I don't like the sound design of this at all.
Music was good but the shooting lacked any punch, just pea shooters. :(
Music was good but the shooting lacked any punch, just pea shooters. :(
Complaints about the "flat" art are bizarre to me when so many people on this forum shit on 343's overdesigned art for Halo 4/5 (which for the record I don't care for). I know some people don't even like Bungie's redesigns of some Covenant enemies for Reach because they're overdesigned. So now when 343 clearly goes back to the well of simpler Halo 3 art, they think it's too flat? Halo fans are like Zelda fans at this point.
It's not even close. D2 outshines it completely.It's crazy that the Destiny 2 trailer looked substantially better than the Halo Infinite footage.
Yeah as i age, I really hate watch people play shooters. Makes me antsy seeing them doing things "wrong" in my eyes. Only game genre that does that to me.Bingo.
The person playing seemed to purposely shy away from headshots for some reason, which meant it took longer to kill a lot of the enemies. It was weird.
They made everything sound "punchier" since Halo 4 but I feel like they've lost their touch and things just sound plasticky and weightless.I don't like the sound design of this at all.
Music was good but the shooting lacked any punch, just pea shooters. :(
The early Halo games are light on medium-scale detail, but put a lot of emphasis on fine surface detailing.Complaints about the "flat" art are bizarre to me when so many people on this forum shit on 343's overdesigned art for Halo 4/5 (which for the record I don't care for). I know some people don't even like Bungie's redesigns of some Covenant enemies for Reach because they're overdesigned. So now when 343 clearly goes back to the well of simpler Halo 3 art, they think it's too flat? Halo fans are like Zelda fans at this point.
Fair enough, but the gameplay shines when you crank it to Heroic or higher and just start trying things.Agreed on the music, it's catchy. The rest? Not so much. Definitely not the art style but to each his own.
not at launch, coming in a free update down the line
I mean they had to squeeze in Destiny 2 and PSO 2. Those games are barely out of alpha state need to get the marketing running on themA lot of us were concerned that there was no MP and people responded by saying there wasnt enough time-but now that the show is over that clearly isn't true considering the majority of it was nothing but CGI trailers and even Halo itself had 3 cut scenes during its reveal. I think its obvious MP just isn't ready to be shown off. Especially considering what they showed off for this campaign thus far. Idk, originally it just felt lackluster but now that the show is over its starting to become concerning. 5 years and 2 years of teasers and this is what we got?
Yeah the weapons look like they've come straight off a factory line and have never been used. I didn't mind the new pistol design but I hope they also have a more traditional magnum in there too.The 4K footage looks way better but I'm still not digging the "flat" art style.
Much prefer the gritty 360-era Reach graphics.
The gameplay looked good though.
First of all, it's great that this game is running at 4K native at 60fps.
Kind of underwhelming for Xbox's flagship franchise on such a powerful console.
EDIT: I didn't know this was cross gen. But still I think it looks underwhelming for current Gen.
I feel sorry for 343
It's feels like Halo is one of those games that just can't win and fans are never satisfied with...
They should do a new IP next
That said i'm excited to play Infinite.
Disappointing visually. There is news of ray tracing support though in a patch after the game launches that can maybe address some of these issues.
Complaints about the "flat" art are bizarre to me when so many people on this forum shit on 343's overdesigned art for Halo 4/5 (which for the record I don't care for). I know some people don't even like Bungie's redesigns of some Covenant enemies for Reach because they're overdesigned. So now when 343 clearly goes back to the well of simpler Halo 3 art, they think it's too flat? Halo fans are like Zelda fans at this point.
screen grab from the demo
Cross posting from the other thread. Dang.
Ban this manscreen grab from the demo
Cross posting from the other thread. Dang.
This can't be from infinite?
Disappointing visually. There is news of ray tracing support though in a patch after the game launches that can maybe address some of these issues.
Yeah. Gears 5 or doom eternal while not beeing open worlds are really better looking and 4k (or almost ) 60fpsCross-gen isn't an excuse imo. We have a lot of current gen games that look better, even ones that hit 60 fps. Gears 5 is a great example, it looks amazing.
And I prefer Halo 3 artstyle wise, it had textures, Halo infinite gives the appearance of single colored objects.
Tell me the difference between these two pics.
One is a 360 game the other isn't.