That reminded me of the banshee fight in the last level of Halo 2. It's a nightmare to play on legendary, wasted me so much timeTrue. But on Legendary they get literally one shotted by half the enemies in the game. And they take years to kill an enemy. Enemy vehicles also need a rebalance as a banshee can take an entire battle rifle worth of ammo (as in all 100+ bullets) and keep going.
played about 4-5 hours of the campaign and i think i've seen enough.
That reminded me of the banshee fight in the last level of Halo 2. It's a nightmare to play on legendary, wasted me so much time
the first hour is probably the most boring thing i've played in a while.My god I almost fell asleep on the first mission on my way to zeta. It felt like a 20 year old game with nicer graphics.
Not sure if your on PC, but on Xbox I've just been using quick resume. Works like a charm. Always pick up immediately where I leave off even if I totally power cycle the console.I'm sure it's been mentioned many times, but the way this game saves is so archaic.
I never know when the last time it saved (at least show me "saved 10 minutes ago" when I quit). I get the saving checkpoint and saving progress, but miss them half the time when they show up in the lower left.
Just let me save whenever I want...
Edit: just found that I can save by fast traveling to a fob base...which works I suppose.
Any consensus by first time halo players here? This will be my first halo campaign since halo ce came out on windows lol. Somehow managed to not pick up a single halo game during the 360 era, my loss I guess. Any hype words of encouragement??
Yea me too. I was sure I had taken far longer.. but.. it unlocked! So.. who knows lol.I forgot, but luckily somehow got the 20 minute aa gun achievement. I know I took longer, but maybe that was thankfully not game time.
I really liked that gun! Not quite as amazing as some of the other variant weapons per se, but tons of fun to use. Accurate, powerful, and with a slight bit more ammo too. Made fights engaging, especially when you're landing quick headshots in succession or even powering down a strong enemy super quickly.Also that sidekick variant you unlock that basically becomes a halo ce pistol…. Such bliss when landing headshots
Yep. It's so powerful I didn't even know the Harbinger has an attack lol it took them down so quickly each phaseJust finished Campaign on Legendary. The difficulty wasn't too bad outside of bosses and later missions where the difficulty ramped up. I leaned on the Sentinel beam pretty heavy for late game, it seems a bit OP to me actually, it staggers and melts almost every enemy type.
I've spent about 6 hours with the campaign on Normal. At the moment, it feels like it's fulfilling the promise of Destiny 1's "see that mountain over there?" line.
Yeah, WTF happened with the Hunters.finished campaign on heroic. meh.
was getting really tilted at the 'lock you in a room with a boss with lotsa healthbar' design near the end especially when they serve up like 3 in a row. go in with the wrong setup and you're just going to get ganked over and over again. At least the final boss was a bit better about it.
Also - Hunters are way too fast and agile now imho. They're not much fun to fight... compared to my memories, which admittedly could be bad, but yeah - they barely expose their backs very much and they track you like woah. Actually, basically everybody tracks you like crazy, which can be infuriating.
Thrusters and Grapple shot need to be abilities that are mapped to their own button instead of being equipment. Can you imagine being able to use thrusters and grapple around at the same time? That's doom eternal levels of mobility.
the first hour is probably the most boring thing i've played in a while.
They are relentless on Legendary. I pretty much go in with a full razorback of rockets and sentinel beams whenever I could. Even then, a good hit barrage of his green shit will turn you and the marines to dust in 5 seconds flat.
My god I almost fell asleep on the first mission on my way to zeta. It felt like a 20 year old game with nicer graphics.
You need full shields and pray you get one. Try taking some areas slow, no jumping or grappling.
There were times where I got sent back multiple minutes in the overworld and multiple rooms in the linear levels and then some times I would get random checkpoints in the middle of combat.
Yeah I prefer "classic no boss fights Halo" where the difficulty is basically the complete fight, not some bullet sponge boss. I guess Souls game have fucked it up for the FPS purists :Sfinished campaign on heroic. meh.
was getting really tilted at the 'lock you in a room with a boss with lotsa healthbar' design near the end especially when they serve up like 3 in a row. go in with the wrong setup and you're just going to get ganked over and over again. At least the final boss was a bit better about it.
Also - Hunters are way too fast and agile now imho. They're not much fun to fight... compared to my memories, which admittedly could be bad, but yeah - they barely expose their backs very much and they track you like woah. Actually, basically everybody tracks you like crazy, which can be infuriating.
I'm on the final mission now, and though I've been loving the campaign I find it really annoying that the game basically locks you into the main story missions during the last few. I don't know if I missed it but there really wasn't any sort of warning beforehand. I wanted to do some side missions and mess around the open world in between. I know I can do explore still after completing the story, but I wanted to take my time getting to the final mission.
Yeah I prefer "classic no boss fights Halo" where the difficulty is basically the complete fight, not some bullet sponge boss. I guess Souls game have fucked it up for the FPS purists :S
Yeah definitely. Especially because I'd also like to find some spartan cores and upgrade before I press on but can't do that now haha.I hear you. I think some of this might be something of a side-effect of the way in which campaign is going to grow; like the pacing of main missions-to-open-world activities may average out to be more reasonable with the addition of a few more activities / missions etc if they actually release campaign DLC. They should absolutely add a warning, though. I think their feeling on it probably was that by the time people got to that mission they probably are either nearing completion of all world activities, or may even have completed everything. Either way, there probably should have been an additional FOB / associated activities in between two of the final missions.
whaaaat. Man I was hooked from the get go.
Yeah it's crazy to me how fast some people are falling off. Even if there's some repetitive environments, the gameplay is just so solid that I couldn't stop. I beat the game in a single sitting, much to the dismay of my ass.
Yea for real. That halo gameplay hook is just too good, and I would argue it's never been better than it is here. Plus the whole production values just really won me over.Yeah it's crazy to me how fast some people are falling off. Even if there's some repetitive environments, the gameplay is just so solid that I couldn't stop. I beat the game in a single sitting, much to the dismay of my ass.
finished campaign on heroic. meh.
was getting really tilted at the 'lock you in a room with a boss with lotsa healthbar' design near the end especially when they serve up like 3 in a row. go in with the wrong setup and you're just going to get ganked over and over again. At least the final boss was a bit better about it.
Also - Hunters are way too fast and agile now imho. They're not much fun to fight... compared to my memories, which admittedly could be bad, but yeah - they barely expose their backs very much and they track you like woah. Actually, basically everybody tracks you like crazy, which can be infuriating.
I've had that all day. Was only able to connect to BTB like 5 times and took like 10 minutes in between matches.
I agree, I think the D-Pad selection stuff is clunky and I'm surprised they couldn't come up with a better solution.I hope 343i can update equipment usage key as something like
tap equipment => grappleshot
hold equipment => drop wall
double tap crouch => thruster
doupb tap/hold AI scan => sensor
Glad I'm not the only one who struggled more with Hunters in this. A bunch of em I just took the very long path and killed them by shooting in the front because I couldn't get to their backs.