YO THIS GAME RUNS LIKE BUTT. Bloodgulch in multiplayer drops into the 40s on a GTX 950 and 5GHZ i7-2600K. Multiplayer doesn't even have the updated graphics? What gives?
The game is DirectX 9.0 game from 2001. 19 years old. The minimum requirements is a 733MHZ pentium 3. My CPU is fine. It runs reach fine, it runs Crysis (a know single thread performance hog) fine. Even DOOM 2016 runs better than Halo CEA
Those were the requirements for the original PC release. This isn't that game. This is a new port.
Nope, no reshade and I haven't enabled anything special in GeForce other than GsyncThe idea that "devs" are some fungible resource and not groups of people with different skills, working in different teams, on different timeframes is one of the more common misconceptions gamers have.
That also looks sharpened? Have you got anything like Reshade, Geforce Freestyle filters etc running?
I got it on the Xbox App
We might need to make a post and threadmark it on every Halo MCC PC thread at this point.Is the audio fucked up like it was on reach? Was it ever fixed on halo reach
Okay so... Is it just me or does Halo CEA look a lot worse? Like yeah, I know, it's a 360 game, but when I tried it out on MCC on XBO I did not think it looked bad at all. Straight up incredibly low textures on the Autumn in the first cutscene and the text of the ship was floating well away from the ship itself. There was also some weird pop-in and clipping in the cutscene too.
It's set to OG Xbox graphics by default. You can change them in options.
I remember the game's anniversary mode running bad too on the One X (it would drop frames here and there). Has that ever been updated?YO THIS GAME RUNS LIKE BUTT. Bloodgulch in multiplayer drops into the 40s on a GTX 950 and 5GHZ i7-2600K. Multiplayer doesn't even have the updated graphics? What gives?
Of course.wait, is CEA also available in the gamepass ver. of MCC? thought it was just Reach for now.
Seriously a game that looks like this shouldn't be running the way it is on my rig.
Especially when I can run something like this at 70fps +
I'm confused - can I buy this separately? I don't own the MCC and I don't really want to pay for everything up front.
This is great news, I wasn't aware this was happening. Thanks for posting this. I played about 1/2 hour and stopped due to same muffled audio as Reach.We might need to make a post and threadmark it on every Halo MCC PC thread at this point.
The 343i team is bringing on an industry leading audio mixing company to rework the audio for the whole MCC. They don't have an ETA yet on it though.
I get 400+ FPS on CE BTB Multiplayer and 160 FPS on campaign with anniversary graphics and it's as smooth as can be. Although I have 1080 Ti i7 8700KYO THIS GAME RUNS LIKE BUTT. Bloodgulch in multiplayer drops into the 40s on a GTX 950 and 5GHZ i7-2600K. Multiplayer doesn't even have the updated graphics? What gives?
Did you quit?
It is confusing since there is a message missing from the page. You should go hear and pick up just the Halo DLC and not need to buy the whole collection
The missing message should be same as the DLC Halo Reach. They are in-fact fine to purchase without the full MCC, so you can get just one game you want:
I get 400+ FPS on CE BTB Multiplayer and 160 FPS on campaign with anniversary graphics and it's as smooth as can be. Although I have 1080 Ti i7 8700K
Yeah, i wanted to look for big maps, it was rat race hate that map..
Buddy the difference in hardware for both of you is quite remarkable to say at the least...
So, as someone who never played Halo before (except Reach as part of MCC in January. I didn't notice any audio issues, but I just played the campaign, with speakers, not headphones):
-anything I should know? I'm in this purely for the single-player, already own the entire MCC (6 campaigns for 50 CAD felt like a good deal)
-I understand there are several graphical options? Are there any other significant differences? Which one should I play?
Appreciate any answers, looking forward into finally learning the Halo story.
Part of the problem seems to be that they didn't port over certain effects from either the Xbox (NVIDIA SoundStorm) or original PC version of the game (Creative EAX).We might need to make a post and threadmark it on every Halo MCC PC thread at this point.
The 343i team is bringing on an industry leading audio mixing company to rework the audio for the whole MCC. They don't have an ETA yet on it though.
Your CPU and GPU both seem to be under-utilized, which suggests that something else may be wrong - like the GPU being stuck in a low-power state after a crash.Seriously a game that looks like this shouldn't be running the way it is on my rig.
Especially when I can run something like this at 70fps +
The game is nearly nineteen years old.
Hey dumbass i fixed it. My GPU was being so underutilized that core clock dropped to 300mhz instead of 1200mhz. 100+ fps.
You clearly have no idea about anything hardware related.
You're the one that was defending it, by saying their CPU was too old for the game.Sorry guys - I forgot that modern ports of older games always work perfectly and can't have performance issues on vastly superior hardware.
Sorry guys - I forgot that modern ports of older games always work perfectly and can't have performance issues on vastly superior hardware.
Did you participate in any of the flights? I don't know if it will help, but be sure to delete the MCC folder in this location %appdata%\LocalLow\MCCNah dawg. Don't play that game. You said it was CPU. Point here is the game shouldn't be causing my GPU to do this. I shouldn't have to force a constant clock. I'm not the only one having this issue.
