There is exactly 0% chance of that not being in the game.
Oh shit I didn't even think about that 😱Head crabs are fantastic in VR, but do you now what's even better?
Manhacks. Those are stunning in VR. So fun.
The second I saw City 17 for the first time since Episode 2...
10 top complaints about VR based on youtube videos
Yeah, why not?Question.
I tried Vive (for meme shit) once and mostly just have being using PSVR.
Can VR game look that good? In terms of IQ?
So is that the cutoff point? Anyone able to afford a VR system over £100 is rich?
It's before HL2... so not a retelling or a different perspectiveA prequel? Eh... Like it looks good, but I'm not trying to go through a retelling of Half Life 2.
Yes, and many do right now.Question.
I tried Vive (for meme shit) once and mostly just have being using PSVR.
Can VR game look that good? In terms of IQ?
No. If you want a solution without base stations, you'll want to buy system with inside-out tracking. Consider a Rift SIf I buy the Index + Controllers without base stations, will I be able to play without movement? Just using analog?
And people who only bought the controllers, great promotion from Valve.
You won't be playing it at all since there will be no trackingIf I buy the Index + Controllers without base stations, will I be able to play without movement? Just using analog?
wat. The quest has better tracking than the cosmos and is on par if not better than the Rift SYes, and many do right now.
No. If you want a solution without base stations, you'll want to buy system with inside-out tracking. Consider a Rift S
or a Vive Cosmos.
or if you want to save, the Oculus Quest should provide an acceptable experience, albeit sub-optimal.
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If I buy the Index + Controllers without base stations, will I be able to play without movement? Just using analog?
It's before HL2... so not a retelling or a different perspective
You won't be playing it at all since there will be no tracking
As tkato said, you wouldn't be able to play at all due to not having any tracking (Index/OG Vive/OG Rift=base station tracking required). However, remember that this is NOT an Index exclusive, so you can play on a Quest/Rift S or a WMR set (from my experience, tracking is far better on Rift S/Quest than WMR, thanks to extra cameras). Those headsets don't require any external tracking solution.
Fair enough.Unless those people have at least 5 worthwhile VR games they want to play then they have more money than sense, same goes with consoles above £300.
That's like saying it'll never be Christmas when it's November 21st.VR is a fad. Most games I've seen are just proof of concept. It will never be mainstream when you need to spend $1500 to play VR games.
If that's the case, and you really want that experience, you can buy a used Vive headset, that will get you all you need but the index controllers, which you can buy and will work with the original lighthouse of the Vive.Oh bummer, I wanted to buy it staggered so I could offset the cost.
I prefer giving the money to Valve than to Facebook. I'll start saving then.
Heart please hold on.
This. I have not done a ton of VR gaming, but the floating hands/items is a bit weird. Outside of that, this looks fucking great.
My big question is how long of a game this is? Seems like anything VR that is really good is really short. Astrobot on PSVR is fantastic but damn is short.
12-15 hours.This. I have not done a ton of VR gaming, but the floating hands/items is a bit weird. Outside of that, this looks fucking great.
My big question is how long of a game this is? Seems like anything VR that is really good is really short. Astrobot on PSVR is fantastic but damn is short.
This. I have not done a ton of VR gaming, but the floating hands/items is a bit weird. Outside of that, this looks fucking great.
My big question is how long of a game this is? Seems like anything VR that is really good is really short. Astrobot on PSVR is fantastic but damn is short.
I see this as a necessary bridge to get there, a project where they can learn AAA VR game development, they really are in uncharted waters in a lot of ways. They can take all this knowledge going forward and make the ultimate game with HL3, should HL: Alyx be successful.It being a prequel to Half Life 2 is just so disappointing. Who wants that? Who asked for that, stop being a bunch of cowards and do 3.
In any event at least it looks like they are on the right track now and after this thing slam dunks it's way to release maybe they will have the confidence to do something more.
Man I've just seen the interview video where Geoff says that he has know about it for years
FOR YEARS
Imagine knowing that a new Half Life game would come out for so long, without being able to tell anyone
Inside the headset, unless you've got properly tracked arms (and I hope we get there tbh) floating hands are less distracting. Valve have been prototyping this stuff for years. I know it sounds counter intuitive, but for them not to be there is preferable to them not lining up. You get used to them being missing and then forget about it, but if they're there, every time they're glitching or lined up inappropriately it takes you out of the experience.This. I have not done a ton of VR gaming, but the floating hands/items is a bit weird. Outside of that, this looks fucking great.
My big question is how long of a game this is? Seems like anything VR that is really good is really short. Astrobot on PSVR is fantastic but damn is short.
Those disconnected hands look really weird to me. Totally kills the immersion.