I'm usually on the other side of this, lol.Omg just had a Strongholds match, we were down like 70 to 215, and we won 250-224.
I'm usually on the other side of this, lol.Omg just had a Strongholds match, we were down like 70 to 215, and we won 250-224.
Fair, though I'd say your example is also my clearest cut version of why the current system is unusable. Trying to switch between threat sensor and grapple hook in the middle of that fight was the worst feeling moment in that whole game, as it felt like a failure of control design, rather than an issue with my skills.
I really hate how inconsistent the rockets feel as a whole, the need to make the splash damage higher.
oh yes, if the enemy is standing there in a V formation and I shoot into the middle of the three enemies usually they'd have died in old halo titles. now they'll usually survive.I really hate how inconsistent the rockets feel as a whole, the need to make the splash damage higher.
Why does it feel like almost every match I get I get at least one person on my team who just... Can't play? I had a match of team slayer and by the end 3 of us had 10+ kills, but then we had a guy who got 1 kill the entire match, and it was the same thing on the enemy team too, they won with 3 of them having 10+ kills, and then one guy with 3 kills by the end. It happens a lot, I don't really get it. I get that not everybody is gonna be amazing at the game, but I just find it odd that it very consistently throws one really not good player in on each team composed of generally good/competent players, at least ime.
Glad it isn't just me. I've had more than a few shots that didn't result in a kill or double kill that would've in older Halo titles. Definitely, something I'll have to get used to.
I really hate how inconsistent the rockets feel as a whole, the need to make the splash damage higher.
Lost this game by one point
What's going on with this netcode man.
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These two things together explain a lot. I knew something was off with the rocket launcher and would notice the quadshot or whatever it replaced the brute shot having shots that would just "disappear" when I died. Now I know why.I hate how you fire a rocket, get killed while it's in-flight, and it just disappears before impact.
Playing on heroic and the fight near the end with Escharum isabsolutely kicking my arse. Managed to get to the final phase (grav hammer) and found a nice way to avoid him by swinging across the ceiling but .... then I ran out of ammo on both my guns and going to get another just results in my death as I get squished by his hammer. Argh.
Any advice ? Am probably going to drop it to normal
That's really not going to be any faster than what we've got.Hold up on the dpad, and use the right stick to select from a wheel. Once you know what direction everything is, it would be a split second thing, compared to the multiple dpad direction presses required now. Throw a slow-down on it for good measure in campaign.
Even with the Select and press X trick I had a similar situation the other day. Kept getting slayer when I needed oddball.
I have gotten 200+ ping matches for some reason and I do way better in those matches than the 90 ping ones lol.Sorry to my teammates when I have 180 ping and can barely finish a kill. At least I tried to put out some damage, hopefully got some assists out of my effort.
The reason being that it's easy to make triggerbots with it. Automatically have the game shoot when it changes colour.Halo Infinite: What is RRR (Red Reticle Range)?
Here's everything you need to know about the red reticle range in Halo Infinite.www.gfinityesports.com
Reminder: 343i disables this when playing on PC. For reasons. People need to poke them harder on this.
Poor Analogy: It's like taking Z-Targeting out of PC Ocarina of Time.
Pls take a look at this dude that kills me at the end of the clip. The clip is kinda old but the issue is still happening to this day. As you can see: the dude doesnt die after 1 Mangler shot + 1 melee, and his Shields and Life points seem to be at 0 in the kill cam -this has happened to me as well, being alive when i dont have shields nor life bar left and i should have died- but also, notice that the guy looks like he has full shields: his shield doesnt have the no-shields effect.
EDIT: They also die in like, 1 milisecond as soon as someone shoots at them with a Commando, the game clearly believes 0 = 1 because this dude has zero life and should be dead but he isn't lol.
Yesterday it happened again, its too common when using the mangler and it sucks. Also the Shield glow system needs a rework, its too inconsistent and doesnt offer good info, it was better in the first beta when you could see where you were shooting and the shields only glowed fully when the enemy was ready to be meleed.
I think that's intentional. If both players melee at the same time and one player has significantly less health, only that player will die while the other is left alive with like 1 health.
I really hate how inconsistent the rockets feel as a whole, the need to make the splash damage higher.
