Lol, I like the way you think.The Hopium(tm) take is that they're introducing the extra visibility for shooting and sprinting as a way of slooooowly working people back around to the combat sensor. Boil that fucking frog.
The fact that season 2 is about to hit and they're still planning is the biggest red flag ever. This is what happens when you hire contractors and then let them go. You can't write down experience and then have the next new hire pick it up.I think having so many job listings open is a big part of it, for sure.
They need people, and not just people who help for a year and bounce. They need to form a solid team that will work on Infinite for years to come. Until then the content won't be there, or at least as we're seeing now it's all going to just take forever to come out.
I expected nothing and I'm still disappointed by their roadmap / epitaph... call it whatever you want.
Anyway, has there been any talk about adding more equipment? Is it something they've done in previous entries? I was thinking about the damage amplifier in Unreal, and I was wondering if they could add something that, for a set amount of time, automatically upgrades any weapon you take into the yellow buffed up variants found in the campaign.
Mods, you know what to do.Not sure if I'm allowed to post this in here, but I played Halo for the first time since Elden Ring came out and I had a good time.
April Fools was yesterday.Not sure if I'm allowed to post this in here, but I played Halo for the first time since Elden Ring came out and I had a good time.
there's one week left i thinkTenrai is the last event of this season, right?
Finished it just yesterday and my spartan is looking gooooooood
I know this is insulting and useless feedback, but I have put the game down for now. I'll come back wheb Season 2 launches and see how I feel about it.You know I really wish more people gave a shit about how bad this MMR matchmaking is.
I waited 9 minutes to find a match only for it to give me a teammate with 6 matches played who went 3/16
I just need them to acknowledge that their current SBMM is giving us extremely long search times in social. Then the team balancing is so awful I don't even know why I should be waiting in the first place.I know this is insulting and useless feedback, but I have put the game down for now. I'll come back wheb Season 2 launches and see how I feel about it.
Then the team balancing is so awful I don't even know why I should be waiting in the first place.
the game's great but we just dont talk about itJust played my first game back in months and I, thoroughly enjoyed myself?
Didn't finish the Tenrai pass because I hate fiesta. Why couldn't they do something unique for events like unlimited grapple slayer or something?
The following changes were made in the April 5, 2022 patch.
- In Stockpile matches, Power Seeds will no longer spawn in unreachable areas of the map.
- After completing a multiplayer match via Local Area Network (LAN), the Post-Game Carnage Report (PGCR) now shows match statistics for players. Match stats may not appear for Observers in a LAN match.
- Sudden Death rules for Capture the Flag (CTF) have been updated:
- Sudden Death will start when the round timer expires and an outcome-affecting flag is away from its base. For example:
- If Cobra team is winning 1-0 and only Eagle team's flag is Away, it will not trigger Sudden Death.
- If Cobra team is winning 1-0 and Cobra team's flag is Away, it will trigger Sudden Death.
- If Cobra and Eagle teams are tied, either team's flag being Away will trigger Sudden Death.
- The Sudden Death timer will pause if any outcome-affecting flag is Contested and will reset if the flag is picked up.
- If all outcome-affecting flags are returned (i.e. no flags are away from their base), then Sudden Death will terminate and the round will end.
- This rule change applies to both normal rounds and Overtime rounds in the Arena and Ranked variants of CTF in multiplayer matchmaking and Custom Games.
- Improvements to joining Fireteams and accepting invites from a suspended state on Xbox consoles.
Download size
- Update only (all platforms): approximately 1.3 GB or less.
No one in the history of the game has ever got a kill with a Pulse Carbine. I've got the challenge to get 3 kills with it, and I'm giving it my best shot rather than using a swap, and it's just an absolutely useless weapon.
No one in the history of the game has ever got a kill with a Pulse Carbine. I've got the challenge to get 3 kills with it, and I'm giving it my best shot rather than using a swap, and it's just an absolutely useless weapon.
It's just Win one Slayer game. I got it through Team Slayer, but I think it should also count for FFA or Tactical, or any other the others. Massive relief after a few weeks of harder ones.Knuckles charm? What's the capstone challenge.
Probably skipping this week too.
No one in the history of the game has ever got a kill with a Pulse Carbine. I've got the challenge to get 3 kills with it, and I'm giving it my best shot rather than using a swap, and it's just an absolutely useless weapon.
It's really good in really (really) specific situations. Treat it as a midrange weapon and try to not spam the trigger as that will decrease the projectile tracking ability.