And now this world shall know pain.I wonder if the sniper screenshot is the base of the tower of pain.
Me too in Control, specially with vertical wall edges. When zooming past them you can see a kind of artifact that is a bit distracting.
Dude...lol
This is my biggest concern as well. Unless there are some Metroidvania aspects to block certain areas until after major set pieces take place, it'll be tough to juggle the openness with those majestic reveals we all expect from a CE/2/3 style game. Seeing a brand new biome for the first time instead of a, "hey I saw this already but now there's a Scarab here to take down" sort of thing.But they are really speaking to the campaign in such grandoise terms its hard to think they can pull it off. My worry is the open world nature will dilute some of it and after the first zone or two you basically run into the same missions and are just doing a watered down ubisoft open world checklist.
One of the problems was pop in which we can't see from a screenshot to be fair. We can see that tree billboards are pushed further out compared to the infamous promotional screenshot. Still I hope they can push those billboards out a bit further.
This is the part I have the biggest issue with. Debating how the game looks is one thing, but the pop-in on the series X is absurd. It just shouldn't be happening. 343's new engine must be a mess.
I do not understand how people see these (most likely cherry picked) screenshots on pc as a massive improvement over what was shown in the actual gameplay trailer. I also do not see a game that is showing a generational leap in graphics, which is what I originally was hoping for. Probably not what we can expect since it is targeting both systems, but still hoping to see a bigger difference.
I wonder if the sniper screenshot is the base of the tower of pain.
It looks more Valhalla to meDefinitely looking better, but I still can't get onboard with the Halo aesthetic. It feels so vanilla to me now.
The game is coming to Xbox One, expecting a generational leap is a setup you did to yourself, lol.
No... no it wouldn't lolI don't see why it's not possible to have a true 'next gen' experience on XSX with a cut down version on XBone.... Generation leaps can work on PC, so why not console?... For instance, my experience with Cyberpunk (if I had it) on an old i5 with a GTX1060 would be very different from someone with a cutting edge 2021 PC. Surely the same settings gap can be implemented across the MS consoles, without neutering the new generation.
Anyway, regardless of cross gen graphics I think it's looking pretty, well... pretty. I think this may have cemented my decision to go for an XSX this gen, alone with a few other things of course.
Zeta Halo invites exploration and discovery, the stories to be found
So are we thinking these are audio clip collectables you'll find from stations around the ring?
Then don't pin point a part of the screenshot, the game is much improved and everyone can see that. It's still in heavy development as well, it's unnecessary complaining about a WIP.
That final audio blip sounds like a collectable ending.So are we thinking these are audio clip collectables you'll find from stations around the ring?
And what are the green lights in the middle of this screenshot
i agree, but it's not just the lack of polish on the assets. it's also a bad screenshot with bad frame composition.That was the first thing I thought when I saw it.
I have to assume 343 were really down to the wire on getting that demo and associated materials ready for the show, and weren't really ready but felt like they had to, since they were still supposed to be the big launch game at that point.
All I can say is thank fuck they delayed it.
I remember not being incredibly impressed with the game in motion in places. Things not feeling like they were not part of the world and issues with I think shields. The visuals were just really bad in comparison to the motion so it became like the number one issue.
One of the problems was pop in which we can't see from a screenshot to be fair. We can see that tree billboards are pushed further out compared to the infamous promotional screenshot. Still I hope they can push those billboards out a bit further.
Yeah it drove through mud and picks up no mud on the tires. Plus you have enemies spurting blood when shot but no blood pools 😠Oh, true. Also, the way the warthog interacted with the environment (or actually the way it DIDN'T), and the animation of the dropship looked really bad. Still, I'm sure these things have been touched upon as well.
Wow. This delay and Staten joining are shaping up to be absolutely great moves. The screenshots are looking great and the comments from the devs get me really excited. I am still curious what the "format" of the campaign is going to be — they say it's not open world but they talk about it as if it is — but either way I'm really pumped after this update.
This is my biggest concern as well. Unless there are some Metroidvania aspects to block certain areas until after major set pieces take place, it'll be tough to juggle the openness with those majestic reveals we all expect from a CE/2/3 style game. Seeing a brand new biome for the first time instead of a, "hey I saw this already but now there's a Scarab here to take down" sort of thing.
Hopefully there are "proper" missions in there with only the checklist type of stuff (rescue these marines, liberate this camp, etc) on top for added content.
Yeah, I was like "So Far Cry 4 then?" LOLThe whole "approaching strongholds with different strategies" reminds me of all the mediocre open world games out there. But Halo has kind of always been about that philosophy, with an incredible sandbox to make it work. So hopefully the Sandbox team under Quinn is able to nail that aspect, because everything else kind of relies on it.
Sounds like MGSV which had absolutely incredible gameplay.The whole "approaching strongholds with different strategies" reminds me of all the mediocre open world games out there. But Halo has kind of always been about that philosophy, with an incredible sandbox to make it work. So hopefully the Sandbox team under Quinn is able to nail that aspect, because everything else kind of relies on it.
It's still a cross gen game. I guess there's a limit of "pretty" you can achieve in that situation.
I do not understand how people see these (most likely cherry picked) screenshots on pc as a massive improvement over what was shown in the actual gameplay trailer. I also do not see a game that is showing a generational leap in graphics, which is what I originally was hoping for. Probably not what we can expect since it is targeting both systems, but still hoping to see a bigger difference.
Yeah this set my little warnings off.The whole "approaching strongholds with different strategies" reminds me of all the mediocre open world games out there. But Halo has kind of always been about that philosophy, with an incredible sandbox to make it work. So hopefully the Sandbox team under Quinn is able to nail that aspect, because everything else kind of relies on it.
And what are the green lights in the middle of this screenshot
I still haven't played any of the Far Cry games. Thinking this new one might be my first.Any game that lets you wait patiently for 15 minutes to get a good ending is OK in my book, lol
It's fine, just jokes!
Cross gen has nothing to do with anything. Why does this keep being brought up?
The Series X and the One S builds will be different, with different settings, textures, lighting etc.
The game is still in development, with around 8 months left to release. Ray tracing support is promised and is yet to be incorporated in the game.
There's a very significant difference. Not just from the initial reveal, but from the last gen Halo game released (Halo 5 on XOX).
They're touting this as new to Halo, not new to gaming.
Also, do we see a hint of RT on the Forerunner structure around one of them?And what are the green lights in the middle of this screenshot
So are we thinking these are audio clip collectables you'll find from stations around the ring?
And what are the green lights in the middle of this screenshot