http://shinjin.guiltygearsweden.com/2020/02/08/quick-summary-of-panel-discussion/
What is "Guilty Gear" according to the developers?
Instant Block is not final
Even Ishiwatari dosen't like the UI
Also includes plenty of high level gameplay
What is "Guilty Gear" according to the developers?
As an addition, ASW disclosed one of their internal keywords: "WARUSA", from the Japanese word Warui. Here I jokingly translate it to "MISCHIEF". For the game to be GG it has to have sufficient amounts of MISCHIEF. Internally they can be talking about how something needs more MISCHIEF, or that the MISCHIEF is lacking in some regards. Ishiwatari mentioned that we can see some MISCHIEF in the exhibition matches, but that there is much more under the hood. And he said this with a big smirk on his face.
Instant Block is not final
– Ishiwatari is not happy with the current state of IB. He thinks that it is not really fun at all.
– ASW is experimenting to find new solutions.
Even Ishiwatari dosen't like the UI
ArcSys discuss how they want to approach characters who have a strong emphasis on Okizeme– Yes, it is a placeholder and yes they will change it.
– Interestingly, Ain mentioned that it looks more like pop than rock. Ishiwatari definitely thinks that this is a problem, there must be a rock feel to it. But he also did mention that ASW would like to remove the gloomy atmosphere of past UIs.
Stream source:1) They do not want characters that put out projectiles with large animations that cover the character, affectively hiding their mixup option.
2) They do not want players to be able to use 25% meter to put a meaty projectile from which the character proceeds to do
Also includes plenty of high level gameplay