Damn two ONs on this meme ruined it for me.
I've said it earlier, but my issue is that they didn't really show off what an "open world" Halo entails other than that you're in a large area. The trailer seemed TINY glimpses of potential and then Halo 1-3 looking gameplay with occasional grapplingHalo Infinite looks fine, it's got me interested on how they will "open world" Halo. It's great that they're aiming for 60fps and the image quality looks crisp. But it doesn't quite have the detailed fidelity of some of the games that the PS5 presentation showed (like Horizon II). It would've been nice if they were to show off things like fast travel to see if XVA really showcases their load performance, unless that title screen to the pelican cutscene was realtime.
Once again, the shields. Their shield effect in Infinite is just not at all visually attractive to me.
If anything the cutscene shown at the beginning of this demo absolutely matched the quality of that cinematic they showed off last year.In many of the What to expect from next gen graphics Era threads Halo Infinite was hailed by a number of members as the by far best looking upcoming game. They kept sharing the cutscene of the pilot waking up Masterchief inside the spaceship. Already there I wondered what I was missing that looked better than anything else. The footage from today in the much more open environment looked even worse and less polished than that footage.
Maybe they designed its visual information look around the sub 720p it will be on base xbox one. Either way, it looks bad. Worse than Reach.One looks like an effect, infinite's looks like "video game information" if that makes sense.
I just noticed the low quality assets in the background. Whew, yeah that ain't great. Still I don't think the environment looks too bad during actual gameplay, outside of the pop-in that definitely needs to be worked on.
You sure about that?
This is a game that has almost certainly gone through development hell.
The lead left half way through. It looks incredibly rough just 4 months from release. They are adding core graphical components like RT lighting post launch.
LMAooo
Yeah all the roasting aside I'm super excited to get my hands on the game, I think they did the best they could to balance old and new. Definitely not perfect, but I do think once more info comes out peoples' minds will change for the better.
Once again, the shields. Their shield effect in Infinite is just not at all visually attractive to me.
I remain skeptical that the final product is going to look this bad. Maybe skeptical isn't the right word. I remain hopeful that the final product isn't going to look this bad. If "4k/60, cross-gen" is what this means, they should have altered something about those parameters. There is going to be plenty of 4k-ish, this gen; they should have opted for that over how poor the textures and shadows look.
Imagine if they showed the MP as well and announced a beta which started today.... this wouldn't be an issue.I'm a little disappointed at the lack of visual flair, like it almost seems like they've gone for a deliberately stripped back/uncluttered style, which is probably what you want for a title with such a big focus on MP, but certainly not a system seller.
Having said that, I really need to see the MP/Forge/Co-Op suite before I make any final judgement - not to mention I have GP so it's getting booted up and played regardless.
im still probably gonna pick up both this holiday, but its a shame microsoft wont have a single game at launch to show what a next gen game really looks like. At the launch of the xbox one, they had dead rising 3, forza 5, and ryse which were great showcase games.
This game has been in development for 5 years, of course it wasn't built from the ground up for Series X.
Yeah I think that's important. Personally I think in motion the game looks good.
That's my point. The game was made for Xbox One and is getting ported to Series X. Same deal with BOTW which was made for Wii U and was ported to Switch.
One looks like an effect, infinite's looks like "video game information" if that makes sense.
In that it could kill the franchise ?Infinite is going to be the Andromeda of this series, isn't it?
More and more im starting to wonder, why putHonestly I don't imagine PS5 really will either, unless I'm missing something.
People also don't seem to understand there is a visual cost to: 4k60FPS, Open World, and supporting split screen play.
Is this satire? Bungies environmental design is some of the best in class, especially in the FPS department. I am beyond hyped for HI, even after this showing but I can't deny there are areas of this gameplay reveal that did not look great.
Whether its because they are targetting 4k/60 or the new engine is rough around the edges (or both?) I don't know, but I think its difficult to deny its there.