I believe it. The whole "flat structure" of the company has always seemed too good to be true (or at the very least not for most people).
I'd take steam over any possible future valve games. There's no shortage of good games but steam being owned by a private company is unique and about as good as it gets in that space. So I'm fine if they never make another game.
Honestly prefer them maintaining and improving the store and features over making games
Their Linux development was literally a project born of Gabe Newell's fear of Windows, and VR has a massive financial upside.
Well, let me bring the best excuse I've seen on this forum has for companies not doing what one wants.Why does it have to be an either/or situation? The amount of revenue they pull in gives them a tremendous amount of freedom.
Their Linux development was literally a project born of Gabe Newell's fear of Windows, and VR has a massive financial upside.
I'm not saying they have to, I was replying to posters suggesting that doing so would be either infeasible or problematic.Well, let me bring the best excuse I've seen on this forum has for companies not doing what one wants.
'they dont want to, and it's their decision as creators not to.
What I came to say. No former employee fired or otherwise has ever anonymously said nice things about their employer and are obviously (emotionally) incentivized to do the opposite.They're not wrong, but as with many people who likely left because their values and the company's didn't align, it does feel a bit dramaticized.
You can choose outside of the 2 though especially with Valve's financial security.Honestly, it sounds like a tough place to work, but this sounds pretty tame compared to the shit we recently heard about Rockstar. At the very least, they're both shitty places to work for, but I'd take the dysfunctional place over the place harboring harassment and letting higher-ups flat-out abuse employees.
Why does it have to be an either/or situation? The amount of revenue they pull in gives them a tremendous amount of freedom.
this is what immediately came to mind after reading like 4 sentences of this
If you're blaming greed while defending capitalism in the same post you've lost me.Riiiiight because any other economic models would yield game after game. Rofl They got into the game business to make money on a product they wanted to make.
What you're seeing is called greed and it happens wherever humans exist. Not all humans are this way but many are susceptible to it when great power/wealth come their way. There are still many studios that do it for the games.
It's just the way the company see itself as. It sucks for the people who wanted more games from them, but that's the way Valve has decided to conduct itself as a business.I'm not saying they have to, I was replying to posters suggesting that doing so would be either infeasible or problematic.
This is a description of the market, not a description of capitalism. Valve does not acquire capital besides money and high end computers.Honestly, I empathize with people who have these sentiments, but I fundamentally do not understand why people want new games from storied developers that don't think they have that great of a game to go into production/ship on. I'd love Valve to ship more games, and knowing they are working on quite a few (some in public knowledge, some not-so-much) is nice, but I'd much rather not play a Half Life 3 that they aren't really motivated to get to a shippable state.
Valve literally just released a new game late last year. It might not have been the game you (or frankly, many) people wanted to play, but it's the game they wanted to make and put into the world. They constantly & update the hell out of most of their titles, and are one of the very few big studios that not only allow modding & custom content, but go out of their way to support it. They're trying harder than anyone to get VR working, arguably in-spite of how viable a platform it is for mass market or revenue potential. They're pretty much the only "Linux" developer, both native & as a JIC Windows decides to go full App Store They don't allow a crunch culture, their average career lifespan is one of the highest in the west, and they legitimately go well out of their way to make experiences that make games fun irregardless of profitability. Valve is one of Riot's more storied competitors, and I can honestly say some of the criticisms thrown their way are legitimately befuddling.
Claims of "capitalism" killing the art just doesn't make sense looking at either Valve or other big publishers. They absolutely, positively have prioritized their live-service games & Steam, but not just because of the revenue-to-time economics - it's because those are the products that made their customers (players) the most satisfied, and those are the products the staff feels they are best worth investing in. They aren't perfect, god knows, but criticizing them for a lack of games shipped feels like the worst kind of monkey paw wish you could make of a developer you like.
I respect the opinions of (on a very personal level) anyone who's disappointed there's no Half Life 3, or new IP out of Valve in the same way I respect people that are upset the next Kojima game isn't a Metal Gear - you love something, and not getting more of what you know you love sucks.
"Indeed, Valve — once one of the most artistically creative game studios in the world... has mutated into a ruthless financial middleman.... creating virtually nothing original themselves."
One very senior employee even said that Valve would never make another single player game, because they weren't worth the effort. "Portal 2," he explained, had only made $200 million in profit and that kind of chump change just wasn't worth it, when you could make 100s of millions a year selling digital hats and paintjobs for guns (most of which are designed by players, not the employees!)
There are very good reasons they're working on both, related to unannounced major efforts.
I agree with you on the games front but in terms of Steam I struggle to find complaints that aren't nitpicks and as we've seen in the many comparisons between different platforms they are well ahead of the curve in functionality. I can't help but think that if any of the big guys were running Steam we'd be in for a lot more exploitation and anti-consumer practices while stuff like the Linux support would never have seen the light of day. I'm not saying Steam is perfect but I think the service has been maintained with a level of benevolence and long term perspective that wouldn't able to exist in a publicly traded tech company.Yes and no. The benefit of private ownership is not being beholden to investors and the agility to make decisions based on the whims of the owners. So, if the owners are intelligent and tactful, then you can serve your customer base and enforce healthy policies. Recently, Valve has proven it has little interest in achieving either. It's why I buy games on GoG and personally have little issue with Epic buying limited exclusivity on certain titles.
