It happened to me within the first 2 minutes of watching a stream.
Oh, yeah. No bueno then.
It happened to me within the first 2 minutes of watching a stream.
If it is the one to open the vault to the Quarantine zone::I feel like a total dumbass. I can't get past
Somebody spoil it for me, I want to move the fuck on please, thx.the vort eye/push button puzzle
I feel like a total dumbass. I can't get past
Somebody spoil it for me, I want to move the fuck on please, thx.the vort eye/push button puzzle
Luckily, actually playing VR doesn't have a major affect on me, so back into the wonderful world of Astro Bot I go.
Ha, I was just about to say you used to make that typo all the time. Glad to see you again.
I knew this game was going to be great after:
All that in the first 10 minutes!
- The first view you get of city 17
- Being able to crush cans with my hand (index)
- Write with a felt pen on a window and erase it again
- Feed a "thing" in a terrarium
The index controllers feel incredibly well integrated. I hope a lot of future vr games will use this as an reference on movement and interaction.
The game also looks incredibly good for an vr game. Playing it on an og vive, 2080 and 16gb ram.
One of the rare games where you feel like a presence inside the game!
CVAR? What's that? Must have missed that settingThe in-game smoothing is fine and doesn't impact the experience inside the headset.
The extra CVARs, however, are another story. I tried them and nearly fell over with an immediate need to vomit. It's clear not made to be used that way.
It's bugged. You are supposed to be able to disable snap-turning but can't at the moment.
lol and holy shit at the answer for the umpteenth time.Holy shit at this question for the umpteenth time, hah. They tested both. Floating hands were the better alternative to janky arms with the current available tech. If you don't latch onto it, your brain will readily ignore the arm-less-ness, as you are focused on interaction and other things on the screen. It feels far more natural than improperly tracked arms.
how dare you, that "thing" is an adorable snark from the first game >:(
unless I totally missed the terrarium you're talking about lol
Ah I take it he tried to use the console from within the HMD instead of a monitor then?
There's no probably about this.Not playing, no VR available but from streams my impressions are:
- Probably more immersive in a VR headset. The warping can make the game appear jumbled at times.
- The narrative approach of radio chatter, oft-spoken protagonist and "huh-hoh, joke, joke" style Portal humor is not doing it for me. It lacks that Half Life tone to it.
- The graphics are alright but that's now why we're here.
Yeh probably
You should be fine, 10mins in the game and nothing earth shattering
Ah I take it he tried to use the console from within the HMD instead of a monitor then?
People need to try the other movement options, because the teleport/blink movement is super non-immersive in these games. I'm using slide movement--where you point at a location and when you let go the character physically moves to that location--and it's a really happy medium between teleporting around and using full analog. I still get to see the entire environment and I'm not blinking around constantly. The full analog often makes me feel pretty sick in closed quarters, which this game mostly is.Not playing, no VR available but from streams my impressions are:
- Probably more immersive in a VR headset. The warping can make the game appear jumbled at times.
- The narrative approach of radio chatter, oft-spoken protagonist and "huh-hoh, joke, joke" style Portal humor is not doing it for me. It lacks that Half Life tone to it.
- The graphics are alright but that's now why we're here.
Glad it works now too, I just saw the posts so dont know if it helps but you also cannot store any mags that are not full.
Going to be very hard finding one now. Wish you luck because this game is amazing.
You have probably got it sorted by now but pull the breakaway cable out and back in and that should sort it.Getting no audio from my Valve Index as soon as I got home from work, because why would everything just work....
Anyone have any ideas on how to fix this? My sound settings simply show "steam streaming audio" instead of the Valve index HMD audio
Hold off man. It's not the same watching it.Not sure yet. On the hand these reviews and reactions are giving me major FOMO, but on the other hand they make me want to experience it as VR even more badly.
ok, thanks, seems to be weighted towards my CPU then.I'm running a 1070 Ti, i5-8600k and 16GB RAM and mine defaulted to High Fidelity. I've pushed everything to Ultra and it runs without any problems whatsoever.
This is just a crazy experience. Like the vr aspect completely changes everything.
Anybody else with AMD having issues with Oculus Link? It locks up and crashes every 10 min or so....Event Viewer seems to indicate AMD driver crash.