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Bluforce

Member
Oct 27, 2017
630
Headcrabs are scary.

In VR, they will be super scary.

E1Wt3kI.gif
 

Zips

Member
Oct 25, 2017
3,913
One of the things in The Lab that people who try it have talked about at length was how awesome the small robot dog was. I've personally seen people refuse to exit that part of the demo, playing fetch with the dog, petting it, just generally playing with it. The dog fake AI they have is really convincing.

Just imagine how that's going to be applied to Dog in half life Alyx. This is going to be awesome.
I love that little guy! Really does remind me a lot of one of my dogs here with how he behaves.

I hadn't even thought about interacting with Dog in this but now I really hope he's in it. Maybe it shows him first being made it something.
 
Oct 31, 2017
2,304
That's it, I've cracked. I'm buying an Index for March. I have almost no room in my tiny ass Japanese apartment and I know there are cheaper alternatives but go big or go home. Just praying to God I've got the extra scratch in the summer if/when NVidia puts out the 3XXX series.
 

Arulan

Member
Oct 25, 2017
1,571
One of the things in The Lab that people who try it have talked about at length was how awesome the small robot dog was. I've personally seen people refuse to exit that part of the demo, playing fetch with the dog, petting it, just generally playing with it. The dog fake AI they have is really convincing.

Just imagine how that's going to be applied to Dog in half life Alyx. This is going to be awesome.
I wonder how far they'll go with hand gesture reactions with NPCs. I can certainly imagine being able to convey a lot to Dog with just a few fingers, such as holding your index finger over your mouth to indicate silence.

I did notice a moment in the trailer where you raise your hands up at gunpoint. I wonder what happens if you don't, or give them the finger instead.
 

DHR54

Oh well.
Member
Oct 26, 2017
685
Canada
You know what? I'm genuinely surprised, I honestly expected much more of an obvious asset flip than this immediately appears to be. Did they say if this is still running source engine?
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I love that little guy! Really does remind me a lot of one of my dogs here with how he behaves.

I hadn't even thought about interacting with Dog in this but now I really hope he's in it. Maybe it shows him first being made it something.

Alyx has had dog since she was a child, Eli built him to protect her. I'm dead positive he'll be in the game, and Valve is going to totally make you fall in love with a robot dog.

Remember, Alyx said when she was young, he was much smaller. She adds to him her entire life. So he could totally be something around the size of the robo-dog in The Lab.
 

Deleted member 3196

User requested account closure
Banned
Oct 25, 2017
1,280
Man I'm excited. So, so excited. This is the game I bought a Rift S for. Well, this and Stormland. Bring on March!
 

Gloam

Member
Oct 29, 2017
1,490
Man, my PC ain't up to the min spec for this and I don't have a VR headset, I must see to this by March 2020. Anyone want to buy a kidney?
 

Alexandros

Member
Oct 26, 2017
17,800
I really hope Sony negotiating for ps5 version

Guys, Valve has spoken multiple times about the value they place on open platforms. Sony's platform is a closed one. If Sony decides to make PSVR2 fully compatible with SteamVR then you will definitely be able to connect it to a PC and play it, but the chances of it releasing on a Playstation console are zero in my opinion.
 

eonden

Member
Oct 25, 2017
17,078
Guys, Valve has spoken multiple times about the value they place on open platforms. Sony's platform is a closed one. If Sony decides to make PSVR2 fully compatible with SteamVR then you will definitely be able to connect it to a PC and play it, but the chances of it releasing on a Playstation console are zero in my opinion.
Valve also made Underlords work in iOS (and planned Artifact to do so). If PSVR2 is compatible with SteamVR (and easy to connect to PC, without any bs), they would have 0 issues to support it.
 

Deleted member 5129

User requested account closure
Banned
Oct 25, 2017
2,263
Probably not, since it's being heavily implied that you need to have completed EP2 to understand some of the plot. Unless we're jumping back and forth throughout the events of HL2-EP2.

This is the most exciting part really, they're acknowledging EP2 and clearly re-did the ending with the new Eli voice actor judging by the line in the trailer. I don't believe for a second that we're not going to get to play Gordon in this game, if even just for a little bit at the end.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,249
Guys, Valve has spoken multiple times about the value they place on open platforms. Sony's platform is a closed one. If Sony decides to make PSVR2 fully compatible with SteamVR then you will definitely be able to connect it to a PC and play it, but the chances of it releasing on a Playstation console are zero in my opinion.

