Review:
For the longest time, I've had a dutiful respect for the work of Supergiant Games that never pushed over into outright admiration. The complete control of their craftsmanship was inarguable, conjuring up beautiful sci-fi fantasy worlds like no other developer of their modest size. But the act of actually playing them kept me at a remove. The combat was, at best, serviceable; a vehicle to get the players into the unique atmosphere. Hades feels like a direct response to that, with fantastic, addictive combat to match the rest of the package. It's the developer's most complete game, in more ways than one.
Hades is a rougelite dungeon crawler, in the vein of Dead Cells or the Nephalam Rifts from Diablo 3. While you always progress through the same set of biomes and boss fights, the room to room navigation is randomized with unpredictable combination of enemies, traps, and prizes. You play as Zagreus, son of the titular Hades, wanted to escape Hell and reach the surface for the first time in his life. It won't be easy; as enemies get progressively more difficult as the journey moves up and death means starting all the way back to square one.
Now a rougelike style game, with its randomized chaos and lack of forward progress as you repeat the same sections again and again hoping to inch further than last time, doesn't seem like an ideal fit for Supergiant and their narrative focused agenda. Quite brilliantly however, the entire concept of death and rebirth has been worked into its story of Greek gods and goddesses. There are dozens of memorable characters, each one supplied excellent illustrations, witty writing, and strong voice acting, with a seemingly endless amount of interactions for players to encounter on their many journeys. Each time you die, you start back over in a hub area ruled by Hades himself, which always changes with familiar and unfamiliar faces drifting in and out with their own sense of history. Dying never feels like a waste, because even after dozens of runs, you'll still find new bits of story and character. You'll want to keep playing because you want to know more about this world and its many inhabitants.
You'll always want to keep playing because, as I mentioned earlier, the combat absolute whips ass this time around. Choosing one of six primary weapons, players will slowly but surely acquire a randomized build throughout each run by combining Boons(Gifts from the Gods) with other temporary upgrades that can be found in the field or bought in the shop. You may start off a bit weak, but soon enough you can turn into a damage-dealing demon of death. Every run has its own potential for fun. Maybe this time you'll be like Captain America teamed up with Thor, blocking and throwing your shield around, chain lighting ricocheting off walls. Perhaps you prefer the Iron Gauntlets, dashing around with Shoryukens and flying kicks, combining Buffs/Debuffs on your enemies. Every room is a chance for an explosive, screen shaking action scene, walls and structures clattering and breaking apart. It can be a very challenging game, Hades, but there are permanent upgrade systems alongside its temporary ones so you always feel like you're making progress. There's few things more satisfying in gaming this year than finally getting past a brick wall boss fight using a combination of acquired skills and strategy.
And on top of all that, Hades has progressively added more and more content to keep players busy ever since it launched in Early Access in 2018. There are so many currencies, build possibilities, weapon masteries, NPC romancing, and random specialized events that makes every run unique. Its an incredibly polished product, snappy and beautiful and intelligently designed right down to the menu UI. It feels like a labor of love for Supergiant Games, and their enthusiasm translates wonderfully down to the player. At last, the twin strands of combat and story are on equal footing, delivering a rewarding, thrilling action RPG that's hard to put down. Its the developer's best title to date, and one of this year's clear GOTY contenders.