If immersion is as big of a deal as VR evangelists say it is, I feel like it'd be a big deal that I'd suddenly be missing my forearms.
Not really a big deal for me, but I never cared about being able to see my feet in FP games either.
If immersion is as big of a deal as VR evangelists say it is, I feel like it'd be a big deal that I'd suddenly be missing my forearms.
Good news, it's not.
It... isn't. What?
Definitely agree with this. Though I am a bit surprised considering how much they worked with the Boneworks guys. I was pretty sure a full body was going to be there, but it's still going to be one hell of a game nonetheless.For everyone pointing out the disconnected hands, it's far more jarring in a 2D space like a video vs. when you're actually immersed in the VR experience. I never noticed them when actually in-game and it's something I'd be sensitive to.
They probably tested itDefinitely agree with this. Though I am a bit surprised considering how much they worked with the Boneworks guys. I was pretty sure a full body was going to be there, but it's still going to be one hell of a game nonetheless.
Pardon my complete ignorance, but what does the Link cable do exactly?This looks awesome. VR is really starting to come into it's own with some big meaty games.
You don't have to spend NEARLY that much. A decent PC for VR will be way less than 1000 and you can get a Quest with a Link compatible cable for just over $400.
Early implementations sure, but the algorithms got a lot better and they really don't look janky anymore. Hell, I'd say Until You Fall's is the best implementation I've seen even over Lone Echo. And again, look at Boneworks. At least the option to turn it on and off would have been nice which is something I've seen lately.It works but it looks jank af, Lone Echo may be the best of the bunch in that regard.
Allows you to play PCVR games like any other headset.Pardon my complete ignorance, but what does the Link cable do exactly?
Also would quest be able to run this?
Its not but I'm not sure if you are trying to downplay the hype or just honestly don't know
Pardon my complete ignorance, but what does the Link cable do exactly?
Also would quest be able to run this?
Was hoping they showed her face in-game. Want to see what she looks like with the new tech.
Pardon my complete ignorance, but what does the Link cable do exactly?
Also would quest be able to run this?
If you have the option of moving around or teleporting, how do they design the gameplay around that? If you're being shot at by enemies it seems like teleporting would give you an advantage, or perhaps a disadvantage because you're trying to point at where you want to teleport?
Actually, in the latest trailer I really didn't like the way the hands moved with body, it's actually my job to do these things in animation and movies (rigger) and the way the hands move and the arm doesn't is legit distracting to me, but to each their own.Early implementations sure, but the algorithms got a lot better and they really don't look janky anymore. Hell, I'd say Until You Fall's is the best implementation I've seen even over Lone Echo. And again, look at Boneworks. At least the option to turn it on and off would have been nice which is something I've seen lately.
It's not perfect but I've played at least a few different games with full bodies and IK arms and they work just fine. Lone Echo, Until You Fall, Blade and Sorcery, and Boiling Point's beta off the top of my head. Boneworks is going all in with it and it looks great. Sure, there are moments here and there where your elbow doesn't perfectly line up but it really doesn't take me out of the game as much as not being able to see my body does. Plus in this context it would have added more points of physical contact. Like instead of clearing stuff off the shelf with just your hands, you'd be able to do it with you whole arm.
Nope to bothCan you play this on the Oculus go? Will it ever come to ps Vr ?
did you even bother to look into the game?
I see, so the Quest without the link cable requires the game to have some sort of partnership with Facebook and is exclusive on there?You can connect it to your PC and use it as a PC headset with the Link cable. The Quest just becomes a headset, you don't "run" the game off it.
boneworks has nothing to do with this
So this takes place between Half life 1 and 2? How does that work?
There will be flashforwards in this game. I'm 300% sure about this.
So it's teleportation then for most people. Room constraints will give you a box to play in, but teleportation is still kind of a bum way to solve movement issues. I assume at this point, it'll be years until we solve one of the few problems I have with VR to begin with.It's not on rails. It's teleportation or full locomotion, depending on what you can handle.
I don't think it's a given that "most people" are inherently incompatible with direct motion. Between FOV reduction and games using slower/more consistent movement, there are a lot of ways to handle game areas larger than one's IRL room and none of them are mutually exclusive.So it's teleportation then for most people. Room constraints will give you a box to play in, but teleportation is still kind of a bum way to solve movement issues. I assume at this point, it'll be years until we solve one of the few problems I have with VR to begin with.