✊If they really want us to get arena shooter vibes, they should give us Doom Guy/Slayer and Quake Ranger sets in S10
Also, we need some kind of dinosaur or reptile. Can't have an arena shooter without lizard people.
✊If they really want us to get arena shooter vibes, they should give us Doom Guy/Slayer and Quake Ranger sets in S10
✊
Also, we need some kind of dinosaur or reptile. Can't have an arena shooter without lizard people.
Wort wort wort?✊
Also, we need some kind of dinosaur or reptile. Can't have an arena shooter without lizard people.
See this actually looks pretty good:
I would prefer it slightly more toned down (the crest made of metal like H5's Achilles rather than fur/hair and no lions) but it's decent.
The skull based homage to cheap tat which would be rejected from a fan made mod for Elder Scrolls on the other hand…
Guess I better download this MCC flight in case they use it against me for Infinite. 😅
It's a post game pose, not an in-game emote. That'd be hilarious as an emote tho.I think these look pretty good and better than many sets from Reach onward.
I also think meditation Chief has hilarious taunt potential, assuming you can use it mid-match.
Alas, it's a cool pose though.It's a post game pose, not an in-game emote. That'd be hilarious as an emote tho.
The tweet with Captain? Nah, that's definitely Infinite related.
✊
Also, we need some kind of dinosaur or reptile. Can't have an arena shooter without lizard people.
I meant with Spartan dimensions/modeling/hurtboxes.
Yeah, it's just a nice little novelty and should be seen as such. They were never meant to be fought in 3.Elites in ODST FF are definitely interesting haha. On one hand, the novelty of proper enemy Elites in the H3 engine for the first time ever, 14 years after H3 launched, is definitely there. Plus it's cool they went all out and added Heretics as a wave option too. But there's definitely some jank lol. There's no "chatter", animations aren't particularly expressive, and behavior isn't particularly interesting. Which is fine, because clearly they weren't going to go an author new animations and behaviors, but next to other enemies they do stand out as less engaging. Also, hilariously apparently all Elites in H3 have exactly one, very rigid death animation which becomes apparent EXTREMELY quickly, lol. Oh, and kinda funny going back to Sword Elites being like CE where you can't pick up their swords.
Flood's neat, and Sentinels (along with Sentinels + Flood being a wave option) are a cool extra surprise.
Go to the Custom Game Browser. Bunch of Icebox games.I gave up trying to get the Turf remake, got everything but it, all these hours could've been going to actual progress in MCC 🙃 matchmaking in the flights should just be the new shit
Technical Preview Outcomes
<p>Welcome back, Halo Insiders! Now that the team has had a chance to process the feedback we received during last month’s Halo Infinite Multiplayer Technical Preview it’s time to unpack it all with the community. In this blog, we’re going to be taking a closer look at the overall key areas of...www.halowaypoint.com
neat writeup, but still bummed about the new radar getting canned so soon.
Related:
what?
I'm so confused. What was he trying? What were these "issues"?
It'll be ranked too.Re' the radar, "...we found that most players missed the old properties in these social matches", makes it sound like the change will indeed be social only. Thank god.
Yeah but BR starts, man. It's either social with full radar or ranked combat sensor with BR starts, assuming that's how it'll be.Re' the radar, "...we found that most players missed the old properties in these social matches", makes it sound like the change will indeed be social only. Thank god.
Yeah but BR starts, man. It's eithersocial with full radaror ranked combat sensor with BR starts, assuming that's how it'll be.
I will, but all the people who think motion tracker helps them won't lol.
Crossposting to get things I missed:
Why we don't need motion tracker, look at all these systems to help you know where enemies are and to help with the flow is gameplay --
Surely I'm missing some things too, anyone want to help? I want to create a list as to why we don't need motion tracker based on systems already in play.
- Friendly indicators w/ different colors to indicate status (teammate under attack flashes yellow, red X for dead teammates, etc.)
- Personal AI giving you the ins and outs during the match
- Spartan chatter that also feeds you info
- Jeff Steitzer (multiplayer announcer) to give you the play by play
- Directional audio for combat to know where the action is
- Objective markers to help with the flow of gameplay and keep players aware of what needs to be done
- Flashing red arrows to indicate where you're getting shot from
- Threat Sensor equipment that outlines enemy through walls
- Loud footsteps
- The new marking system to pinpoint enemy locations
- On mic comms/callouts
- Etc.
Good one, added.
Crossposting to get things I missed:
Why we don't need motion tracker, look at all these systems to help you know where enemies are and to help with the flow is gameplay --
Surely I'm missing some things too, anyone want to help? I want to create a list as to why we don't need motion tracker based on systems already in play.
- Friendly indicators w/ different colors to indicate status (teammate under attack flashes yellow, red X for dead teammates, etc.)
- Personal AI giving you the ins and outs during the match
- Spartan chatter that also feeds you info
- Jeff Steitzer (multiplayer announcer) to give you the play by play
- Directional audio for combat to know where the action is
- Objective markers to help with the flow of gameplay and keep players aware of what needs to be done
- Flashing red arrows to indicate where you're getting shot from
- Threat Sensor equipment that outlines enemy through walls
- Loud footsteps
- The new marking system to pinpoint enemy locations
- On mic comms/callouts
- Grenade hitmarkers
- Etc.
Even I agree with FUNKNOWNI don't really think that's us you need to convince about which radar is better with this listing.