Yeah, a lot of this looks pretty bad. I don't know if it's because they have a lot of work still to do and things like shadows and proper textures are straight up missing, or if this is some kind of art style they're going for... but they have a way to go to bring this up to the standard I would expect from a first party game of this size.
Game looks fantastic imo.
That 4K60 video looks great. I really don't understand the hate. Game looks gorgeous and incredibly fluid. Look at all the enemies animations and all the dynamic shit exploding. Don't understand how it can be judged by a picture. The game is going to feel great and look fantastic in motion.
Well depends on how this runs on last gen machines. If Xbox One X can run the game like we see in the demo then there would be quite a bit of leftover GPU power to do some major RT implementation, though that seems like an unrealistic expectation.RT will probably be minor, the lighting and materials need to be completed overhauled, pop in needs to be fixed, a lot of textures need redone and they need to implement more facial animations in game.
Guess I can buy that. But wow, lots of work to do in 4 months to launch your next gen killer app in that case.The answer is pretty simple though, it's the version they have (probably) running in a better state.
The game was in development first on Xbox One, it's fair to assume it's the version they have more polished. They have still a lot of time to polish the Series X optimizations, console development is not just plug and play.
Some of the art decisions are not my preference here, it gives the game a lower detailed look. A good example is how opaque the alpha effects are, and lacking detail as well.
Check out this difference between the shields on the elite. The Halo Infinite shield effect is completely opaque; it also looks like it has no small detail reads in the shield effect itself.
Here is the shield effect in Reach on the Elite. It has a varied level of opacity based upon damage type and has this tiling detail all across the shield effect. It also sticks to the outside edge of the model on full frontal views, so you can still see quite a lot. It has a lot of negative space. It just looks... more detailed.
This is my favorite post on this website.When they said this game was gonna be cross-gen I didn't know that included the 360
If that's the case then it doesn't bode well.
Edit: ^Hey!
But why? It makes absolutely no sense to play on last gen hardware during your next gen showcase.
We know at E3 they sometimes show games on high end PC's instead of the console. Doing the opposite especially at this event makes no sense at all. As much as we want to believe it.
Looks great imo
the gameplay looks really smooth and fun!
love the look and music
Nagging over screenshots?
60fps open world Halo - THIS is the point. Screenshot are not fun to play. Ask Nintendo
Pretty sure that's exactly what it is. Everything is cross gen for a couple years, and ray tracing won't be in the game until post launch.
Disappointing visually. There is news of ray tracing support though in a patch after the game launches that can maybe address some of these issues.
I think that aside from the bland graphics that are literally just 'MAKE EVERYTHING SHARPER'... the next worst thing has to be the 'open world' shown so far.
Sure they made a big effort trying to wow us with vistas, but previous Halo games had those already.
The area shown in the gameplay didn't seem or feel any larger than previous areas we've already played through in previous games.
I still don't get people who want sprint removed. Like, I get the impact it can have on multiplayer, and that's a separate conversation, but, are we really supposed to be able to believe that Master Chief is a super soldier who... never runs?
Like, what?
A few threads down I just saw the Ghost of Tsushima downgrade thread and yeah... exactly this.Or the demo was ready to be shown to an audience that understands context. There is a reason why we usually don't see actual gameplay demos from games that are almost half a year or more out from release unless they are mood setting vertical slices polished to a degree that the final game will never achieve.
The bottom one is literally 4x the number of pixels...
Guys, this is 4K/60 Halo with the biggest levels ever. And it's still 60fps. Why are we still arguing graphics. It's clear they're prioritizing great feeling gameplay over visual flair...
I heard they spent 500 million dollars to develop the engine for Halo infinite. Where that money all went?
I'm getting flashbacks from when people called Halo 3 ugly and cartoony back in the day.
I got a feeling the open world is going to be a mistake. Like bruvs, we just wanted levels like CE and Halo 3.
I'd love some official answers on this…Halo is the Xbox flagship, i dont understand how they didnt have the resources to push the visuals more. Fucking bizarre reveal man, im mildly shocked by how bad this looked.
There is likely a story reason but does anyone else hate the columnar forerunner things littering the "natural" landscape?
Not sure if you noticed but there barely is any advertisement for the Series X console outside of gaming platforms.Then what's the point of spending resources, time and effort to market 'the most powerful console'.