Exact same thoughts here, was loving the game and could see it as my Goty if the back half was as good as the first. I thought about completely dropping the campaign as I was getting close but wanted to at least see the overly convoluted story through. Fighting sentinels for 3 corridor levels is not fun at all. I also can't believe they recycled the monitor boss, and those hammer brute fights were painful with how far they could jump. The more open level felt like it wasn't balanced correctly on Heroic and was nowhere close to the quality of what I'd expect in previous Halos.It's 3 am and my head is just so scrambled just finishing that game.
I know 343 said they don't consider Infinite an open-world game per se, but they just give up on that shit for the last three hours.
It's 2021, please put a warning that I was about to go to a point of no return or make it clear as day.
That last section turned what was gonna be a solid 9 into a 7, maybe 8. This might change after getting some sleep, but those levels on Heroic were seriously frustrating to get through. That laser beam weapon is your friend and if I never see its reloading animation ever again, it'll be too soon.
The final boss felt like a lazier, cheaper, version of the one before and that was already hard enough. I just felt like there wasn't enough creativity happening as it did in the open world. Simply wasn't as engaging as the stuff I was doing in Zeta Halo. Felt like it needed more setpieces rather than varied battle rooms of the same-looking arena over and over again.
Felt like Destiny 1 but with better cutscenes, ironically enough.
This was getting into GOTY territory the more I just fucked around the open-world, but the last third torpedoed any chance of cracking at least top 5 for me.
It's 2021, please put a warning that I was about to go to a point of no return or make it clear as day.
Yeah, I was surprised as hell when the act of going to rescue the pilot turns into a 3-4 mission gauntlet that locks you out of the open world (and the opportunity to unlock any of the better weapons) until after the campaign is over.
I mean, I get that without the pilot you don't have anyone to airdrop you vehicles at the FOB or in an in-universe explanation for fast travel (assuming it's always the pilot coming in to extract The Chief when you fast travel), but aside from not giving a shit about such an annoying, one-note character on a story level, I also refuse to believe that The Weapon (or one of the hundred UNSC soldiers you've met/freed on Zeta Halo) couldn't have filled in for the pilot while he was gone.
Late to the ocnversation here and trying to catch up, but this TOTALLY reminds me of Keyes trying to hold onto himself as he becomes a flood form in CE... And the connection to the gravemind further drives this
Yep I am really not a fan of the one-shot cutscene direction in this game. There are times where it works well, but it ends up constraining the scope and scale of the scenes more often than not. It's a novel approach but I personally don't think it fits with Halo. Then again this story is much more personal and small scale, so they get by with it in this game. I hope they don't feel beholden to stick with it in future games/expansions.
God of War had a LOT of cutscenes of different variety and scope and scale. They used the one shot format really effectively and as a way of having some really great action set pieces with a good amount of interactivity.True, didn't God of War do a similar thing? It didn't feel like the scope was constrained there. I don't like it in Infinite, especially not with how all the cutscenes seem to be the exact same: Chief nears terminal, Weapon hops onto it, close-ups of Chief mulling about and the Weapon doing hand wavey stuff.
Truth in Halo 2 was so damn good.
Someone shared some screenshots of what I assume is the recently released "Art of Halo Infinite" book (Just ordered mine so cannot confirm) of some concept art on r/HaloLeaks... one of the images shared gives us a potential look at what this might be.
This?Someone shared some screenshots of what I assume is the recently released "Art of Halo Infinite" book (Just ordered mine so cannot confirm) of some concept art on r/HaloLeaks... one of the images shared gives us a potential look at what this might be.
Also it looks like some OG concept art for the Harbinger is very inspired by the S'pht in Marathon... cool little nod, would have liked to see it in-game :D
(Marathon - S'pht Compiler)
Or a special Sentinel Unit. We have seen special Forerunner machines before. (In Halo Wars 1-2, or Halo Legends)Ok, well now I'm sure that isn't Offensive Bias. Offensive Bias has 2 points of a triangle on top - not just one point. So some form of Endless maybe.
