Threads like this get so much attention but things like this are constantly ignored
Jane is talking about Valve since Campo Santo moved there.
Yeah, but are they making the games I want?
Threads like this get so much attention but things like this are constantly ignored
Jane is talking about Valve since Campo Santo moved there.
Time and money are needed to fix these things, Valve has proven it has a propensity to waste both. We are not talking about a couple months, we are talking about years to add features their competition can replicate with sometimes better results in a fraction of the time. In the case of a company like GoG, they have even less resources and manage to compete with "Valve Time."
Also, your concern is misplaced. Again, I have had issues with the Steam Client across many different rigs. It is the nature of software, someone has to encounter anomalies. Steam is not immune to this phenomenon. In fact, a lot of friends have encountered equally catastrophic bugs I have never even heard of, like relentless boot loops or library downloads freezing at an arbitrary percentage.
There is no way a company can optimize their platform for countless thousands of hardware configurations, which is why having competent technical support is paramount. Until a couple years ago, getting a Steam ticket answered by someone qualified and punctual was like pulling teeth with chop sticks. As a result, I just fiddled with things until a functional workaround was discovered. As I noted, a dozen other clients and software linking to them have nothing but typical user-error issues on my end. Look on the Steam forums and you can see thousands of stories like mine and my friends. Sitting there, scratching your head convinced my PC is broken when a certain quantity of incompatibility is inevitable is honestly insulting.
Time and money are needed to fix these things, Valve has proven it has a propensity to waste both. We are not talking about a couple months, we are talking about years to add features their competition can replicate with sometimes better results in a fraction of the time. In the case of a company like GoG, they have even less resources and manage to compete with "Valve Time."
The problem with your solution is that you remove freedom from the devs by moving out their releases based on YOUR interest instead of THEIR interest.
And you still don't fix the problem. If there's 15 games releasing each day, how do you schedule these releases ?
Leaders using their position to intimidate and then being unwilling to guide as that would be "micro-managing" are crap leaders.
There being so much money in such shitty useless content has really done a number on the industry. Blizzard, Valve and Epic are husks of their former selves, and capitalism is the reason why.
Oh yeah Valve and Blizzard are prime example of bad management.
We're talking about Valve with L4D and Portal... Blizzard with World of Warcraft and Diablo IP.
So many lost opportunities and potential
The interest of the consumer is what dictates their level of success, not their freedom to set an arbitrary date of release. If Valve could guarantee a greater quantity of engagement with your game by giving it a time slot on a revolving release window on the front page, I am sure a lot of devs without any marketing budget would prefer it.
Also, I never asserted my suggestion was a definitive solution. I would have hoped that the multi-billion dollar think tank housing some of the most renowned software engineers in the industry would have accomplished that in almost a decade.
But, here we are!
ERA currently has a fixation on "GAME COMPANY BAD", which is being fueled by the gaming press (hey, one of many reasons Valve engages the press as little as possible), and this doesn't fit that. Nobody actually cares about nuanced discussion, just repeating the same tired and oversimplified talking points a few dozen times per thread.
[
GoG doesn't work in the same scale or depth that Valve do - and their current client isn't fantastic either. Which they're addressing I get, but the 2.0 beta will run for a long time before getting to the point they envision. My point is, your frustration at which Valve work at really applies to the majority of players on the market. Origin, Uplay have been stagnant for years, Epic need a long time to roll out their basics, and Valve have spent years getting their UI refresh in order. I'm not seeing what makes Valve unique in that regard.
I work in dev, I know what the reality is like - its not that you're facing issues, its the amalgamation of issues that raises a red flag for me. To the point where you consider the w10 client comparable as an experience. This is clearly an outlier experience, and theres nothing wrong in acknowledging as much. I'm not calling you incompetent, I'm saying something wrong is with your PC.
It makes business sense for them to do what they're doing, but it's disappointing to enthusiasts who would like to see them push the medium forward in the same way they did in the late 90s and early 2000s
I was "/s", don't worry.Whole point is that Valve approach has good and bad sides. It is good for their employees (and Era constantly screams about employees wellbeing) and their focus on customers is good for customers. But because of that other things are sidetracked. But having employees that are in the company 15+ years tells a lot. And people coming back to Valve after they left they is also telling a lot. And there are rare cases like this where employees openly talk about their experiences in the company in real time like Jane does.
They make what they are comfortable to make. Bioware spent 7 "bloody and sweaty" years on Anthem basically for nothing for example. Valve will spend that same time on project but they won't announce it or push people to work until they "die" so they cancel it whenever they want if it doesn't fit their vision and go work on something else.
ERA currently has a fixation on "GAME COMPANY BAD", which is being fueled by the gaming press (hey, one of many reasons Valve engages the press as little as possible), and this doesn't fit that. Nobody actually cares about nuanced discussion, just repeating the same tired and oversimplified talking points a few dozen times per thread.
I'll rephrase it. If 15 games are releasing each day. How do you space that ? That's literally impossible. The current issue in the game market cant be fixed by spacing out.
I'm counting the days until the Campo Santo folks bail, and we can get Idle Thumbs podcasts again.
Most of the discussion about Valve just seems so off from what I have heard from staff working there, or what I have seen when visiting their offices over the years. I always had the impression that the core Steam team was always fairly understaffed, but most discussion on the internet would have you believe 90% of the company is just sitting there tweaking store algorithms in order to better steal money from indie developers.
