yesFinally got a beefy PC that can run this well but I only have a Quest, is this worth playing via quest and is it best to do it via Link?
How much worse is chapter 7 in terms of horror than, say, chapter 5? I think I'm mostly done with that chapter and have gotten about halfway through
the room with all the black headcrabs; I'm at the very top and ran into a barrier that seems to be connected to power all the way back at the bottom
and hit the infamous moment people have mentioned earlier in the thread with the crab in the toilet . That particular moment actually wasn't so bad, and so far most of the jump scare moments were bad for a second and then immediately okay. But I am absolutely not prepared for any sustained terror in VR and the minor spoilers I've read for chapter 7 so far make me think I might be done with the game. I haven't played the game in a few days because I'm not sure I'm prepared even for the rest of chapter 5, and also I'd like my neighbors not to have to worry too often that I'm being murdered in my apartment.
I can play stuff like Dead Space or Prey on flat screens without too much trouble, but you have so many strategies for managing the severity of the horror that just do not exist in VR. It's why I hate this pivot towards horror being a primary way of making VR feel immersive.
Nothing came close to scaring me as much as Chapter 5 did. Chapter 7 is still pretty creepy don't get me wrong, but it's something you adjust to really fast. It's scary but in a fun way not in a holy shit I have to stop playing way. You can get through it! And if I remember right, you're close to leaving the hotel and from there things get a lot easier.How much worse is chapter 7 in terms of horror than, say, chapter 5? I think I'm mostly done with that chapter and have gotten about halfway through
I'd be curious to hear your thoughts after chapter 7I'm only on Chapter 6, but I feel like I'm fairly desensitised to the horror now. Dark areas still creep me out a bit, but I actually didn't find Chapter 5 all that bad. I do actually find the tension more stressful than the typical horror elements - so maybe Chapter 7 will get me.
I played through using Link and didn't have any problems. I can't speak for Alyx in particular but I do notice more latency with wireless streaming options. I have a particularly hard time throwing objects as the input lag causes a delay. In SteamVR objects I try to throw just drop to the groundFinally got a beefy PC that can run this well but I only have a Quest, is this worth playing via quest and is it best to do it via Link?
In the midst of Ch5. Wonderful game. I can't believe I'm able to play it on High/Ultra on my iMac. I was so close to buying a gaming PC.
I tried to play Pavlov and kept trying to do things that just felt natural from Alyx and man, Pavlov just doesn't measure up. It's good don't get me wrong, but Alyx is so much better.
When playing around in the shooting range, I dropped my gun a few times and attempted to gravity glove it back up only to realize this ain't HL Alyx. Having my hands not collide with surfaces felt weird as all hell. I didn't realize until Alyx how much I actually like that feature. I also definitely tried to grab ammo from backpack like Alyx. That's not a knock against Pavlov, they just do grabbing ammo differently.
Vega 48
Oh? Did they confirm that already? If so, awesome. I hope they actually get around to making more Half-Life games quicker, this time.
Oh? Did they confirm that already? If so, awesome. I hope they actually get around to making more Half-Life games quicker, this time.
Finally got a beefy PC that can run this well but I only have a Quest, is this worth playing via quest and is it best to do it via Link?
Nothing came close to scaring me as much as Chapter 5 did. Chapter 7 is still pretty creepy don't get me wrong, but it's something you adjust to really fast. It's scary but in a fun way not in a holy shit I have to stop playing way. You can get through it! And if I remember right, you're close to leaving the hotel and from there things get a lot easier.
Put your hand in the mask and grab it? Like, just put your hand near your mouth and grab.
my oculus touch controllers are not tracking correctly anymore in games started through steamVR. they are kinda lagging. anyone had that problem?
I changed batteries and did a resetup through ocolus. but that didnt help.
Finally got a beefy PC that can run this well but I only have a Quest, is this worth playing via quest and is it best to do it via Link?
Hey, I'm planning on playing Alyx soon and was wondering about performance.
I have an i3 8100, 16gb ram and an rx580, I'm worried the CPU might be a big bottleneck for this game and if it's worth upgrading before my Index gets here?
I had some tracking issues because I was running Folding @ Home in the background (helping with COVID-19 research and all that), have to turn that off to make VR work well.my oculus touch controllers are not tracking correctly anymore in games started through steamVR. they are kinda lagging. anyone had that problem?
I changed batteries and did a resetup through ocolus. but that didnt help.
Have a look at this in the meantime.
Here's Half-Life 2 running in VR, using Half-Life: Alyx's engine
The VR port demo was made in just under a week.www.pcgamer.com
My guess is that may be possible to miss something in that room and still get through it.Noticed I don't have the Blast From The Past achievement even though its story related and I've finished the game. Am I missing something?
It's not exactly confirmed, but... theres no way they're making a non VR version of a Half-Life game ever again. I would be shocked if that ever happened. I'd bet my life on it.
The problem with this is Valve has no need to cater to that fan base and hasn't for over a decade, so the idea that now they're suddenly going to seems very unlikely.VR is still a niche market regardless Alyx's success and there is still a HUGE half life fanbase out there without VR headsets willing to pony up for the next non-VR Half Life (a fact Valve would be all too aware of).
