You don't find any until the Bone Hydra in the second section.What is the diamond currency? I just got the thing to free the musician that requires it
Ah ok, thanksYou don't find any until the Bone Hydra in the second section.
are the seeking-arrows that change(titan blood) the special of the bow worth it? For (mini)bosses surely but the lack of aoe must be noticable elsewhere.
Chiron? At least 5 bows (level 3?) and go for +4 upgrade hammer.are the seeking-arrows that change(titan blood) the special of the bow worth it? For (mini)bosses surely but the lack of aoe must be noticable elsewhere.
Hades really does mix the action bits with downtime really well. The action gameplay is super streamlined like you said, but it also has the conversational bits that serve as welcome breathers for the action and don't take too much of your time at any given moment. There's merit to games that have a dedicated focus on combat, but I often feel like people don't acknowledge how fatigue inducing a game solely based on combat is. A lot of the best action games out there usually have a mix of intense action and small acts of downtime.
Chiron? At least 5 bows (level 3?) and go for +4 upgrade hammer.
Well after I posted saying I hadn't made it past Theseus, my next run I made it to! So that was exciting. Got my ass kicked back to the House with about an inch of his health left, but still, feels like good progress!Hades
What do you mean by 'at least 5 bows'? Artemis boons?
What's the trick with the Shield? For damage output, looks to be one of the worst options there. You need to get close to the enemy and it barely does from the beggining like 38 per hit, with each hit displacing the enemy further so it's not easu to get a fast multi attack. Some people here recommend it with the Doom boons but wouldn't those work better for the bow or the spear?
I mean, Doom as far as I understand, works great when you get the combo boon that applies Doom with your regular attack and the one that stacks Doom for each time you attack the enemy. So, in my mind, this would work better with weapons that allow for quick consecutive attacks like the spear or the bow with the modifier that allows you to quick attack just pressing the regular attack buttom in exchange for not being able to charge your bow.
I am still stuck on the Theseus fight so maybe the Shield is all about the last boss.
I don't know, I got just one run with the shield and couldn't see its potential.
The Shield is wonderful for blocking projectiles. This comes to play with the Hydra and Theseus fight. Blocking and then bull rushing is amazing to block and then close the gap to get in a few hits.
I'll give it more tries... however I think I am spending too much time with the regular enemies by how little time consuming they are for with my spear or my bow.
I never had a problem with the Hydra fight since it has been on of the easiest ones for me. Problem so far has been arriving to the Theseus fight with enough health.
Final boss for Elysium is giving me a massive headache. Any advice?
Definitely. There are boons in play which, when using cast projectiles on an enemy, the damage is increased by a substantial amount.
Okay, then that's as I understood it, but I guess I still don't get it...
I can't help but find it hugely inconvenient even with the mirror upgrades and boons. Like, I can never justify the long-term or single-run investment. The mental math doesn't compute and it feels like I'm missing something.
Say I upgrade to 2 Cast, um, gems and upgrade them so they increase the damage in an enemy by 50% or whatever. I have to throw the Casts just to enable the 50% damage buff, on just two enemies at a time, then have to be sure I go retrieve it quick or I can no longer use that function. Now, I could get a boon that increased damage by a couple points and added a status effect but, once again, I can only active it by throwing it into certain enemies, keeping track of them, and actively focusing on them until they die or I can never retrieve the Cast (til I clear the room). And if that enemy dies across the room because of a status effect like doom or revenge or because the range on my weapon is crazy long, I have to go track down where they dropped it and pick it up manually.
Meanwhile, I could have selected a Boon that upped my Attack by say 50-100% and added a status effect (and the like). Then I could rip and tear around the map hitting a dozen enemies several dozen times, avoiding traps and attacks without having to chase down my Cast or focus all my attention on one particular enemy til I get it. It just doesn't seem economical.
I feel like every other attack/action is useful "out of the box", but Cast only gets good if you invest Darkness and get lucky with Boons, and taking those Boons would have sacrificed Boons that are more powerful/adaptable/applicable in more situations.
Please no one be upset, I know I am wrong. The game design of Hades is too meticulous and pristine for one of its central functions to be so out of balance, so I am clearly just still missing something.
Can you or someone explain exact scenarios in which focusing on Cast would be more useful throughout a particular run than Attack, Special, or Dash? This is not an aggressive question, I genuinely want someone to teach me how to use it hahaha. I've probably played 30 hours of this game and I don't want to go any further ignoring an entire core feature of the gameplay if it is a balanced and exciting as the rest.
Try not to focus too much on the combat boons when choosing doors. Try and get the treasure one's as well, the one with the gems.
Why? Because at the start you can renovate your house and dungeons and a couple of them have rest rooms between dungeons to regenerate your health.
One aspect of the sword retrieves your casts from enemies they're embedded in when you use a sword special. i just cleared Hades with one heat using that, having boosted cast massively, and getting early on a powerful cast boon. the gameplay loop was cast, cast, cast, special, cast, cast, cast, special, repeat.
the game is set up so flexibly that you're bound to run into a strong cast build. just keep going.
Whooooaaaa, interesting............ I actually practically never use the sword (only when it has a darkness boost) since it's my least favorite weapon, so I was doubly unaware of their potential synergy there.
Thank you for explaining. I'll dedicate a run to just fucking around with Cast and not worrying about how far I get.
If you mean Chiron aspect where the special seeks the last enemy hit with the primary, it's IMO one of the top 3 aspects in the game. It's basically easy mode, especially if you get penetrating arrows off a daedelus hammer.are the seeking-arrows that change(titan blood) the special of the bow worth it? For (mini)bosses surely but the lack of aoe must be noticable elsewhere.
Thanks for the advice, will report back if I manage to beat themFocus on the bull first. He has a very simple attack pattern (2 strikes forward, 1 jumping attack backwards) and a stance pause before hitting you with the heavy attack.
Keep dashing between the collums when the other guy has you focused with his arrow. That way you won't get hit.
What cast build ends up being good?
I've only beaten hades 4 times now, only with knuckle, shield, bow, gun. I don't think ive ever really used my cast or picked at cast power it just feels so cumbersome, which I know is my fault for not using it ha.
Is there a good weapon/boon combo i should look out for to practice cast more?
Do you like games like Dead Cells? It is different, but in the same genre as Dead Cells.Hades is currently the best rated game on Opencritic this year, above even TLOU2. How good is it really?
If I didn't like either Bastion or Transistor, is there any chance I'd like it? With those games I loved the music and visuals, but never quite got a hang of the gameplay and just kept pushing through with a poor understanding on what I actually should be doing.
Spear is best weapon so far for me.
Unlock all the Infernal Arms and it'll show up after a subsequent run
awesome, thanks!Unlock all the Infernal Arms and it'll show up after a subsequent run