Depends how many chambers deep into a floor you are and what the rewards/cost are. Sometimes they're worth it sometimes not. Not being able to attack/special going into a boss fight is rough if that's what your build relies on or walking 53% slower could make for a tough fight etc.
Chaos is considered really good, but I'd argue it's one of those builds that only becomes really good once you have it maxed out. You definitely don't need doom, since you want to hit with all the thrown shields at once for maximum damage (shotgunning them, essentially) and Doom doesn't stack unless you get an extra boon for that.Spent my first 8 blood in the shield. No respec option at all? Guess I'm stuck with this. I thought Chaos would be good, but the damage is pitiful. Seems like it needs doom to shine.
Kind of wish I just went with the face melting bow instead.
Should I just keep dumping blood into it or should I switch to something else?Chaos is considered really good, but I'd argue it's one of those builds that only becomes really good once you have it maxed out. You definitely don't need doom, since you want to hit with all the thrown shields at once for maximum damage (shotgunning them, essentially) and Doom doesn't stack unless you get an extra boon for that.
I'd say Zeus is the better shield aspect for lower blood investments, honestly. It does wonders with Zeus boons on the special.
Should I just keep dumping blood into it or should I switch to something else?
I'd switch to something else if you're not liking Chaos. Maxing out an aspect early isn't really worth the blood investment imoShould I just keep dumping blood into it or should I switch to something else?
so how do you get the last trinket or whatever those things are called? the gifts you get. I'm only missing 1.
It's eitherI guess.Hades or whoever the last character is I havent met
yeah you'll get it post-credits, so just keep going
speaking of which, i just hit credits. still gonna keep at it, i haven't got a shield run yet (dark thingy hasn't jumped to the shield yet in like 10 lives...)
I'll give it a chance. I might not have found the right booms yet. I do enjoy charging shot shield.I'd switch to something else if you're not liking Chaos. Maxing out an aspect early isn't really worth the blood investment imo
Finally beat hades. Fuck that was so clutch. Love this game so much. So I'm assuming there is an actual real "ending"?
I've done like 50 runs now and I still can't get the hang of the Elysium fight. It just has so many elements that are hard to get the hang of. You're always on the edge of avoiding attacks but they hit you so consistently that the only think that's gonna save you is a lot of health. I just can't seem to understand the distance I have to put between myself and the boss in order to avoid attacks. It looks like I'm out of range but it still connects. I also have no idea where I should focus my eyes. There's barely any indiciation for when he pulls the bow and If I'm looking at the Minotaur at that moment that's enough to throw me off and get hit by the arrow.
I really, really dislike this fight. It brings into place everything that I have an issue with regarding the combat. Off-screen projectiles, long launches, immediate attacks with no charge-up, two enemies that are constantly doing two different things etc. It's all just feels so awful to go up against.
I thought that it always gives you a pink reticle when he's about to range attack you. The Minotaur also has a rhythm to his attack. I always just dodge until his last one and go ham. Lately I've been using the shield and it's sooo clutch with those guys. I abuse the block on that because like you said they're pretty relentless. And I always kill the Minotaur first
i always listen for the audio cue. I don't know why theseus is making lock-on noises (my head-canon is he's making them himself because he's a huge dork) but it's incredibly easy to avoid him most of the time.
Like the actual issue for the elysium fight for me right now is that it's boring because no matter what weapon I go in it's always 'kite the bull and ignore theseus, then beat the shit out of theseus'. Hoping the Heat modifier changes it up in an interesting way.
After 9 escapes (and finally one with the bow. Thanks, I'll never use you again) I wish there were a few more areas and less optional story stuff.
It's an awesome game, one of the best I played this year, but it started to feel like mindless grinding a few runs ago, even with the heat modifiers.
If supergiant decides to add some new levels as dlc, I would gladly pay for it.
Use summons immediately if you have them. Theseus arrow is easily dodged, you can either listen to the cue, or look at the reticle changing color, and if you are behind pillars, you're 100% safe.I've done like 50 runs now and I still can't get the hang of the Elysium fight. It just has so many elements that are hard to get the hang of. You're always on the edge of avoiding attacks but they hit you so consistently that the only think that's gonna save you is a lot of health. I just can't seem to understand the distance I have to put between myself and the boss in order to avoid attacks. It looks like I'm out of range but it still connects. I also have no idea where I should focus my eyes. There's barely any indiciation for when he pulls the bow and If I'm looking at the Minotaur at that moment that's enough to throw me off and get hit by the arrow.
I really, really dislike this fight. It brings into place everything that I have an issue with regarding the combat. Off-screen projectiles, long launches, immediate attacks with no charge-up, two enemies that are constantly doing two different things etc. It's all just feels so awful to go up against.
I think depending on the Call you take? Which did you take, Zeus' or Artemis etc?Just unlocked a duo boon with Aphrodite and Zeus where my Call can be used like every 5 seconds at the penalty of only filling up 1/4. Sweet jesus this is powerful. My Call is epic rarity and I've upgrades it twice with pom. I barely have to use my regular attacks, this just melts everything.
I lost the motivation after three escapes in 18 runs to going on with more... I think it is because I do not like at all the heat system: the incremental difficulty margings are pretty low (40 levels, seriously?!) and the challenge feels almost the same going from level 2 to 3 and so on. Yes, I could go directly to level 10 but the game doesn't incentivate that in any way... Since the rewards arrh the same.
in my opinion Dead Cells did this much better. Just five difficult levels but with a clear difficulty curve between them in top of new enemies introduced per level. I can target beating the game five times in five difficulties but I can't do the same with 40 difficulties in top of six weapons each. I know I am not expected to but not having a clear and manageable incentivation to progress is what doesnt motivate me in Hades.
