Still havnt been able to get because you begged challenge.
im convinced it is still bugged
Did it in a couple tries after knowing you can set it up easily.
Still havnt been able to get because you begged challenge.
im convinced it is still bugged
Just tried that about 100 times since you said this and it still wont pop for me... idk wtf im doing wrong if its not buggedThere is a trick for it. You have to stop sprinting before you start falling. For whatever reason the game registers falling height deaths differently when you sprint and it won't count if you are sprinting.
Did it in a couple tries after knowing you can set it up easily.
Did it in a couple tries after knowing you can set it up easily.
that is super cool
from what has been seen so far im not convinced the infinite grapple will function with as much physics fun as this, it seemed pretty mechanical and straightfoward in the demo
but by the time of release that preview will be very old, and i hope to a degree some similar stuff will be possible in the final game
"343 Industries head of design, Jerry Hook, recently expanded on the grappling hook in an interview, saying you shouldn't expect to use it to swing like Spider-Man wherever you want."
This might be my best play ever (we still lost a nail bitter 2-3)
that is super cool
from what has been seen so far im not convinced the infinite grapple will function with as much physics fun as this, it seemed pretty mechanical and straightfoward in the demo.
Infinite's single player is an open world game with no damage numbers or health bars on enemies, so making the grapple hook as absurd as possible seems like how it'll end up. When starting, it'll probably be similarly balanced to multiplayer, but only go up from there. Not much room for upgrades otherwise.Yeah that's my worry too, I would be a little bit disappointed if the grapple in Apex Legends ends up being more fun and usable than the one in Infinite. But who knows, maybe it will end up very well with Infinite's level design.
Only thing is this grapple will be "balanced" for the game, regarding the distance you can grapple, the time to recharge it, etc... to no break the single player and also not be OP in the multiplayer, it probably might never be as fun and freely usable as this one.
This might be my best play ever (we still lost a nail bitter 2-3)
Not presently.
Anything that registers as an xinput device. This isn't exclusively Xbox controllers (360/One/Series) but support outside of those is dependent on the manufacture and the drivers they provide.Does PC offer support for any gamepads or are the x1 pads only?
I remember doing this like 10 years ago lol. If you still have trouble, I think it didn't work for me until I explicitly stopped sprinting. If you just jump done normally and assassinate him, it should work.Yep this doesn't work for me
also tried the deleting your save from steam trick
after 50 tries still no trigger
I have no idea what I'm doing wrong at this point
Australia
I used to think playing from Ireland was bad, until I moved here (New Zealand).Josh Menke on Twitter: "Luckily we have Infinite's launch coming around the corner and it's totally F2P for multiplayer, and its new matchmaker will wait for all AU matches if it knows AU players are coming." / Twitter
Josh Menke on Twitter: "There are already tech improvements built for other reasons that will resolve this down the road. It will basically result in players not willing to expand out waiting a very long time to match, if at all." / Twitter
Halo Infinite will not offer server selection. Instead, it will offer players an option to lock themselves to their region. Gears 5 uses TrueMatch, same as Halo 5 / Halo Infinite, and that game got the option to choose between Lower Ping and Faster Matchmaking patched in, and I guess that Halo Infinite will offer the same.
Late last fall, the top executives got to see first finished footage from Halo, which put the idea of a move to Paramount+ on an accelerated path. "Halo always fit the bill but seeing it, we felt it would work," ... "It could be a defining show for a newish service that's got all firepower of an entertainment corporation behind it," Nevins said
Halo Infinite stuff tomorrow, it seems. I miss when Frankie would count down the number of sleeps for us :(
Oh so we're getting two blogs each month not one? I did not know this.This is the "world of Zeta Halo" focused "Inside Infinite" blog post, which drops on the last Thursday monthly.
Oh so we're getting two blogs each month not one? I did not know this.
I meant Infinite but the last blog was January 28th! This past month has gone by fast.Community Update, Inside Infinite, Designing the Halo Esports Ecosystem and Community Spotlight are all monthly updates now. Cannon Fodder probably too, but I'm not entirely sure.
Community Update, Inside Infinite, Designing the Halo Esports Ecosystem and Community Spotlight are all monthly updates now. Cannon Fodder probably too, but I'm not entirely sure.
I meant Infinite but the last blog was January 28th! This past month has gone by fast.
That's February for you. :D
Nope, we didn't. Guess tomorrow would make sense.
One of the main reasons I want Infinite MP details to come out is so that we can get some more esports details.It's kind of a weird gig honestly - as little information there is to gleam from the infinite updates, theres even less in these esports ones. . Poor Tashi, I have no idea what he'll be able to talk about
It's kind of a weird gig honestly - as little information there is to gleam from the infinite updates, theres even less in these esports ones. . Poor Tashi, I have no idea what he'll be able to talk about
Looks like Friday now.I thought the flight was out this week? I wanna play that new map (watterfall) and see how they balanced Edge.