Epic is bad for its own workers
He literally says that they *don't* really get to work on what they want, it's a ruse.Gonna have a counter-culture take here; this actually sounds like a fun work environment to be in. It's one where you just get to *do* things rather than being told what to do. It's not going to be for everyone, but I think with the right mindset and right personality that could be an awesome place to work.
With that said, the lack of senior management directing anything at all is why we get the klutzy dysfunctional Valve-time syndrome, and that part of it isn't so great. Work gets done by groups convincing each other to work on the same project, so without a clear leader saying "this is what we need to do," nothing really gets done.
I'd say the answer is to have some senior project managers who define what goes on with group input, and Valve's output would go up greatly. It should still be driven by what the collective wants to work on, but they need somebody to help get everyone on the same page.
He literally says that they *don't* really get to work on what they want, it's a ruse.
The interest of the consumer is what dictates their level of success, not their freedom to set an arbitrary date of release. If Valve could guarantee a greater quantity of engagement with your game by giving it a time slot on a revolving release window on the front page, I am sure a lot of devs without any marketing budget would prefer it.
Also, I never asserted my suggestion was a definitive solution. I would have hoped that the multi-billion dollar think tank housing some of the most renowned software engineers in the industry would have accomplished that in almost a decade.
But, here we are!
I meant unique in the context of having such a great market share and influence on the industry. Not that privately owned storefronts are unique. Most companies with that kind of success get bought up or or go public.How is that a unique feature? You know Epic Games Store is owned by a private company, right?
He literally says that they *don't* really get to work on what they want, it's a ruse.
It is heartwarming to see that after the disaster that was Brexit and the last US presidential election, many are still just as welcoming for news affirming their existing view. It really brings tears to my eyes knowing that some still haven't learnt a thing about being critical about any news they hear.By the way, how is this thread still open ?
Can we really make threads out of random comments from the comment section of any site ?
But isn't this the opposite of AAA development? It's non-development! Of course, running a store in-of-itself isn't a bad thing. It's just how and why they went about the conversion is the issue.
We would bei playing "Half Life 4: The Dark World" by now. :/
Most just doubled down on their confirmation bias.It is heartwarming to see that after the disaster that was Brexit and the last US presidential election, many are still just as welcoming for news affirming their existing view. It really brings tears to my eyes knowing that some still haven't learnt a thing about being critical about any news they hear.
It probably is making Putin smile. Take note, Xi, you still have a chance in taking control of the 2020 election!
Even if this person's opinion is real and they really did work at Steam, to me, it sounded like a disgruntled former employee ranting off because Valve wasn't the place for them, which to be frank, happens all the time, some workplace culture just doesn't click for some.
Steam and most of the systems surrounding Steam isn't original?
Why doesn't Valve outsource some of their IP's for other people to make?
Honest question. I just wonder why they sit on so many well known properties.
Yup, it's just so important to "gotcha" that they don't even stop to think a tiny bit more.
Threads like this get so much attention but things like this are constantly ignored
It's fairly significant picking ten years as the cutoff, because they've released one (extremely poorly received) game and one collection of VR demos in the last 6 years.
Valve used to be one of my favorite developers of all time, right alongside Nintendo. Portal 2 has one of the best stories in any game I've ever played, and even the chance that some people at Valve felt that games like Portal 2 weren't worth making anymore is incredibly depressing. I think it's understandable that people aren't happy that Valve has seemingly abandoned fully one half of the style of games (single player narrative games) that made people fall in love with the company in the first place.
I'm still holding out hope that they can salvage things, that the competition from Epic might force them to release more games, Steam exclusives, and that the purchase of Campo Santo will result in more single player, narrative driven games from Valve again (I can't imagine why else they'd buy a studio known specifically for those types of games).
Threads like this get so much attention but things like this are constantly ignored
Jane is talking about Valve since Campo Santo moved there.
I remember reading something like this a couple of years back. It's why I don't longer but games on steam and probably won't for the foreseeable future. They really should get titles with responsibility, a flat structure with invisible seniority is not great for the worker.
That's like, the number one emergent problem with a flat hierarchy. People will, through experience or natural leadership skills/charisma, assume leadership roles. Without systems in place to give them recognition and accountability, you'll run into this problem every time. You can have a "flattened" hierarchy, but if you fail to take this into account, you'll unwittingly embolden an invisible leadership accountable to no one.
Where did I write that? The OP had a lot more to say then that. I don't buy games on steam because they are not the same company as they used to be, they don't bring out the games I would like to play, so all they have for me is a service for third parties, and a service I can find somewhere else from companies that brings me the games I would want to play. Me and valve parted ways when they changed their focus as stated in the OP .You no longer buy games on Steam because they don't have a crunch culture ? You sound like a really pleasant person indeed.
Where did I write that? The OP had a lot more to say then that. I don't buy games on steam because they are not the same company as they used to be, they don't bring out the games I would like to play, so all they have for me is a service for third parties, and a service I can find somewhere else from companies that brings me the games I would want to play. Me and valve parted ways when they changed their focus as stated in the OP .
Do you think that a flat structure with invisible seniority is a good working environment for the average Joe?
Which itself rely on " average Joe's " crunch.Yet you seem to pop in EGS related threads despite Epic cancelling stuff and relying on Fortnite only. It's almost as if you were transparent.