my lady and I play coop campaign together every halo game
Kinda wonder if it's another Halsey-brain AI.
In addition to returning favorites and brand-new weapons, Halo Infinite's sandbox is punctuated by the addition of Halo 3-esque equipment – game-changing limited-use abilities that players will scavenge for during a match. In today's trailer you'll catch the first glimpse of two additional pieces of equipment: the Threat Sensor is an area-of-effect support device that periodically pulses and illuminates enemy players within it's radius while the aptly named Repulsor can be used to deflect projectiles and anything else that gets in the way. Whether it's zipping across a map to gain the high ground using a Grappleshot or digging in your defenses with a Drop Wall, equipment brings new strategic and tactical options to Halo Infinite's frenetic multiplayer combat with more additions to come in future seasonal updates.
When Halo Infinite releases this holiday, it will also usher in the long-awaited return of Big Team Battle. This classic series stalwart is back, but bigger and better than ever, supporting 24 players on large vehicle-friendly maps tapping into the full extent of the sandbox. BTB is the epitome of the Halo experience and the ultimate Spartan battle fantasy with Pelicans swooping in to deploy fresh vehicles, weapon ordnance dropping from the sky, and tactical updates from Commander Laurette. Big Team Battle is the wild, raucous, fun social experience that cranks everything up to 11 and we'll be sharing more details later this summer.
In addition to Ranked and Social matchmaking playlists, players will also experience limited-time seasonal events with special rewards on the line. Console and PC players will play together via crossplay while support for cross-progression means you can move freely from one platform to the other and keep working on your Spartan's journey. Xbox Series X owners will also enjoy up to 120FPS on supported hardware and PC players will have a wide variety of configurable settings spanning framerate to graphics to key binds and more. Of course, online isn't the only way to enjoy multiplayer – Halo Infinite will also support splitscreen on Xbox and LAN play via a PC local server.
To fully support our goals for expanded player expression in Halo Infinite the team has designed a new "friend and foe" system for multiplayer games. At a high level, this functions as an "outline" system that uses different colors to denote friends and foes. These colors are configurable for accessibility purposes and whatever colors you assign will match your scoreboard, team bases, and team flags. This isn't depicted in the reveal trailer, due to its more cinematic nature, but we'll have more details to share down the road (and Halo Insiders will be able to check it out first-hand during technical previews later this summer).
We know it's been a long time coming but we're excited to finally pull back the curtain and talk more about the multiplayer side of Halo Infinite. We also know there will be questions and a need for more info so don't worry – that's exactly what we're going to provide in the days, weeks, and months ahead. We've still got work to do to wrap up development but we're committed to continuing to bring the Halo community along on the road to launch.
Creating and shipping any game is a huge undertaking but to do so amidst a global pandemic when the team has been separated and working from home for over 15 months is challenging at an unprecedented scale. As we work towards release later this year, we're grateful for the continued support and understanding from the Halo community – thank you. We also want to extend a major shout out to the teams across 343 Industries, and our partners, who have continued to overcome adversity and give their all to make a special Halo game we hope you will enjoy for years to come.
there are red enemy outlines in multiplayer now
that was mentioned in a leak, wasn't it? pelican drops.From the sounds of BTB... there's vehicle drops/ordnance drops.
Not sure how this is handled. When I think BTB I think just arena mode, but more players and vehicles.
They make it sound like a Warzone BTB hybrid
not necessarily a bad thing.
That's awesome!! :) Thanks for tagging me. If they don't I plan on adding that as feedback since I'm a Halo Insider and I've been in most flights so far.To fully support our goals for expanded player expression in Halo Infinite the team has designed a new "friend and foe" system for multiplayer games. At a high level, this functions as an "outline" system that uses different colors to denote friends and foes. These colors are configurable for accessibility purposes and whatever colors you assign will match your scoreboard, team bases, and team flags. This isn't depicted in the reveal trailer, due to its more cinematic nature, but we'll have more details to share down the road (and Halo Insiders will be able to check it out first-hand during technical previews later this summer). Later this summer, we still plan for limited pre-release technical previews with Halo Insiders to help us stress test and improve the game on the road to launch.
Insider multiplayer previews coming later this summer!
Accessibility settings! Hopefully the motion tracker will also be included for Nessii013
It'd be cool if that Chief art is a spray we can use for multiplayer.
I'd welcome sprays, very good in OW.It'd be cool if that Chief art is a spray we can use for multiplayer.
I'd much rather have core Halo there before some tertiary game type that cannibalizes other modes or is poorly supported but I would like to see Invasion 2.0 at some point.So are we expecting anything big like Warzone to be in the game? Not gonna lie, if this new BTB is it for large scale stuff I'm a tad bit underwhelmed. That said, the rest of the multiplayer and campaign they showed off was ace.
I'm actually more interested in the single player this time around.
A gigantic red herring and everyone is falling for it.I'm a little mixed on them apparently opening the game with Cortana being deleted.
I dunno.
Either way I'm OK with it lol but I don't think they would have a plot point like that in the trailer if they were being completely straight.I dunno.
I get the sense that they saw the negative reaction to 5's story and instead of trying to parse what the issues were they're just trying to throw it all away as quick as possible.
Maybe i'm wrong though.
I'm actually more interested in the single player this time around.