I am now sad
I am now sad
HL2 made me motion sick, so...Fuck those people who want to play the game without getting motion sickness I guess...
OK, so what are the chances of this coming to the PSVR, seeing as it's the VR platform with the biggest user base?
Yep! If only it had actually made the initial release date and we'd had both HL and FI in the same year. I'm still ecstatic after over a decade of waiting for some of my childhood favorites to be back in such great fashion.
None of those games that have both VR and not-VR modes are worth a shit in VR. Seriously, none of them. NMS is probably the best example I can think of just due to the scale and visuals but even then you have no body presence, no proper physics, everything is basically just mapped to buttons. It's not the same as a proper VR game. Non-VR games ported to VR suck.
This is going to be Boneworks or Blade and Sorcery or H3VR but to another level as a proper AAA title.
Really? 0%?
Really? 0%?
Did the Portal 2/The Orange Box for consoles went that bad that Valve wouldn't develop for them anymore?
More like, Valve isn't going to provide a dumbed down gimped version of their flagship VR title. I shudder at the thought of even trying such a thing with the horrid PSVR tracking.Really? 0%?
Did the Portal 2/The Orange Box for consoles went that bad that Valve wouldn't develop for them anymore?
They don't all suck. Something like The Talos Principle is very good in VR. It's just... if you're not designing the core gameplay components around VR and all that it offers, it's not pushing the boundaries of what's possible in VR. And this is what Gabe promised these games were doing. It's either pushing boundaries or it's not. It can't do that if it has to be an exceptional experience in pancake mode too.
WHY THIS IMAGE ISN'T IN THE BANNER
I normally don't want to throw cold water on hype, but if Valve is sitting on a hardware announcement it might be good to wait a bit on ordering anything until Thursday.
I don't think anyone is under the illusion that the game will play perfectly or better with a mouse and keyboard or controller or whatever. People just want to be able to access the game at all in some form, without buying extremely expensive and niche hardware. I doubt anyone is under the impression that this game isn't ideally experienced, or even difficult to translate out of, VR.
that being said, who cares? I hope it does get modded, regardless of how it impacts the experience. Maybe it'll be truly ridiculous and clunky. Maybe it'll be borderline unplayable. So what's It's a mod. Someone making a mod so people can play a game in less ideal conditions than you're able to doesn't impact your experience at all.
To your original point: I think you're hugely exaggerating with your comparison, but if someone DID want to mod a light gun game to have racing wheel support: who cares?
People have managed to get Skyward Sword playable with an Xbox 360 controller. If they give us full access to the usual Source SDK then I'm willing to bet someone will do a total conversion of the more problematic parts.
...and the price to pay for this is probably a second Trump presidency.So in the span of a few months we had/will have
A new Kojima game
A new Shenmue
Link's Awakening remaster
FF7 Remake
A new Half Life
What is this timeline I don't understand anymore
I just hope that, assuming the game has any significant amount of traversal, there is an option for smooth locomotion instead of restricted to teleport only. AFAIK (please correct me if I'm wrong) none of Valve's released VR content has included the option and has been strictly teleport only.
Valve initially were 100% teleport only but I believe they've moved away from that stance. I fully expect this will give you the option how to move.I just hope that, assuming the game has any significant amount of traversal, there is an option for smooth locomotion instead of restricted to teleport only. AFAIK (please correct me if I'm wrong) none of Valve's released VR content has included the option and has been strictly teleport only.
OK, so what are the chances of this coming to the PSVR, seeing as it's the VR platform with the biggest user base?
The rumors say they've gotten the message and expanded locomotion to include all options.
Good to hear!Valve initially were 100% teleport only but I believe they've moved away from that stance. I fully expect this will give you the option how to move.
Valve want to push VR as much as possible. You can count on this coming to PSVR(2) a few years later down the road for sure.
Doubt. Valve hasn't touched consoles this gen.Valve want to push VR as much as possible. You can count on this coming to PSVR(2) a few years later down the road for sure.
I'd guesstimate 35%. It's really tough to guess what Valve will do in general.OK, so what are the chances of this coming to the PSVR, seeing as it's the VR platform with the biggest user base?
Didn't CSGO come out on the 360 and was supported for a grand total of 3 months before they never acknowledged it again?The Orange box sold more on PC than PS3 and X-360 combined
Valve last console game was Portal 2 in 2011
And GabeN said this in 2017
Why Valve has no interest in making console games
It sounds like Valve has no interest in making console games."We get really frustrated working in walled gardens," Valv…www.eurogamer.net
Well, you seem to play Underlords, so I guess that.
PC VR equipment to play this when I don't even know if it'll work with my eyes or my stomach.
More like "completely ignored the cool shit that HL2 was doing for narrative presentation and continued to stick with bog-standard cutscenes".Games have narratively moved past the Half Life games a decade ago,
To me, I find this a strange take.
Valve was very forward thinking. I have no doubt they continue to be that way.More like "completely ignored the cool shit that HL2 was doing for narrative presentation and continued to stick with bog-standard cutscenes".
Even if they could've done with a skip button, I vastly prefer the narrative style HL2 was doing back in the day with its real-time interactive scenes that don't take control away from the player, which now seems ahead of the curve now that VR is a thing and traditional cutscenes simply don't work for first-person VR experiences.
To me, I find this a strange take.
Valve has such a great track record and are pioneers in many ways. I find it odd to think this game won't deliver a well made experience.
Didn't CSGO come out on the 360 and was supported for a grand total of 3 months before they never acknowledged it again?
I have no doubt it's going to be a good game, but it's unlikely to capture the same magic.
Yeah they didn't wanna bother with the pathetic way console certification was being approached then. Didn't gel with how they pushed out updates.Didn't CSGO come out on the 360 and was supported for a grand total of 3 months before they never acknowledged it again?
Yeah they didn't wanna bother with the pathetic way console certification was being approached then. Didn't gel with how they pushed out updates.
Valve hasn't touched a lot this gen lol. Like, what do you think they should've put out on consoles exactly? DOTA Underlords?
Yeah they didn't wanna bother with the pathetic way console certification was being approached then. Didn't gel with how they pushed out updates.
Continuously ignoring that they knew about their issues with certification from their previous multiplayer game they abandoned on consoles and still sold people a new multiplayer title then didn't support itI don't know if people are aware of this or they are trolling on purpose lol