100%. Gameplay I thought looked great but as a showcase for a new system, this was visually lacking. The biggest head scratcher to me were the textures. The guns have literally no texture to them.The demo has moments where it looks great, but it needs a ton more polish.
You shouldn't have made that bet, but how could you know they'd go that stupid?
Maybe? I dunno. When I posted that, I was just kinda taken aback. I figured Halo Wars was just trying to be stylized, but now that seems to be the direction they want to go in? What was wrong with the Halo 1-3 art style that they want to change it so much? I personally don't care about detail, everything is so boxy, flat and lifeless... It was fine by me in Halo Wars at least, because I understood it as them trying to make the game visually more informative as a strategy game.Very much has a kind of painted look to it. But it only really shows up in some instances. Others, it just looks really really flat like things are missing shadows or other kinds of details.
I really get the impression they are going for a botw kind of clean look and it's just not working.
Also this. And where's that whole Cortana story? Has it been quietly dropped? Should mention I never finished 5, so not sure if even the banished were mentioned in that (but I think not).I've been out of the Halo loop (ha) since 4, what happened to the enemies that were in 4? They not in this?
Not that I'd miss them they weren't fun to fight at all on higher difficulties.
It's out in 4 months (potentially less), it's not going to look much different than this, it certainly isn't going to transform into something as good looking as the reveal.
They don't even have it running on XSX well enough to be shown yet? Yikes.
looks all fucked upIt looks so strange. Everything is very bright indicating that there should be a lot of light lighting the scene. But there aren't any shadows to back that up. Which would indicate that the sky is extremely overcast to prevent shadows, but if you look at the sky theres almost no clouds.
the lighting is a mess just like in Halo 5 Which had the same issues.
Jesus fuck man. The only good thing to come out of all of this is that gameplay looks closer to classic halo. Really hoping the multiplayer delivers and the graphics aren't garbage there.
It's an art style choice.Maybe they should delay Halo Infinite. I can't believe it looks this flat, needs a whole lot of polish.
Maybe they should delay Halo Infinite. I can't believe it looks this flat, needs a whole lot of polish.
This is the exact reason most of my diehard Halo crew dropped 5. Is it possible that this is my most anticipated game and biggest disappointment at the same time?Theyt launched 5 without BTB. Theyre talking about flighting AFTER launch. Why would you need flighting for a game AFTER launch unless you didn't ship the mode complete?
Congrats to 343. They killed Halo three times in a row.
I'm honestly surprised why MS letting them make more Halo games at this point. The franchise is dead.
GADDAM, AHHHAHAHAH
Wooooooow...
graphics comparisons under different lightning conditions
I also think it might be due to us living in a new age of marketing. We're all used to seeing 'everything' at E3, but now we're getting a drip feed through these direct style presentations. I'm sure Halo is the biggest thing MS has this year and they probably want to hold some stuff back for a later show. I'd bet we definitely see more Halo stuff whenever we get the console price.It's definitely because it's a new console launch, they also didn't do a particularly good job with the gameplay aspect, I wanted to see more grapple hook, and there's even a trailer with some shock grenade that looked sweet that they didn't show off here.
In no way did they demonstrate how an open-world Halo was beneficial to the series, how it changed anything. What they showed could have been a random level in any previous Halo games since its not like Halo is known for incredibly cramped corridors, its arenas have always been large spaces that allow for vehicles. So, how is OPEN-WORLD Halo any different? Where's the hook (besides the one of Chief's arm)?
The only non-Master Chief human character who they've shown.
An Active Ring
Chris confirmed Halo Infinite supports "time of day," or a day/night cycle which he said was added along with the wildlife to "capture that immersion for players that you're on this Forerunner ring."
its the lighting.There is some subtle detail there, the AR read out when he pans across the sky like it's dirty or fogs up.
The game just looks off, incomplete or something. It's clean etc. but just something missing, like an update pack post release that gives things more life or maybe not. I don't think an improvement kills clarity but maybe I have no idea.
He's Hispanic....The only non-Master Chief human character who they've shown.
Watching it again, I'm now completely unsure as to what his accent is. He read as Eastern European in this and the previous trailers, but I think I'm wrong.
Strange that they make a totaly new engine that the have build from the ground up to take advantage of the new hardware, but there is almost no difference from Halo 5. Why did the have a marketing of the engine in 2018 when it is basicly the same.
Realy cant get into the story of this one either. To early to tell so I have to see where they take it from here.
Considering how they basically just ran through a demo chunk of the game without any special treatment, these visuals aren't exactly bumming me out.