Infinite could desperately use better indirect lighting data. I've taken issue with this in all of 343i's games, but Infinite's vibrancy and extreme use of screen-space information cranks things to 11. Especially since, unlike Halo 4, it's not able to package the lighting jank as material stylization.Sure hope that raytracing update for Halo Infinite comes around this year 😆
Some of these interiors would look amazing. They already do imo, but with some proper RTAO and even better reflections? Yessiirrr
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