One of the reasons why Halo co-creator Marcus Lehto left Bungie was because of the extended periods of crunch that negatively impacted his life. Speaking during a roundtable interview for his new game, Disintegration, Lehto said his new studio, V1 Interactive, is taking a stance against crunch and trying to do right by its employees for their health and happiness.
"One of the reasons I left Bungie--and I know one of the reasons people from the industry have joined us here at V1--is that many of us have seen the bad side of extended crunch periods that would go on for months and months ... and what kind of human toll that took," Lehto explained. "We don't want to experience that, we don't want to replicate that at all again [at V1]. So at V1, one of our primary goals with the studio is making sure that we create an atmosphere where everybody is intimately involved with what we're working on, so there is a lot of responsibility on everybody's shoulders. And everybody wears several hats."
"We also value, incredibly, the health of everybody here--both physically and mentally. Making sure they have that time outside the office to be with their family," Lehto added. "And we support them to be home when they need to be home, to go to their kids' school concerts and to have the weekends to themselves. That is a very important part to me, and it's one thing we've extended to everyone here at the studio."
"It's not like we don't work hard--we work really hard. And at the end of every milestone, we maybe spend a week or so working extra hours."
"The Halo 2 crunch almost killed Bungie as a company," he said. "It is the most I've ever seen humans work in a year and a half. It was brutal."
"Bungie is said to have adopted policies and practices after that to lessen the instances of crunch, but it still happened. For the first Destiny, there was a "department-wide crunch" for the engineering team, Timmins said, though the team never had to crunch on any of the game's numerous expansions. Destiny 2 also had no "full, enforced crunch,"