0% chance:( I don't have a gaming PC anymore.
And I guess it's not possible that it arrives as a regular non-VR game on nextgen consoles, Stadia, GFN?
0% chance:( I don't have a gaming PC anymore.
And I guess it's not possible that it arrives as a regular non-VR game on nextgen consoles, Stadia, GFN?
1) How are you supposed to be using the gravity gloves? Is it just regular relaxed fist close, pull trigger, highlight item, flip toward you? It seemed the NPC suggested I was supposed to "open my hand" as step one, but that makes no sense.
Thought so. What a bummer. This is the type of game that could make me take rash decisions and buy a new PC. The definition of killer app.
Thought so. What a bummer. This is the type of game that could make me take rash decisions and buy a new PC. The definition of killer app.
Ya not a fan of the touchpad being used for anything when its the only place to put your thumb.A little confused on two things, but I think they're related:
On the Valve Index:
1) How are you supposed to be using the gravity gloves? Is it just regular relaxed fist close, pull trigger, highlight item, flip toward you? It seemed the NPC suggested I was supposed to "open my hand" as step one, but that makes no sense.
2) Where is your thumb supposed to rest? It seems the controller senses your thumb being "closed" both on the trackpad and also near the buttons. I'm struggling understanding where the game wants me to rest and/or apply pressure for a squeeze.
Russel is such a social idiot, haha. Basically a smarter wheatley.Part of the reason I'm having such a good time is that this guy is in my ear the whole time talking.
I applaud them for making a revolutionary VR game. But at the same time, making a PCVR exclusive game means I will never play it. So that part is unfortunate.
The handle on the Index controller is the "grip" button, basically you can let go of it (because of the wrist straps) to open your hand. If you wrap your fingers around it, you're considered "gripping" something. Some games have it where you have to use a bit more force to activate the grip. To use the Gravity Gloves, you hold your hand open, with your fingers down, toward the object you want to grab, and you'll see the object you're aiming at highlight orange, and then pull the trigger and flick your hand back toward you and it will pull it. Then close your fingers when the object gets to you to catch it.A little confused on two things, but I think they're related:
On the Valve Index:
1) How are you supposed to be using the gravity gloves? Is it just regular relaxed fist close, pull trigger, highlight item, flip toward you? It seemed the NPC suggested I was supposed to "open my hand" as step one, but that makes no sense.
2) Where is your thumb supposed to rest? It seems the controller senses your thumb being "closed" both on the trackpad and also near the buttons. I'm struggling understanding where the game wants me to rest and/or apply pressure for a squeeze.
If they were made in China, I am wondering if Uyghur Muslims were forced to manufacture them in slave labour conditions.The very real effect that coronavirus has on the enjoyment of this game is that VR headsets are sold out everywhere and they can't make new ones fast enough because made in china. I'd love to play this but can't :((
If you don't want a review from the perspective of the Venture Beat one, don't read it. But if you don't think a review like that has value right now, you're wrong. It's worth reminding people that the tone of this game might be upsetting for some.
100 identical reviews offers a lot less value than reviews from different perspectives. Like, experienced VR players are going to have a different reaction to first time VR players, but both of those kinds of people are going to play this game, so reviews from both perspectives are important.
Getting upset cause a review 'hurt' the metacritic or whatever is something I wish everyone could move past.
I don't think you'll find a consensus on how games should and shouldn't be scored. Personally, I find scores arbitrary and lacking in value. When I was reviewing games regularly, if I'd had my way I wouldn't have had to give anything a score. My scientific method for putting a score on a game was looking at the average score for that game, and if that seemed a bit low, I'd give it a bit more, if it seemed about right, I'd use that, and if it seemed a bit high, I'd give it a bit less.The metascore is irrelevant. i think the bigger discussion, and one that has actual value, is should we start docking points from games because of our own personal feelings about Coronavirus. And imo the answer is no.