Halo 1 bugging? help me plz :: Halo: The Master Chief Collection General Discussions
Halo reach work fine but I have some major issue whit halo 1. I cant pick up weapon on the ground even tough it says hold E to pick up but i can enter vehicle, some map are lagging like hell around 10 fps and screen flicker when i zoom whit weapon, also tried to use controller instead of...steamcommunity.com20 FPS on CE :: Halo: The Master Chief Collection General Discussions
What's the point of flighting if 343i is just going to refuse to fix any issues brought up during the flights? The flights are just glorified demos now, they released a single flight and then just released the full game a few days later without fixing any of the issues. Loads of people were...steamcommunity.comTerrible framerate in CE only in Classic View :: Halo: The Master Chief Collection General Discussions
Anybody else getting this? Playing Halo CE:A with remastered graphics is fine, 60fps and buttery smooth, but when I switch to Classic it stutters and feels like it struggles to keep 25fps even.steamcommunity.comGetting very bad performance in CE:A Remastered Mode, anyone else? :: Halo: The Master Chief Collection General Discussions
Halo Reach has no performance issues but CE:a Remastered my fps is very low and is all over the place. Anyone else?steamcommunity.com
Audio: During flighting, many players reported various issues with the audio relating to the Plasma Pistol, levels of audio, and sounds or music overlapping, stuttering, or cutting out. These are known issues that we are working to address in a future update. To read more about ongoing work with audio, check out the "Adding All the Audio" section in the MCC Development Update for February.
Achievement Issues & Support Tickets: Problems with achievements have been one of the most reported issues through our customer support team. The team is continuing to work though these issues. We will not list all fixes below, but many underlying problems have been improved with this update.
How'd you fix the issue btw?Nah dawg. Don't play that game. You said it was CPU. Point here is the game shouldn't be causing my GPU to do this. I shouldn't have to force a constant clock. I'm not the only one having this issue.
Halo 1 bugging? help me plz :: Halo: The Master Chief Collection General Discussions
Halo reach work fine but I have some major issue whit halo 1. I cant pick up weapon on the ground even tough it says hold E to pick up but i can enter vehicle, some map are lagging like hell around 10 fps and screen flicker when i zoom whit weapon, also tried to use controller instead of...steamcommunity.com20 FPS on CE :: Halo: The Master Chief Collection General Discussions
What's the point of flighting if 343i is just going to refuse to fix any issues brought up during the flights? The flights are just glorified demos now, they released a single flight and then just released the full game a few days later without fixing any of the issues. Loads of people were...steamcommunity.comTerrible framerate in CE only in Classic View :: Halo: The Master Chief Collection General Discussions
Anybody else getting this? Playing Halo CE:A with remastered graphics is fine, 60fps and buttery smooth, but when I switch to Classic it stutters and feels like it struggles to keep 25fps even.steamcommunity.comGetting very bad performance in CE:A Remastered Mode, anyone else? :: Halo: The Master Chief Collection General Discussions
Halo Reach has no performance issues but CE:a Remastered my fps is very low and is all over the place. Anyone else?steamcommunity.com
YO THIS GAME RUNS LIKE BUTT. Bloodgulch in multiplayer drops into the 40s on a GTX 950 and 5GHZ i7-2600K. Multiplayer doesn't even have the updated graphics? What gives?
Did you participate in any of the flights? I don't know if it will help, but be sure to delete the MCC folder in this location %appdata%\LocalLow\MCC
Launching game should remake that MCC folder, might help :)
Good news is 343 is already on the Plasma Pistol and Achievement bug as a few have mentioned in this thread:
How'd you fix the issue btw?
Max performance should really be the standard if you're gaming. I noticed massive FPS gains when toggled for emulators so I figure it can translate to games too.My bad. I went into the Nvidia control panel and forced my power policy to max performance for the game executable. Before that I forced a constant voltage in MSI afterburner but I want to avoid that. NVCP works most of the time but it still drops fps from time to time because the game is just too basic visually. Just happens less often now.
Your GPU is the low-end of a series that is two generations obsolete, your CPU is ancient, and of course the multiplayer doesn't have updated graphics, it was never remastered. CEA is a Singleplayer-Only game which had no multiplayer. This is Halo 1 Multiplayer, not CEA Multiplayer. It'll be a similar case with Halo 2, where the OG multiplayer is old-graphics only - The "Remastered" version of Halo 2 MP is just a handful of the most popular maps in Halo 4's engine with the gameplay regeared to play more like Halo 2.
As for why this would demand stronger hardware than the original PC release, is because it's running in MCC's sandbox with a whole bunch of other backend stuff running in the background that didn't in the 2003 release - The performance impact of such things adds up fast despite how low-impact some people might think they are.
Max performance should really be the standard if you're gaming. I noticed massive FPS gains when toggled for emulators so I figure it can translate to games too.
My reply was more about the sound in Halo Reach. Though they really should work with the Azure team and backwards engineer the audio system that was used for Gears 5 into Halo CE:APart of the problem seems to be that they didn't port over certain effects from either the Xbox (NVIDIA SoundStorm) or original PC version of the game (Creative EAX).
Missing environmental effects like that is an unfortunately common issue in many "remasters" of older PC games (around 2008 and earlier).
A new mix alone is not going to fix that.