Yep-- wasn't sure about linking though as I know scans are generally frowned upon. But yea that is the batch of art I was referring to.
I killed the blade master in like a minute on Normal when I faced him yesterday. I thought I was going to die a few times to him. I did die like crazy on the last two bosses though.It wasn't a trap though. Escharum just wants to fight him, and Chief knows he's going to have to kill Escharum. Escharum just pushes the inevitable timetable up, and by kidnapping the pilot (who he knows has been helping Chief), he gets to pick the time and place.
I was having trouble with that fight until I stopped focusing on him and got rid of all the others that 1-hit sniped me. Then I killed the Chieftan, took his hammer, and hit Harbinger on the head with it and killed her.
The frustrating fight for me was the Blademaster because I killed him 3 times and right as he died, one of those canisters would explode and kill me. THREE times. I got so mad, my husband closed the basement door so he couldn't hear me. I just needed better situational awareness. LOL
It wasn't a trap though. Escharum just wants to fight him, and Chief knows he's going to have to kill Escharum. Escharum just pushes the inevitable timetable up, and by kidnapping the pilot (who he knows has been helping Chief), he gets to pick the time and place.
I killed the blade master in like a minute on Normal when I faced him yesterday. I thought I was going to die a few times to him. I did die like crazy on the last two bosses though.
The game has a line of dialogue later to the effect of "this wasn't a trap he just wanted to fight", but that's contradicted by what actually happened. He sent hundreds of soldiers to kill Master Chief in an elaborate arena, then locked him in a room with his elite super blademaster spartan killer, who also had orders to kill him.
If you're going to argue that Escharum concretely knew that Master Chief was this invincible dude who could not possibly be killed by hundreds of guys or his elite supersoldier, and thus it was actually his intention to get 100+ soldiers and his top ranking officer killed as a mechanism to fulfil his dream of dueling him, then that's not actually making this any less stupid, not in any sense. If he wanted a 1 on 1 fight, he could have just not ordered all those people to kill Master Chief.
The Engineers are one thing, but I wanted to add a different perspective to some of the replies you got talking about how the Covenant weren't scientists etc, just fanatics who found a bunch of stuff. The full story is somewhat in between. You're right that the Covenant had scientists and engineers who developed and improved on technology, but they definitely weren't improving on Forerunner technology; their stuff didn't come close. They were improving on Covenant technology, which was inspired by/bootlegged off Forerunner tech. For example, High Charity, their massive space station capital, was powered by a Forerunner ship. They basically parked it in the middle, hooked a bunch of cables up to the battery and left it idling. Simply having examples to draw from and a lot of energy are big advantages for jumpstarting technological development. For another example, Covenant weapons fire big globs of plasma, Forerunner weapons controlled beams/bursts of hard light. So the Covenant was able to roughly imitate the containment tech, but couldn't generate hard light, so instead took the raw power generation/battery tech from other Forerunner remnants and made them shoot plasma instead.
I think it's impossible that it's existence is a bug. You have to flip a switch to grab it. It's possible that they didn't mean for it to have infinite ammo even without the Bandana skull on, or that it should do damage to you, which it doesn't now, but they definitely meant for it to be accessible.On another note, the Scorpion Gun can't be a deliberate thing, can it? It's a bug right??? It fucks with the already wonky physics of vehicles to an absurd degree. Do you think they are slippery and weightless normally? Wait until you drive them while "holding" the scorpion gun. LOL
It also shoots from Chief's feet.
Hmm. How do you mean? I just don't see how it's that important for understanding THIS STORY. I mean, let's discuss it by all means (as we have). But I don't agree that they needed to tell us that info, especially not in a prelude intro text.
I just felt like they wrote themselves into a corner when the pilot got kidnapped. I would've loved it if each mission post-Nexus just gave you an opportunity to upgrade your spartan core and do more open-world stuff, but no you gotta rescue the pilot because we can't leave him tortured!