They've released the Orange Box and Portal 2 on consoles, though.
I'm not betting on this releasing on the PS5 but it would probably be the only way I could experience this. I'm not spending a thousand bucks on upgrading my PC and getting a PC VR headset.
The game looks great, though!
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,029
It's been said already, but for anybody sceptical about the precise interactivity demonstrated in the trailer, and the whole floating hands thing; don't worry about any of it. Realistically everything demonstrated in that trailer has already been accomplished in VR. If you've never played with a VIVE it can be hard to appreciate it, but I swear it really does just work. There's a ton of fantastic tech demos and games with high level precision, particularly the gun porn stuff, where chambering individual rounds and cocking hammers is a very real, functional process that feels fantastic to actually do with the controllers. The sequence where Alyx knocks stuff off the shelf to find, chamber, and cock a shotgun shell is absolutely VIVE VR as we now know it.

And the disembodied hands might look immersion breaking, but in practice they go a long way to visualising your presence in the game world. Without them you're fucked. Humans subconsciously track the location of their hands for obvious reasons. And while it might seem easy to render the arms, the hardware doesn't track anything other than our hands, so you're more than likely going to lead to situations where physical arm movement is not replicated appropriately in game. And I suspect that would be more jarring than disembodied hands that always 99% on point.

During play you just kinda...phase out on those things. Kind of like a crosshair and HUD in a game. You ignore them being there unrealistically, and accept them as part of the interactive 3D space and how it feeds information to you. The hands just become your avatars into the game world, and given how absurdly precise and responsive they are the visualisation surprisingly feels very, very natural. You really have to be in it to get it.
 

sleepr

Banned for misusing pronouns feature
Banned
Oct 30, 2017
2,965
Holy fuck this looks amazing.

Too bad I probably never play it. :(
 

VN1X

Banned
Oct 28, 2017
2,027
Ok the hype has settled in and tempered a bit now.

I really wish they'd do a tech demo video soon to showcase why they chose to set this in VR, what are the actual benefits over doing another game in 'flatscreen'. I want to see how interactive and reactive the world actually is. Does the AI react accordingly? In a stealth section how does teleporting around work? Are all combat situations designed around a stationary playstyle (meaning it's more akin to a shooting gallery rather than movement and flanking)? Do characters behave differently if you try to clip into their faces? (asking the important questions here if you didn't already know lol)
 

TheDutchSlayer

Did you find it? Cuez I didn't!
Member
Oct 26, 2017
6,995
The Hauge, The Netherlands
It's been said already, but for anybody sceptical about the precise interactivity demonstrated in the trailer, and the whole floating hands thing; don't worry about any of it. Realistically everything demonstrated in that trailer has already been accomplished in VR. If you've never played with a VIVE it can be hard to appreciate it, but I swear it really does just work. There's a ton of fantastic tech demos and games with high level precision, particularly the gun porn stuff, where chambering individual rounds and cocking hammers is a very real, functional process that feels fantastic to actually do with the controllers. The sequence where Alyx knocks stuff off the shelf to find, chamber, and cock a shotgun shell is absolutely VIVE VR as we now know it.

And the disembodied hands might look immersion breaking, but in practice they go a long way to visualising your presence in the game world. Without them you're fucked. Humans subconsciously track the location of their hands for obvious reasons. And while it might seem easy to render the arms, the hardware doesn't track anything other than our hands, so you're more than likely going to lead to situations where physical arm movement is not replicated appropriately in game. And I suspect that would be more jarring than disembodied hands that always 99% on point.

During play you just kinda...phase out on those things. Kind of like a crosshair and HUD in a game. You ignore them being there unrealistically, and accept them as part of the interactive 3D space and how it feeds information to you. The hands just become your avatars into the game world, and given how absurdly precise and responsive they are the visualisation surprisingly feels very, very natural. You really have to be in it to get it.
Like always well said! :)
 

Herey

Unshakable Resolve
Member
Jan 10, 2019
3,409
Visual fidelity and interactions look insane, I didn't expect it to look this good.
 

derFeef

Member
Oct 26, 2017
16,354
Austria
Ok the hype has settled in and tempered a bit now.

I really wish they'd do a tech demo video soon to showcase why they chose to set this in VR, what are the actual benefits over doing another game in 'flatscreen'. I want to see how interactive and reactive the world actually is. Does the AI react accordingly? In a stealth section how does teleporting around work? Are all combat situations designed around a stationary playstyle (meaning it's more akin to a shooting gallery rather than movement and flanking)? Do characters behave differently if you try to clip into their faces? (asking the important questions here if you didn't already know lol)
They'll show more at the VGA's. Hopefully some neat demo.
 

MaLDo

Member
Oct 27, 2017
1,401
I think the three VR Valve games could be:

Half-Life: Alyx, to reset the expectations and to introduce the technology

Half-Life: Episode 3, to finish the old plot

Half-Life 3, to build a new one