I don't get people's infatuation with Athena's dash, it's fine but it's not like there's any extra i-frames in there, it's just you get to hit stuff back at things. I rarely take it, I prefer something that is more suited to easily proc-ing privileged status. Stuff like Demeter's is underrated in that respect.
The final sword aspects is so much more enjoyable to use than the other sword aspects. Aside from the joy of the final combo hit dealing 1500 damage with a crit on a build from Artemis, it has the same weaknesses that make the regular sword aspects bad in terms of having lots of non cancelable animations (and more of them), but also a ton of upsides that make it matter far less and you play into the risk reward of it more.
I don't get people's infatuation with Athena's dash, it's fine but it's not like there's any extra i-frames in there, it's just you get to hit stuff back at things. I rarely take it, I prefer something that is more suited to easily proc-ing privileged status. Stuff like Demeter's is underrated in that respect.
The final sword aspects is so much more enjoyable to use than the other sword aspects. Aside from the joy of the final combo hit dealing 1500 damage with a crit on a build from Artemis, it has the same weaknesses that make the regular sword aspects bad in terms of having lots of non cancelable animations (and more of them), but also a ton of upsides that make it matter far less and you play into the risk reward of it more.
The long range attack has a really obvious pink reticule on you for at least a few seconds before it fires (on top of an audio cue). Its infinite distance but you should always have time to get behind a pillar so it doesn't hit you. The reticule position moves in a way that shows you exactly which direction he's in so you can position yourself right even if he's off screen.I've done like 50 runs now and I still can't get the hang of the Elysium fight. It just has so many elements that are hard to get the hang of. You're always on the edge of avoiding attacks but they hit you so consistently that the only think that's gonna save you is a lot of health. I just can't seem to understand the distance I have to put between myself and the boss in order to avoid attacks. It looks like I'm out of range but it still connects. I also have no idea where I should focus my eyes. There's barely any indiciation for when he pulls the bow and If I'm looking at the Minotaur at that moment that's enough to throw me off and get hit by the arrow.
I really, really dislike this fight. It brings into place everything that I have an issue with regarding the combat. Off-screen projectiles, long launches, immediate attacks with no charge-up, two enemies that are constantly doing two different things etc. It's all just feels so awful to go up against.
Yeah. It makes projectile heavy rooms a lot easier because you're not just dodging projectiles but removing them from the screen entirely. No chance of walking back into them. And deflection is just fantastic to have in general. It can destroy certain enemies.it turns I-frames into deflect frames. So if you end up dashing in the same direction as an attack swing or projectile, you'd normally come out of your dash and eat the damage At the end. Instead the attack swing or projectile is deflected and no longer counts as incoming damage to hit you after the I-frames. It does tend to let you eat less damage after the dash because of it.
Also you can dash THROUGH the columns. Took me a while to pick that up.Two minor tips for people having trouble with the Elysium bosses: #1 priority is using the columns to block Theseus throws, and 75% of the time you want to dodge TOWARDS/through/under Asterius when he does a leaping attack.
Has anyone completed this minor prophecy?
The one where you have to beat Charon twice in a row. I thought I had, but it didn't register, so I'm guessing I must have missed an opportunity to fight in between the two fights I completed.
I wish there was a way to trigger the fight faster, because I've had many runs with no opportunity to do so.
After that, I'd say I've more or less done everything in the game outside of unlocking every last cosmetic for the House of Hades.
I wish equipping his keepsake or something would guarantee that you'd get a chance.I'm trying my damndest to, but I just can't seem to get the event to pop up for me in Asphodel or Elysium for like like five runs now (probably even more times). Really bizarre.
Depends on the character. For some you gotta finish their sidequest (which may require interacting with someone else), for some just keep interacting with them until a certain event. For Hades is post credits stuff.haha my strategy for the Elysium fight is basically go after Asterius while half-assedly trying to dodge but eating a lot of damage anyway and just scraping by.
it's worked...okay, but thank goodness for death defiance.
also - does anyone know what those "lock" symbols are on certain people's hearts (like Hades)? what do I gotta do?
You said it takes 15 ambrosia per character - it doesn't, whether you're referring to just those 6 or any of them. I'm not even sure where you're getting that number from.that's what I said - my understanding was that the six characters you can get gifts from require 15 ambrosia in total to max out. Not all characters that would be insane !
(Although I haven't been able to give a single character ambrosia so far. Every character is stuck with maxed nectar gifts and a locked heart...)
You said it takes 15 ambrosia per character - it doesn't, whether you're referring to just those 6 or any of them. I'm not even sure where you're getting that number from.
Ohhh ok I get the misunderstanding, I thought that Maledict was referring to the amount of Ambrosia solely to level up the character's relationships, not the items they give you. "The six characters you can get gifts from require 15 ambrosia in total to max out" grammatically is referring to the characters themselves, and their initial post with the "15 per character" is replying to someone wanting to give away the Ambrosia to characters as well, hence my confusion.It's 10 to level up those companions and then 3 to get to max affinity with those characters, if I recall right. So it'd be 13 then for those six, I guess? In any case, the last point into companions that gives you just one extra summon isn't really worth the cost of 5 ambrosia, considering you can pick up extra summons throughout your run for only 45 gold. Plus, that 10 ambrosia is a completely optional spend. You don't really get any extra dialog from maxing it, I believe.