HL:A will go down as being a very successful side project. I wouldn't bet something as important as your own life on something that is no way near being a certainty
VR is still a niche market regardless Alyx's success and there is still a HUGE half life fanbase out there without VR headsets willing to pony up for the next non-VR Half Life (a fact Valve would be all too aware of).
HL:A will go down as being a very successful side project. I wouldn't bet something as important as your own life on something that is no way near being a certainty
Valve see VR as the future of gaming, making a sequel that is 2D again would be an incredible downgrade and will never happen.
How does that test the waters? If anything it muddies the waters as now there are HL fans who want the next game to be VR.Unless you are a Valve employee or someone very close to the company....you cannot say that with any degree of certainty. They could well be using Alyx as a method of testing the waters to see how much interest there was for another 'traditional' HL game. Obviously the interest is still there on both sides of the VR fence
Unless you are a Valve employee or someone very close to the company....you cannot say that with any degree of certainty. They could well be using Alyx as a method of testing the waters to see how much interest there was for another 'traditional' HL game. Obviously the interest is still there on both sides of the VR fence
How does that test the waters? If anything it muddies the waters as now there are HL fans who want the next game to be VR.
Unless you are a Valve employee or someone very close to the company....you cannot say that with any degree of certainty. They could well be using Alyx as a method of testing the waters to see how much interest there was for another 'traditional' HL game. Obviously the interest is still there on both sides of the VR fence
They tested the waters for VR, certainly. By all accounts, HL: Alyx is the success they were looking for in the VR space. Several hundred thousand copies sold and hundreds of thousands of VR units sold. Valve Index has been sold out for over 4 months. Oculus headsets coming in and out of stock as well. 93 metacritic rating and over 18,000 reviews, and an "overwhelmingly positive" rating.They released a new Half Life game to a niche market....knowing full well that sales would be much lower than if they made a traditional HL game (simpy due to the amount of custs it would hit). That is testing the waters...there is no reason in my mind why VR and non-VR Half Life titles going forward cannot co-exist
They tested the waters for VR, certainly. By all accounts, HL: Alyx is the success they were looking for in the VR space. Several hundred thousand copies sold and hundreds of thousands of VR units sold. Valve Index has been sold out for over 4 months. Oculus headsets coming in and out of stock as well. 93 metacritic rating and over 18,000 reviews, and an "overwhelmingly positive" rating.
You don't have that kind of success and suddenly go backwards.
Yeah, I hear you on all that and I agree. I think a lot of that really isn't VR specific, though. Pacing can be sped up some and weapon variety....well...let's all be honest here. It sucks and there's no excuse to have only 3 weapons. Most VR games have a lot more than 3 guns.Look don't get me wrong....I own a Vive and loved H:A as well (It's easily the best VR game currently out there)...but it is a totally different experience to a traditional Half Life. Everything from the pacing, weapon variety to encounters and the enrironment/levels being specifically tailored for VR make it a different game (It plays more like survival horror than a shooter).
I long for a new traditional Half Life just as much as I long for a VR follow up to Alyx...but I do not want to see one replace the other in the franchise.
Look don't get me wrong....I own a Vive and loved H:A as well (It's easily the best VR game currently out there)...but it is a totally different experience to a traditional Half Life. Everything from the pacing, weapon variety to encounters and the enrironment/levels being specifically tailored for VR make it a different game (It plays more like survival horror than a shooter).
I long for a new traditional Half Life just as much as I long for a VR follow up to Alyx...but I do not want to see one replace the other in the franchise.
Yeah, I hear you on all that and I agree. I think a lot of that really isn't VR specific, though. Pacing can be sped up some and weapon variety....well...let's all be honest here. It sucks and there's no excuse to have only 3 weapons. Most VR games have a lot more than 3 guns.
That said, our personal opinions aside, I think Valve got what they wanted out of HL: Alyx. I think they've learned quite a bit from creating VR games in this process and will continue to learn a lot more from player feedback and watching others in the industry.
But, I do agree. I want some of that faster pacing, better weapon variety, and more diverse and interesting environments in the next HL game.
I don't see pacing as much of a traversal speed issue as I do with the spacing of enemy interaction, with the combine at least. That said, if they decide to build the next VR game around the lowest common denominator(teleport) again, then I frankly would rather they just drop VR completely. I really think the training wheels need to come off on their next VR game. But, like I said, pacing would be much better even with the slower VR space if they kept the action up.The problem with the pacing issue in VR is locomotion. You cannot tailor a VR experience to be played at a specific pace when you offer a way to blink/teleport around a level (but you have to offer that simply due to the nature of VR -- Some people just cannot handle smooth movement in VR). If all users were forced to smooth movement, only then could you control the pacing.
The way Alyx handles this is by severely limiting the numbers you encounter and having fairly restrictive movement....if they zipped around like they would in a traditional 2D shooter, it would just be a very frustrating VR experience
Half Life VR certainly has its good sides (immersion, interactivity) etc but this is one of its inherent issues, which isnt the fault of the game but the medium itself.