Feels like the Halo 3 Rockets at times lol.Glad it isn't just me. I've had more than a few shots that didn't result in a kill or double kill that would've in older Halo titles. Definitely, something I'll have to get used to.
I'm not sure about the one health thing, but there definitely is some math going on during these beatdown fights.I don't think that's right. I pretty commonly get both players dying from melee (Me and them) and it'll be different weapons setups and more all the time.
Unless I'm just really lucky about health ALWAYS being the exact same when we both melee.
I'm not sure about the one health thing, but there definitely is some math going on during these beatdown fights.
I'm 99.99% sure that even though if your beatdown should count for a kill trade at least the other guy will be able to walk away if he has significantly more health. Probably to nerf beatdowns to some extend and reduce 'unfair' kill trades.
I think it makes sense. But it makes for some annoying situations as you really gotta be sure about the health differences before committing to that beatdown.
That would be very silly, unconsistent and overall a bad decision. I doubt that is the case TBH.I think that's intentional. If both players melee at the same time and one player has significantly less health, only that player will die while the other is left alive with like 1 health.
It does balance melee a little imo. If I've put you no-shields and half-health and you put me to quarter-shields and we both go for the beatdown it would feel a bit unsatisfying for me if it ended in a trade.That would be very silly, unconsistent and overall a bad decision. I doubt that is the case TBH.
Don't get the praise on the campaign. Halo has never felt so small to me. Pacing with the filler OW content is all over the place, there are some truly awful LD in the linear missions (like when you only have boring sentinels to fight for 15-20 minutes in a row), and the storytelling is really cheap.
The story itself works (as a course correction from Halo 5), with cool emotional story beats for longtime fans, but it's lacking stakes. The gameplay is absolutely fantastic though.
Really disappointed overall, without even taking into account the lack of basic Halo features for now.
i agree with you. I just wonder how much resources were poured into the open world and how those resources could have been used to make more interesting levels instead. In particular since half the missions are linear levels in any case. I also started just skipping the open world content because of limited rewards and the grindy stale feeling it had
Holding up on the dpad then making a selection sounds awful mid combat which is absolutely necessary on legendary, but sure, give them the choice I suppose.
Learning the 4 equipment slots was honestly second nature by the end of the game for me, never bothered to learn the nades, wasn't really necessary.
A wheel would still be the same amount of button presses though and then adding slowdown + taking over the right stick (no camera movement while switching equipment) feels like it'd interrupt the flow of combat too much imo.
The Jega invisible elite boss fight for example wouldn't have the same atmosphere if all of his dialogue was constantly interrupted with slowdowns as you keep switching between threat sensor + grapple on a wheel.
I've seen that strategy mentioned for Bassus not Escharum. Will see if I can find it .There's an ammo crate. So fill up, and then find a small ledge on the roof that you can perch on. Shoot him with an entire gun worth of ammo and he goes down. I used the BR. He threw a grenade once but I jumped off the ledge and then back up again. It's just a small pipe a few inches long that I hid on.
I did this on Legendary.
I know how that feels. Sometimes I'm the one guy who does poorly and it always feels crappy when you end up contributing so little to a match.My bad - you're probably matching with me on my first two games of the day. Finally got warmed up mid-FFA today, started 0-7, creeped back to tie with a Hail Mary grenade with 0:01 on the clock, then annoyed someone massively with the win, lmao. I hate letting teammates down and knowing I'm better than this : (
Lots of people liked the single player. It was one of the more fun open world games I've played in awhile. The encounters for the various open world side content didn't bloat the map like say a Far Cry game, and the encounters between each one felt varied enough that it didn't get old for me. I enjoyed the missions, but they definitely didn't grab me nearly as much as the Bungie titles, very few fun big set pieces.Almost done with the campaign and...it kinda sucks? The open world is cookie cutter as hell, the missions are predictable and boring and the level-design is just mediocre all the way through. Its saving grace is the combat, which is really fucking nice feeling (except switching gear on controller; who the hell thought that was a good idea?), but just about everything else around it is a 5/10 for me. I'm really not seeing what's so supposedly good about this, unless people just play it for the mp, which is very possible.