Haha! Great job man. I appreciate your directional talent here :)
Sí, 100% barcelonins. Barri de Gràcia. De fet l'estudi és al carrer Verdi.Catalan? Are they based in Barcelona? If so, gonna back up the local product!
Encantat de conèixer més catalans per aquí ( de fet en som uns quants!).Sí, 100% barcelonins. Barri de Gràcia. De fet l'estudi és al carrer Verdi.
Yes, 100% from Barcelona. Their studio is located at the quite popular Verdi street in the Gràcia neighbourhood.
https://www.youtube.com/watch?v=HRYJ9AwberM
Oh, and hi fellow catalan Tibarn
They advertised it being about that.Weird to think the last two big indies to come from Spain (this and Rime) are about the same thing then..
Just finished this up. The visual and audio direction in this game is incredible, and it's one of the most beautiful games I've played. The game does a great job at fleshing itself out simply by expanding upon its art and music, and it turns itself into something really remarkable by the game's end.
That being said, I do think the actual themes of the game can be lost to being overly vague, I think. I'll spoiler my thoughts:
As you play through, it's clear that the character is sad, but there's not really an arc to how she handles her sadness until the end of the game when it reaches its conclusion. You don't really get a grip on how she's handling her sadness unless you do some really random achievements which tells you what the game is actually about, which is grief and loss. The five achievements you get are the 5 stages of grief, but she doesn't do a good job of expressing any of them to the player, so you have only a vague idea of how she's dealing with her loss. Her only body language is keeping her head down and the points where she buries her head in her hands when she is in the presence of the sad lady statues, so I had no idea what it was she was actually going through until I got the last stage of grief achievement (which is the first one I got). It felt unfulfilling to figure out what she was going through by simply unlocking a rando achievement, which is something that should have been shown by the character .
I'm nearing the end of my playthrough right now, and I just wanted to say that you have some very talented artists on your team.Hola everyone! I'm one of the founders of Nomada and developer of GRIS
My "old forum" account dates to 2006, needless to say it's very special to see an OT of our game in here :)
I'll be around trying to not be such a lurker, but what I really wanted to say is thanks to everyone for playing the game and for the nice words!
Hola everyone! I'm one of the founders of Nomada and developer of GRIS
Went through the water section last night. About how much do I have left?
YOU MADE MY GIRLFRIEND CRY YOU MONSTERSHola everyone! I'm one of the founders of Nomada and developer of GRIS
My "old forum" account dates to 2006, needless to say it's very special to see an OT of our game in here :)
I'll be around trying to not be such a lurker, but what I really wanted to say is thanks to everyone for playing the game and for the nice words!
I'm curious about something. I think I'm almost done with the game, but I feel like I've inadvertently skipped some sections.
Maybe I just accidentally missed some of the optional pick-ups, but are there segments of the game that you can do in a different order? Or is there a fully-prescribed order in which you encounter every level and sequence?
I can't tell if the game is open-ended at all or if I just accidentally skipped some stuff.
Thanks for the best three hours I spent with my friend all year. We loved it! <3Hola everyone! I'm one of the founders of Nomada and developer of GRIS
My "old forum" account dates to 2006, needless to say it's very special to see an OT of our game in here :)
I'll be around trying to not be such a lurker, but what I really wanted to say is thanks to everyone for playing the game and for the nice words!
lost its impact with me when i realizedI got to thesequence last night and without a doubt it was the most thrilling thing I've played in a game all year. The music contributes so much to it as well. When I realized it was another sequence like the one in the red level, I immediately turned up my headphones. Soo, so good. The game also totally got me near the end of that but where things pick up again.eel chase
Yeah, I thought that was a strange choice too. Maybe their design goal was to never have a fail state in the game.lost its impact with me when i realizedyou don't actually have to control the character at all. i thought i was still in a cutscene, so i wasn't even touching the controller, and she outran it all the way to the end lol.
lost its impact with me when i realizedyou don't actually have to control the character at all. i thought i was still in a cutscene, so i wasn't even touching the controller, and she outran it all the way to the end lol.
Yeah, I thought that was a strange choice too. Maybe their design goal was to never have a fail state in the game.
Be proud of your work, because GRIS is fantastic!Hola everyone! I'm one of the founders of Nomada and developer of GRIS
My "old forum" account dates to 2006, needless to say it's very special to see an OT of our game in here :)
I'll be around trying to not be such a lurker, but what I really wanted to say is thanks to everyone for playing the game and for the nice words!
Hola everyone! I'm one of the founders of Nomada and developer of GRIS
My "old forum" account dates to 2006, needless to say it's very special to see an OT of our game in here :)
I'll be around trying to not be such a lurker, but what I really wanted to say is thanks to everyone for playing the game and for the nice words!
Beautifully boring. If anyone is still on the fence about the experience, wait for a sale to drop it down to $10. The art is breathtaking, and the soundtrack even more so. I found myself standing still just to breath it all in, but the feeling is fleeting the more you play. I expected a bit more platforming challenge but the optional side challenges will fit that bit with exploration. Like a fine dessert in a restaurant, it is presented beautifully, is sweet going down, and but makes you wish you had something meatier as an earlier course. It's still dessert though.
there is not less gameplay in this one than in game like Journey or Inside.
From a pure story / emotional impact point of view: yay or nay?Finished this last night. I'll probably have more to say when I register my GOTY ballot, but my main takeaway is that this is quite possibly the most aesthetically striking game ever made.
From a pure story / emotional impact point of view: yay or nay?