sound like they're gonna let fans do anyway), and bundle them as the MCC once everything is out.
Trying not to hate. I can't wait to play Halo CE and 2 with my PC friends who havent played since the OG Xbox days, but I'm just skeptical. If it comes out this weekend by "staggered" they just mean a few months inbetween, with all the games being out by the end of 2020, and the bundle is a cheaper version to buy all the games, then I'm all aboard. But like I said in the other post, I'm just wary its gonna be a weird way for them to just market ports that will be spread out over like a multiple year span, and it seems like its just cashing in on fans hype for essentially a glorified preorder.