Good thing he wasn't "docking points" then.The metascore is irrelevant. i think the bigger discussion, and one that has actual value, is should we start docking points from games because of our own personal feelings about Coronavirus. And imo the answer is no.
Interesting that he posted these tweets yesterday. That means that some people are still giving him issues about his review score. He might have issues for years.
I believe that, in some cases e.g. for a highly anticipated game, it can be in the reviewer's best interest to review the game without giving it a score at all, because it can be anticipated that part of the audience will react very poorly and very stupidly and the reviewer is at risk of receiving death threats and harassment solely due to the review score.
I don't believe one should have to totally abolish review scores. For less anticipated games, one could be unlucky and have a few stupid fans, but the situation would hopefully remain manageable for the reviewer. However, for big releases, things can get out of hand really quickly.
Like, imagine you review a book which is released today, you should be fine, I guess ; now, imagine you review a religious book, things would go south really quickly if you do not give it a perfect score. It is a matter of how big the crowd is going to be and how much they are going to care about the number which you are going to stick next to their favourite piece. Even if the percentage of idiots is really small, the bigger the crowd, the more angry people you have after you.
Looking at the minimum hardware requirements a port to PSVR now seems impossible. Maybe PSVR2.
1) How are you supposed to be using the gravity gloves? Is it just regular relaxed fist close, pull trigger, highlight item, flip toward you? It seemed the NPC suggested I was supposed to "open my hand" as step one, but that makes no sense.
I think a review like that is fine, but it already starts with "You know we guys have a deadline when writing reviews" and first part together with the Corona mentions feel more like "Hey guys! I HAD to finish that game and write a review even if i did not want to" vibes.
In a way it's basically like force pulling something into your hand, you hold your hand open and "point" it at what you want, and see it highlight orange, trigger and flick to bring it to you.It's actually easier than it seems. Just point your controller in the general direction, wait for highlight.
Pull trigger to yank, grip with hand to grab when its near you.
Have you tried 6DOF VR? Or just 3DOF? I get really sick playing PSVR/Daydream/Cardboard. As long as I have 6DOF I'm fine. I played HL:A for six hours the other day and only quit because it was getting late. No motion sickness at allToo bad I get awful motion sickness from VR. Would have loved to play this.
Venturebeat is not that single reviewer. He can have an opinion that's separate from the rest of the site. You haven't caught them in a trap.Maybe for some. For me I find issue with the message that the game isn't appropriate for the current climate due to the pandemic.
It's even in the title of the review. Focusing on that from the start.
RE3 Remake should be delayed with that logic and GamesBeat should refuse to review it if that is the rhetoric they are going to allow in reviews.
Venturebeat is not that single reviewer. He can have an opinion that's separate from the rest of the site. You haven't caught them in a trap.
Furthermore, people agreeing in a poll that Capcom shouldn't delay RE3 has nothing to do with one's person's subjective review. I can't see the thought process here.
This is a pretty mean-spirited shitty take on one single review that you didn't like.RE3 Remake should be delayed with that logic and GamesBeat should refuse to review it if that is the rhetoric they are going to allow in reviews.
Allowing the review to be published means they are fine with that rhetoric.
The poll shows people don't care about the game being about a virus infecting people while a virus infects people around the globe right now.
It's fairly simply.
Thought so. What a bummer. This is the type of game that could make me take rash decisions and buy a new PC. The definition of killer app.
I don't know what 3dof or 6dof are, but I tried the Rift and Vive last year and both experiences made me feel pretty bad. But I'm one of those people who can't even look down at their phone when the car is moving I get motion sickness very easily :(Have you tried 6DOF VR? Or just 3DOF? I get really sick playing PSVR/Daydream/Cardboard. As long as I have 6DOF I'm fine. I played HL:A for six hours the other day and only quit because it was getting late. No motion sickness at all
"Don't review a game because you are in the small minority that feels differently than the way I think" is certainly a horrible and childish take. Congrats.it isn't fine. It is in the title of the review. It was clearly an issue from the start and they shouldn't have reviewed it then as they are in a small minority of people who think and care like that and do not represent the feelings of the general public wanting to play this game.