Valve stopped making content I enjoy, ruined the existing structure of games I used to play like DotA 2/CSGO/TF2 with skinnerbox nonsense, incrementally updated their client to make it worse, convinced the community to do asset production and curation work for them, tried to monetize mods, enabled bigots for years by ignoring their posts in the forums, set your profile's to public by default for years so that dataminers could easily steal your info and now we are continually hearing about their unhealthy workplace culture.
We are long way from their glory days. I am hesitant to give them another dime to be honest. In terms of storefronts, I don't consider them good, just the lesser of many evils. Every article like this just reaffirms my meditations were well-founded.
I hope we see a fundamental change at Valve soon, but I doubt it.
A lot of this stuff boils down to the public opinion that Valve sucks for not making games anymore. I agree that sucks, but I think Steam is more important than any game they could have ever made so it actually doesn't bother me.
People still have this weird idea that Valve is just sitting on its ass all day, exploting indie devs.Skimming through the thread and i will never understand era's hate for valve, some really embarrassing hot takes in here
I guess it mostly boils to, from what i've read: they are not making the games i like anymore
I would not characterize that as a fear of windows, but a vision for the future. You can have that, though.
Now you can sweep away any companies contribution or innovation by declaring it will did good for their business, or in the case of this Linux development, somehow sometime benefit them in some way. Speaking of flat. That flattens everything a company can possibly offer into an equally self-serving maneuver.
I look at that Linux development, and how much it appears to be benefiting valve, and how much it benefits all of us, and I consider that a major stand out project that hugely improves the entire PC landscape with non-obvious benefits to valve. If you can dismiss that, you can dismiss anything.
Yup. Happens to people in studios and especially satellite studios all around the world.
Finding a studio/position that closely matches your own goals and aspirations might as well be an art form.
Anyone who joined Valve in the last decade with the aspiration to create AAA FPS games probably needed a little dose of reality.
On the other side, I am sure there are plenty of VR hardware enthusiasts who are living their dream job at the moment.
When Valve's Greg Coomer took to the stage, he suggested next year wouldn't disappoint software fans.
"Although we're not going to treat Dev Days this year as the place or the time to make big product announcements related to the content that we have in development at Valve for virtual reality, I do think that once it becomes time to do that next year, nobody in this room is going to be disappointed," said Coomer.
"flat structure" only works in Research I think. I worked at a few labs that used similar structuring, and it worked well, but there was always a main Leader type that needed to approve things.I believe it. The whole "flat structure" of the company has always seemed too good to be true (or at the very least not for most people).
"Portal 2," he explained, had only made $200 million in profit and that kind of chump change just wasn't worth it,
These people apparently have never heard of CDProjekt. They have a fraction of the middleman business valve does and they're making bigger games than anyone in the industry.Why does it have to be an either/or situation? The amount of revenue they pull in gives them a tremendous amount of freedom.
Holding CDPR up as a beacon is hilarious given the constant bad news coming out of there. At least I haven't heard of Valve crunching for months on projectsThese people apparently have never heard of CDProjekt. They have a fraction of the middleman business valve does and they're making bigger games than anyone in the industry.
It is remarkable how consistent these workplace criticisms of valve are. And how true they ring to a customer of theirs who pays attention to how they run things in a public facing capacity.
Well the account in the OP says a few years ago, so maybe before, or just as it started going. It does seem like VR has given the company a true focal point for all their employees to get behind and drive projects towards. Gabe's own comments point to them having often wanted a hardware+software business ala Nintendo, and wishing for that fixed environment to design software around.Wonder when these people worked there. We already know Valve has been making 3 AAA VR games since 2016.
Given that Campo Santo already had their own structure, it seems unlikely that Valve would foist something different on them, barring them being moved into the same building which I doubt would happen.People bring up Valve buying Campo Santo but I wonder if anyone from that team lasts the long term.
Wonder when these people worked there. We already know Valve has been making 3 AAA VR games since 2016.
Well the account in the OP says a few years ago, so maybe before, or just as it started going. It does seem like that VR has given the company a true focal point for all their employees to get behind and drive projects towards. Gabe's own comments point to them having often wanted a hardware+software business ala Nintendo, and wishing for that fixed environment to design software around.
If they work and make decisions as a unit after valley of the gods ships, have to imagine their odds are better than as individuals just subsumed into the invisible hierarchy.People bring up Valve buying Campo Santo but I wonder if anyone from that team lasts the long term.
People bring up Valve buying Campo Santo but I wonder if anyone from that team lasts the long term.
It was always weird to me that p-body and atlas could get cosmetics only visible in their co-op modes, something they very clearly abandoned quickly as there was zero incentive to just re-acquire TF2 derivatives that only one other person in the whole world at a time could see.