But then you rescue him and think ok we gotta prepare for the Harbinger and shit but NOPE we're gonna drop you into the worst level in the game.
Sigh, idk man I just woke up and I'm still mad lol
The Engineers are one thing, but I wanted to add a different perspective to some of the replies you got talking about how the Covenant weren't scientists etc, just fanatics who found a bunch of stuff. The full story is somewhat in between. You're right that the Covenant had scientists and engineers who developed and improved on technology, but they definitely weren't improving on Forerunner technology; their stuff didn't come close. They were improving on Covenant technology, which was inspired by/bootlegged off Forerunner tech. For example, High Charity, their massive space station capital, was powered by a Forerunner ship. They basically parked it in the middle, hooked a bunch of cables up to the battery and left it idling. Simply having examples to draw from and a lot of energy are big advantages for jumpstarting technological development. For another example, Covenant weapons fire big globs of plasma, Forerunner weapons controlled beams/bursts of hard light. So the Covenant was able to roughly imitate the containment tech, but couldn't generate hard light, so instead took the raw power generation/battery tech from other Forerunner remnants and made them shoot plasma instead.
The other thing is that the Covenant was a semi-racially hierarchical theocracy riddled with palace intrigue, competing fiefdoms etc... it was sort of a spacefaring medieval Europe, crusades and all. Scientific progress and political insanity aren't mutually exclusive, as our own perilous situation shows. I'm not sure if it's been fully explored as to when and how this happened, but when it comes to the firing of the Halos, there were multiple motives: for the majority of the Covenant, they were searching for them to activate them and follow the Forerunners into the divine. For (some of?) the Prophets, it was to wipe the galaxy while they hid out at the Ark/undisclosed Shield worlds and came back to rule. The Prophets were exiles from their home planet whose alliance with the Elites was the outcome of a stalemate war between them over the use of Forerunner artifacts, so they had a bit of a chip on their shoulder.
On one of your earlier posts: all the species of the Covenant (other than the Engineers) independently evolved and were conscripted/roped in over the years (Jackals were often more independent/mercenaries, Grunts and Hunters were brought in by force). They reproduced on their home planets/colonies/High Charity. I believe there is actually a book in which a bunch of alien and human kids go to school together at a research outpost post-war, but it's not really the sort of thing that would be brought up in an FPS campaign.
Cheers!
Thanks for the write up. Very interesting
I think it's impossible that it's existence is a bug. You have to flip a switch to grab it. It's possible that they didn't mean for it to have infinite ammo even without the Bandana skull on, or that it should do damage to you, which it doesn't now, but they definitely meant for it to be accessible.
I think it's impossible that it's existence is a bug. You have to flip a switch to grab it. It's possible that they didn't mean for it to have infinite ammo even without the Bandana skull on, or that it should do damage to you, which it doesn't now, but they definitely meant for it to be accessible.
Thank you and Sorry for typing mistakes which I have now edited.
The switch is part of a separate easter egg, there's actually 3 switches around the area and if you hit them a thing happens. The tank gun is completely separate to this, and I've seen it pointed out all vehicle weapons are handled similarly - as wieldable weapons that the player can't access. The fact that it has infinite ammo and doesn't do damage to you makes complete sense in the context of it being literally the mechanic for firing a tank in the game. Now that doesn't make it impossible that it was placed there intentionally, but I'd lean towards it being accidental.
It's considered a glitch.I think it's impossible that it's existence is a bug. You have to flip a switch to grab it. It's possible that they didn't mean for it to have infinite ammo even without the Bandana skull on, or that it should do damage to you, which it doesn't now, but they definitely meant for it to be accessible.
Very interesting topic. I write my take on it.
First of all I explore some lore explanation to back up what I am going to say.