Also they got their review code last week like everyone else. Plenty of time to play and review.
Cool but I feel like it's too expensive.For people like you I'm curious if a service like Shadow VR will work. If it does, then only a Quest and a good enough internet connection is necessary.
Shadow To Launch Cloud-Rendered SteamVR Service For Oculus Quest, But Beware Latency
French startup Blade, behind the Shadow cloud PC service, will launch a closed beta for an Oculus Quest app allowing subscribers to play owned SteamVR games from anywhere with a good internet connection. With Shadow, owners of Facebook’s Oculus Quest standalone headset who don’t own a gaming PCuploadvr.com
Shadow, $15/month for a rig with a 1080, $30/month for a 2080.
If we hold that VR is the most intensely immersive form of gaming present right now, it should be perfectly valid for reviewers to include how they reacted to that intensity. Sometimes that reaction is very negative and it can color a written review.
It's time for the '9s and 10s or unprofessional'' crowd to sit down and actually recognize the humanity of the people writing reviews and not expect everybody to produce the exact same tone and hold games to a mythical, non-existent standard of ""objectivity"" that doesn't blemish their desired narrative.
6DOF is where it also tracks your body movement. AKA room scale VR where you can walk around. 3DOF doesn't move with you.I don't know what 3dof or 6dof are, but I tried the Rift and Vive last year and both experiences made me feel pretty bad. But I'm one of those people who can't even look down at their phone when the car is moving I get motion sickness very easily :(
Shadow, $15/month for a rig with a 1080, $30/month for a 2080.
This is a fisher-price oversimplification of everything Minotti wrote and you know that.With that said, should a reviewer playing a violent game like DOOM or some war game like COD give it shit for being violent?
More ignorant armchair nonsense. "Person who covers games for Venture Beat has no business reviewing PC game"In other words, you have a person reviewing a game that they have no business reviewing. People that review things on popular subject focused review sites should be connoisseurs of that subject to some degree.
Yeah, and? All this gaslighting about "actually it's about standards in games journalism" smells real familiar."Game was too immersive for me and it hit me emotionally in a negative manner so I'm going to review that as a major negative bullet point and include it in the review header." It wasn't a side note, it was the main point of discussion here.
This is a fisher-price oversimplification of everything Minotti wrote and you know that.
More ignorant armchair nonsense. "Person who covers games for Venture Beat has no business reviewing PC game"
Yeah, and? All this gaslighting about "actually it's about standards in games journalism" smells real familiar.
100% disagree. I urge you to read the last 2 sentences of his review again.I think it's somewhere in between, though. First, let me say it's really not okay for people to be harrassing the reviewer. If it's a bad review, it's a bad review...let it be (unfortunately it never works that way, some gamers are a crazy bunch).
With that said, should a reviewer playing a violent game like DOOM or some war game like COD give it shit for being violent? I suppose there is a certain line where gratuitous violence could be noted as a significant negative. But let's be real here, while Half Life Alyx's atmosphere is convincing and a little creepy considering the state of things, it's incredibly inoffensive in nearly every way for a shooter. In other words, you have a person reviewing a game that they have no business reviewing. People that review things on popular subject focused review sites should be connoisseurs of that subject to some degree. And Venture Beat is a "transformative tech coverage that matters" website. There are a million people out there that know what VR is, know what Half Life is, and know what this game was going to bring to the table. So why is the person chosen to review this game one of the few that just doesn't seem to understand what to expect? I'm not saying they were asking for the shit they got, but I think there was a lack of foresight here. "Game was too immersive for me and it hit me emotionally in a negative manner so I'm going to review that as a major negative bullet point and include it in the review header (although maybe that's partially the editors fault)." It wasn't a side note, it was the main point of discussion here.
Once again, there are bad reviews, and imo this is a bad review. Things get bad reviews though, it's okay.