Can someone explain what makes Hades so amazing? I bought it and I've only played maybe 5 minutes of it, didn't have time and I plan on cracking more time in this week. I'm wondering what makes it so great.
I've got Dead Cells and I'm near the end of it (lost to the final boss) and from what I know it's basically the whole gameplay loop, multiple weapons, style, that sort of thing is why it's dope.
Is that the same with Hades?
first post nails it.Dead Cells is great, but Hades is the best of the best. Top tier in practically every way, from the gameplay to the voice acting, it's all there.
Interesting wow I'll play more of the game then. Thanks.IMO - Hades is a masterclass on how to do interesting narrative strokes within a cyclical gameplay loop. Even if you're very good, no one beats Hades the first time, but unlike most other roguelikes where dying is usually followed by a scolding and kick in the pants as you start again, Hades reveals more about the world and the characters within in such a way that really makes you want to know what's happening and why things are turning out the way they are. There's a TON to learn from how Hades handles its plot and characterization considering the core of the gameplay is mostly, rng not withstanding, an unchanging loop. I'd love to see a fighting game receive the same treatment, considering the thing that scares people off from fighting games in general is how they're made to feel when they lose.
With Dead Cells...if the gameplay loop doesn't grab you, then there's nothing really for you. And the frustration you get once you start using boss souls to progress your item collection can really make returning to the game pretty unappealing. I had a great time with Dead Cells but...I'm probably never going to get past 3 boss souls and I'm almost certainly never going to reach the true final boss, let alone beat him. So for me, that game is done, and its not very satisfying.
You'll hate Hades. Don't botherEveryone is so effusive in their praise of Hades that I feel like I have to give it a shot at some point, but like, all the videos I've seen really aren't giving me a good vibe. I remember everyone loving Bastion when that came out, but I gave it up less than an hour in, mostly on account of how floaty and inconsequential movement felt. The aesthetic in concert with the mechanics made me feel like I was pushing flimsy paper cutouts around on a tabletop. Gameplay in Hades is supposedly airtight, but in motion it looks like they haven't moved much beyond Bastion in terms of look and feel. To me, it just seems busy, choppy, with action and intent rendered hard to read.
Getting (finally) to the point relevant to the thread, Dead Cells is also a game I gave up quickly for similar reasons, which I only tried because it was hard to ignore the outpouring of love for it. So now I really, definitely feel like I need to try Hades before impulse buying it, haha.
This implies Dead Cells did not get any GOTY nominations, which is untrue. It also received several, and won "Best Action Game" at Geoff's TGA 2018.I prefer Dead Cells' aesthetic, but Hades kind of stomps it across the board otherwise. It's getting GOTY noms for a reason.
It's not obligation so much as a curiosity in the medium. I routinely watch films that ostensibly hold little interest for me, but are praised by sources I respect; that's the only way to potentially expand your palate.You'll hate Hades. Don't bother
And quit playing games out of obligation ffs
If you thought Dead Cells and Slay the Spire were repetitive then I can't recommend Hades to you. Every run is almost the same. Great game but repetitiveness is its biggest weakness unfortunately.This is a great thread.
I was holding on Hades ( despite being n1 in digital on the Switch beating even mario 3D collection) mostly because I played both Dead Cells and Slay the Spire and the repetitive gameplay was putting me off Roguelite games.
I loved them a LOT at first, super addictive gameplay, but after a while realized that luck was a big part of the game.
Apparently this one is more friendly and less punishing. I might try, maybe I'll finally finish a Roguelite game this time.