Precusors came from outside of Milkyway Galaxy. Some of them decided to remain some continued their journey. Those that remained accelerated the life in the galaxy, and they could in some extend manipulate time. All life flourished under them including forerunners, humans and other species. But when Forerunners learned they are not destined to take over mantle and humans were chosen declared war on them. They won. However, it is not clear how. As it has been mentioned. Some precusors left the galaxy. Some became so sad and corrupted by their grief, that they turned into molecules and reshaped as flood. The last one Primordial or Timeless One was imprisoned on Erde Tyrenne which is now Earth.
Forerunners created the mendicant bias to safe guard it. However, it became corrupted by primordial and after bornstellar visited him, turned into gravemind along with other flood. War went on until the siege of the Ark. At this point Halos were completed by Fabre or master-builder. A fleet of 1 million ships under the command of Mendicant Bias attacked. Forerunners then created the most advanced and powerful ancilla to battle it. Offensive Bias. It hold the flood fleet with much weaker force until halos were fired and offensive bias was turned off waiting to be activated at a threaning time if it ever happens.
Now some things. First of all precusors technology were type 0. Their structures were indestructable. So how forerunners deafeted them ? Nobody knows. Even Bornstellar in Halo Cryptom said we could not defeated them. How we won, nobody knows.
Here in the data files, it was also mentioned, they could not win, so forerunner commited something way worse. There was also a picture of earth in the silent auditorium. Were primordial was first imprisoned.
Then we have precusors. they came from ouside and not all of them turned into flood. Also the ones that left before the purge are still alive. So they can return in their full form. Not corrupted flood.
There are yet Forerunners shield worlds on the edge of galaxy and beyond it that remained hidden. They can also return.
So when in the game it is written "Offensive Bias deployed", something way bigger than just flood is coming. A very good way to make epic games in future.
Jusy i am not sure if offensive bias was activated automatically or manually. If manually then the forerunners are also coming in numbers i believe
Yes you ar right. My mistake about it. I thought I read it in cryptum that it was first on the erde tyrene.Where are you getting the lore information from?
It's just that the Timeless One was never on Earth, rather, discovered by Ancient Humans on a random planet, who transferred it to Charum Hakkor, then later transferred to Installation 07 after Mendicant Bias fired a Halo ring as part of a test towards Charum Hakkor, unwillingly freeing him. Mendicant Bias proceeded to converse with it, and defected to its side as a result.
Yes you ar right. My mistake about it. I thought I read it in cryptum that it was first on the erde tyrene.
Makes zero sense to call a hidden weapon activated by two deliberate steps a glitch.
You just walk up to it and pick it up. No prior prerequisites and it disappears after the mission.Makes zero sense to call a hidden weapon activated by two deliberate steps a glitch.
True, didn't God of War do a similar thing? It didn't feel like the scope was constrained there. I don't like it in Infinite, especially not with how all the cutscenes seem to be the exact same: Chief nears terminal, Weapon hops onto it, close-ups of Chief mulling about and the Weapon doing hand wavey stuff.
Put it on Easy and go, it takes no time at all (well, 3-4 hours tops). Some of the Skulls provide so much fun in the open world though like Boom and Cowbell especially so I would recommend getting all of them.Ugh... I don't want to have to play through the entire campaign again to get the skulls I missed and then go back and start the campaign over again for LASO on Legendary.
If I get all the skulls on a new save file, I can take them into the OG run right?Put it on Easy and go, it takes no time at all (well, 3-4 hours tops). Some of the Skulls provide so much fun in the open world though like Boom and Cowbell especially so I would recommend getting all of them.
It doesn't disappear you can use it through the whole campaign.You just walk up to it and pick it up. No prior prerequisites and it disappears after the mission.
I meant if you clear the mission and go back it's no longer there if you didn't pick it up.It doesn't disappear you can use it through the whole campaign.
The Skulls are Global unlocks meaning once unlocked they are unlocked on all playthroughs and Save slots. You can activate/deactivate them through the "Load" game option.If I get all the skulls on a new save file, I can take them into the OG run right?
EDIT: Do I have to track down all the skulls in one play through? Or will the skulls I've already found in my first run count?