I haven't played too much of BoI but that did seem to be the case. And I don't mean to sound like I dislike Hades, it's still one of my favorite games of 2020, it just has its fair share of issues.
Can't tell what's sarcasm around here, but here's an explanation from Polygon. Basically just a toggle in the menu to make the game progressively easier if you're having a bad time.
Exactly this. I don't know why more people don't talk about this. Maybe it's not obvious enough. I beat the game once without it, then turned it on so I could keep progressing without it becoming a slog. It's a great feature to improve accessibility.Probably worth mentioning God Mode, which makes reaching those story points less a matter of skill, and just time.
Seriously.23% beating a roguelike 10 times is fucking insanity from my point of view. Hell, almost 50% getting one clear is crazy too.
Those seem like ridiculously high numbers for a rogue like tbh
It's a rogue like focused on story and beating it 10 tikes unlocks more story, it's not hard to see why. Not to mention runs can usually take less than an hour to get to the final boss.Ive not played this yet but I'm more confused why you need to beat the game 10 times to actually beat it?
At first glance that sounds tedious as hell
The numbers are high but the game isn't that hard and has so much meta progression that makes it even easier to beat the more you play it. After beating it for the first time, I could beat almost every other run if the RNG was in my favor.
Huh, maybe I'm just way off on achievement / clearage numbers. I felt like 23% was pretty low.
Has any pulled the numbers on Soulsborne games (especially Sekiro)?
I'm sure the numbers are lower than Hades.
Personally I'm not the type of gamer who really likes punishing brutal hard games. But Hades has the perfect incline of difficulty. Really eases you into it. Plus, losing in a run never really felt like losing because it meant more story. (I actually killed myself on purpose a could couple of times to help progress story and relationships faster).
Probably worth mentioning God Mode, which makes reaching those story points less a matter of skill, and just time.
Not going to lie... way much higher than I thought!
Yeah, that is surprisingly high. 23% is staggering.I'm surprised the first number is so high. Some games lose half of their players by the second chapter lol
More % of players have beaten Sekiro than players have DMCV
After playing Gungeon, this is my main critique.I think the game could use more variety. I'm really liking it but it does get a little repetitive, and I'm only 20 hours in (beat the final boss 4 times). Really enjoying the story but the runs are starting to get rather samey.