Also distinct and meaningful variation in level design and encounters. Like compare something like the desert level in Halo 3 that starts off as a sniping mission along a cliffside and then you drive to an interior area and fight there and then it turns into a tank level and also you fight giant robot mechas that you can climb inside. Or Alexandria from Halo Reach that has you flying across a burning city landing at helipads to clear out areas. Or the one where you're space dogfighting and then land inside a hangar to blow up a capital ship from the inside. And every game had multiple levels like that along with a much more engaging narrative.And here I thought a key component of Halo's encounter design wasn't just accomplished AI, but a distinct and meaningful variation in the enemies you fought. Enemy variety is something Destiny has been sorely lacking since day 1.
Tried playing destiny 2 since it went F2P and I'm like what's this story you're talking about where exactly is it
To be fair, this is a side effect of Destiny's encounters having to accommodate all of their weapon archetypes. But you're right, the functional result is that Destiny encounters and combat design are very samey.Also distinct and meaningful variation in level design and encounters. Like compare something like the desert level in Halo 3 that starts off as a sniping mission along a cliffside and then you drive to an interior area and fight there and then it turns into a tank level and also you fight giant robot mechas that you can climb inside. Or Alexandria from Halo Reach that has you flying across a burning city landing at helipads to clear out areas. Or the one where you're space dogfighting and then land inside a hangar to blow up a capital ship from the inside. And every game had multiple levels like that along with a much more engaging narrative.
There are a lot of things people like about Destiny that it does well enough. The campaigns being on the level of Halo games is laughable.Ah, the smell of a Destiny-hate thread....Its a tradition. Been this way now for 5 years.
I know. Might all be true as well (Especially compared to Titanfall 2). Its just that this argument has been going on for 5 years. Makes me laugh.There are a lot of things people like about Destiny that it does well enough. The campaigns being on the level of Halo games is laughable.
Also you could compare the campaigns to other popular FPS campaigns released this gen to see how it really falls flat on its face.
Titanfall 2, reboot Wolfenstein and DOOM 2016 blow it out of the water. If you want to be more liberal with the definition of an "FPS" you can include stuff like Prey, Superhot, Superhot VR and Mankind Divided etc.
For sure, some of it is inevitable due to the change in direction. That still doesn't mean it's on Halo's level.To be fair, this is a side effect of Destiny's encounters having to accommodate all of their weapon archetypes. But you're right, the functional result is that Destiny encounters and combat design are very samey.
I found D2's campaign to be a slog myself.
Yeah, it's not close. I think there's something to be said for a game to have the insane weapon variety that Destiny has and still lack combat encounter variety.For sure, some of it is inevitable due to the change in direction. That still doesn't mean it's on Halo's level.
I mean Borderlands 3 just released and has even more weapon variety yet I found the campaign pretty disappointing lolYeah, it's not close. I think there's something to be said for a game to have the insane weapon variety that Destiny has and still lack combat encounter variety.
Halo gameplay at its best is a giant sandbox, something I still feel Destiny misses entirely. In Halo, you're constantly given multiple options for how to take down a situation - different weapons to pick up, vehicles to hijack, paths to take through an area.
Imagine Halo, and then take out weapon swapping - imagine you're limited to only the weapons you have at the start of a level, and probably for several levels after that. That by itself is enough to kill most of the joy of Halo for me. Then while you're at it, take out 90% of vehicle interaction and combat, take out 90% of pacing variation (sniping vs sneaking vs guns blazing vs gravity hammer carnage), take out enemy variety.
Love the art and the shooting at least. I get why Destiny is popular and fun, but it's nothing like Halo SP.
They just need to tighten the story and include a little bit more setpieces and it would have been the best FPS single player of the generation.
Yes but this isn't saying much.Halo 4s campaign and score are better than anything campaign-like in Destiny.
Titanfall 2, Doom, Wofenstein are just a few single player FPSs that are miles ahead of Destiny.Not only are you wrong in comparing Destiny SP to Halo, you also say this, in a universe where TitanFall 2 exists.
Well played.
I actually gave a shit about Master Chief and the world and characters and story of Halo.
If Bungie literally exploded the Earth and everyone was eviscerated including every guardian and NPC in Destiny 3, I don't think I'd even blink.
Thats the difference for me.
Destiny's story to me is literally nothing. It is garbage. It is just shit in the way of me playing the game.
Ah, the smell of a Destiny-hate thread....Its a tradition. Been this way now for 5 years.
Even without him you can still get such a feel like it. It makes you realize a lot of the Halo stuff DID in fact come from Mike Salvatori and not only O'Donnell. He gets classical composition and shows discipline but a lot of the percussive stuff and the Halo 2 guitar pieces must've been something Mike did because there's some serious Halo 2 vibes in Vanilla D2's campaign sometimes.
I mean, all of Halo's lore was buried in the books and other supplemental material as well.Destiny 2 is not a good Singleplayer game, certainly not the story (unless you spend hours reading through codex entries, baffling design decision).
Ok this is just wrong man, take this back please!Nooo chance mate. Just Lord Shaxx alone has more character than Master Chief ever had, let alone the rest of the Destiny cast (which can be quite hit and miss).
Just finished TF2. I loved the game when I was traversing Environments and jumping wall to wall but didn't like shooting at all neither did I had fun fighting titans.Not only are you wrong in comparing Destiny SP to Halo, you also say this, in a universe where TitanFall 2 exists.
Well played.
Destiny doesn't even replace multiplayer halo, destiny 2's pvp is hot trash as well. There is no balance. Maps are utter shit. Net code is a joke. It's probably the worst pvp experience in a major video game at present. It's a purely pve grind-a-ton.