Yup lol, I can't remember a time when the community didn't complain about matchmaking woes.while i agree h5's matchmaking is better than mcc's when it comes to skill matching, team balance is still more or less the same. i can't tell you how many times i've tried to play ranked onyx high and still manage to get a person walking around the map like it's their first game they've ever held.
Like jem's stat about 51% wins doesn't mean much as to the quality of those matches. Maybe under a better system he's good enough to have a higher win percentage but a variety of factors stopped that from happening, like unbalanced teams, quitters, etc. Maybe in his 51% win rate there was a 72% occurrence of 2 teammates with more than a combined -35 and maybe 60% of that 51% had at least one quitter on either side.
People can tout near-half win % as a good thing, but if a high percentage of that 50% win/loss statistic results in factors outside of the player's control, then that results in a poor matchmaking experience overall.
Single stats like that don't accurately depict the realities often times, and the reality here is that there are reasons why people have been complaining about matchmaking issues since 2004.
Ya feel meh.