Why? Games do not exist in a vacuum, they exist as moments of culture within wider society. There was a time while reviewing Alyx where, late in the night, it hit me that I needed to call my mother and tell her she was no longer allowed to see her grandchild. I cried into the VR headset, and had to give myself a moment of "What the fuck am I doing here?" before progressing forward. Reflecting that in your examination of the art makes perfect sense. You have plenty of extremely positive reviews from people who didn't have that hangup. Grow up.
I get it. These are tough times. I suppose I'm not used to seeing reviewers considering broader aspects of the world influence their game reviews, but you're right, games/reviews don't exist in a vacuum and those factors can be considered. I don't have a solid opinion on whether they should or not, it's probably up to the editorial teams of each website, and whether they should impact the score and the perception about the game (perhaps it did here, I can't tell for sure).
From the outside, we often forget how deadlines/personal issues (in this case, global) can affect reviewers (and everyone around us, really). I don't mean to disrespect the author from VentureBeat's article, I guess I was just surprised at how clearly he expressed he wasn't in the right mindset to play the game.