its been a couple a days since i barely get games with less than 100 ping. is geofiltering back, ddosing or nobody plays the game on europe?
Reread, the initial focus is on coatings, visors and helmets. By "working across canon cores", they mean on Mjolnir suits, not fracture ones. The reason is that coatings and visors should really require very little work to function cross-core (at least on the art side) and helmets only minor, if any adjustments. Everything else is really opening up a can of worms, because by breaking the armour up into cores using different undersuits the amount of work involved to test/refit each armour piece to each undersuit would get bigger and bigger as the game expanded.Some good and some bad/disappointing.
- Looks like cross-core customization is something they are focusing on which is good, but at the start it seems they'll be testing it out by only allowing coatings and visors be fully cross-core while helmets and chest pieces available on their canon cores only (I assume means Mark VII and Mark V). They also mentioned armor kits will be customizable going forward, too.
Yeah I think leaving fracture armor and its unique attachments only to that is fair. Stuff like the samurai belt may look really bad on other cores/body types and it's simply too much effort to make it fit with everything. But with the various mjolnir mark x and whatnot being cross-core is what most people want anyway. That also allows for store purchases to feel like better investments.Keeping the fractures cores separate is probably a mix of art/consistency reasons: as the number of fractures increases there may be designs that vary substantially enough that even refitting just the helmets for multiple cores could take more work, and being selective will lead to the same complaints as now. Easier to have a clear demarcation between Mjolnir and fracture suits.
Reread, the initial focus is on coatings, visors and helmets. By "working across canon cores", they mean on Mjolnir suits, not fracture ones. The reason is that coatings and visors should really require very little work to function cross-core (at least on the art side) and helmets only minor, if any adjustments. Everything else is really opening up a can of worms, because by breaking the armour up into cores using different undersuits the amount of work involved to test/refit each armour piece to each undersuit would get bigger and bigger as the game expanded.
I figured out a "trick" to get quick games with friends now. Not sure if it'll always work and the quality of matches is even worse now but I'll fucking take near instant matches over timing out searching forever.
Fix yo matchmaking 343
its been a couple a days since i barely get games with less than 100 ping. is geofiltering back, ddosing or nobody plays the game on europe?
Yeah me too :( i think there's just fewer than 8 people ever playing in the EU anymore. its either that or match ups against the same 4 players over and over again
I'm on east coast and have been struggling since forever.Game is struggling outside of NA east coast. Im getting a lot of 100 ping games compared to what i was even just a month ago. I live near the west coast.
definitely not, ive had a lot of extremely not great players that have like 30 matches or so according to their profilesDid all the casuals leave the game? I'm replaying the game after not playing for a few months and it seems like everyone is pretty sweaty.
Weird. Maybe I just got really bad but I'm getting steamrolled every game.definitely no, ive had a lot of extremely not great players that have like 30 matches or so according to their profiles
First time playing in weeks and wow 343 hasn't patched a damn thing. Still crazy amounts of issues with melees, shot registration, and MMR. C'mon, what are they even doing
I have been waiting since launch to start my playthrough because I am not playing with the horrible performance/animation issues that currently exist in the cutscenes. I played through the tutorial and seeing how the cinematic performed literally hurt my eyes.They've released only a couple of latches since launch. You should try being a fan of the campaign waiting for them to latch the cutscenes.
Yeah I played through the campaign at launch and the framerate on those cutscenes was so weird. Was super apparent on my OLED which doesn't handle 30fps wellThey've released only a couple of latches since launch. You should try being a fan of the campaign waiting for them to latch the cutscenes.
Stoked we're getting an Sidewinder/Avalanche successor I have been vocal about wanting it.
They're to the left too, can also see the bridge that's usually to the right at one of the teleportersI'm very excited about the prospect of getting a Sidewinder successor but I'm not a big fan of wreckage maps.
Also do I see the H3 Avalanche man cannon assets in the back?
Both the actual matchmaking and ranking system need a complete rework.I just cannot stress how unfair and unrewarding the ranking system is for players who aren't in groups and are at the mercy of bad, random matchmaking or players who quit.
There's absolutely no nuance whatsoever in how it judges performance other than K/D ratio, which is even more baffling when you consider than on average only half or less games are won by slaying.
It's like pulling teeth and is absolutely killing any enjoyment I have with the game. Most of my friends stopped playing because of it. Their explanation in that blog post has only made it worse, it needed a complete redesign.
As it stands now I can literally win three, lose three and end up far worse than when I started, and in the games that I lost I have missing players, awful teammates or am literally against teams one whole division higher (like 5-6 ranks higher). It's insane. However they try and spin that it is bullshit and atrocious design.
I just cannot stress how unfair and unrewarding the ranking system is for players who aren't in groups and are at the mercy of bad, random matchmaking or players who quit.
There's absolutely no nuance whatsoever in how it judges performance other than K/D ratio, which is even more baffling when you consider than on average only half or less games are won by slaying.
It's like pulling teeth and is absolutely killing any enjoyment I have with the game. Most of my friends stopped playing because of it. Their explanation in that blog post has only made it worse, it needed a complete redesign.
As it stands now I can literally win three, lose three and end up far worse than when I started, and in the games that I lost I have missing players, awful teammates or am literally against teams one whole division higher (like 5-6 ranks higher). It's insane. However they try and spin that it is bullshit and atrocious design.
Agreed. I'm playing matches to get Diamond 1 and I'm matching Silver teammates and Onyx opponents. I really worry for the size of the player base, this just should not be happening.Both the actual matchmaking and ranking system need a complete rework.
One hundred percent. Halo is a team game, damage is way more valuable to a teams success than who finishes an opponent off or even registers an assist. Then factor in the importance of playing the objective, including things like playing ball and effective flag pulling and the system just does not have the remotest idea how to measure performance. It's wildly inadequate.The emphasis on K/D is even more annoying when the meta is so dependent on team shot. Like, you have to carry hard improve your MMR, but the need for teammates that deal adequate damage is insurmountable.
I'm going to make a compilation of all of the streamers and pros who accuse me of cheating lol
I am still waiting with you.Is everyone just discussing multiplayer in this thread? Wanted to know if they have mentioned when or if those damn cutscene stutters are ever going to be fixed
As an Australian, if getting high ping games in Australia was the arbiter of a game being dead or not then there are very few games that aren't dead.
Why did they just put me in a ranked 233 ping match...
So stupid