Is that a realistic racing game at that point?
Is that a realistic racing game at that point?
MAG on PS3 hat 256 players at the same time. Cell was a beast!
It's always been possible. Especially with PC. The bigger issue is this isn't real life, with professional drivers. Devs never dedicated resources to a mode like this because it would be a gimmick nobody played. 40 human racers in an online game? It's going to be one big destruction derby with toxic raging about what an asshole everyone else is for ramming their front end in.
They are talking about grid specifically not other racing gamesComplete and utter shite, racing games have been able to push bigger grid sizes than that on PC since the early 2000's
Grid 2019 cannot have 40 drivers on the current platforms because there aren't 40 people online.
The "why" behind it is what would be interesting to note.My interpretation of what the developer is saying is they cannot do a 40 player race of GRID specifically on other platforms.
Not that 40 player racing games don't exist.
I believe he is saying the platform affords them enough headroom to do up to a 40 player mode and they cannot do that mode on other versions of GRID.
Seems pretty straightforward.
That's a weird comparison. Gran Turismo 5 had weather and dynamic TOD and GTS does not (besides some tracks with rain just recently).Daytona USA and Daytona USA CE had 40 cars on the Saturn. Nice to see the latest tech at last catch up with the incredible SEGA Saturn.
Hardware drives the calculations, the hardware is spec. It does not depend on the streaming, as that handles the prediction and transmission of controls and other data. This is completely hardware driven.This has something to do with online play not the specs of a hardware
If a 40 car mode worked on other platforms then they would do it no reason not toThe "why" behind it is what would be interesting to note.
I want details, because this is the stuff that interests me.
I'm not going to call this stuff bullshit, but w/o details I will at least be skeptical of the "not possible" claim.
Why do people come out with such transparent bullshit?
Tell me you can't sync up 500 clients without the awesome power of the cloud and I'll probably believe you. Tell me 100 and I'll give you some side-eye, because there are a few very, very popular games out right now that happen to have a 100 player limit.
But 40? There are hundreds, if not thousands, of multiplayer games more than capable of handling that many clients, already out there, already playable. Acting like this is only possible thanks to Stadia magic and wouldn't be possible otherwise is just obviously false.
Eh, Trackmania is a little different considering there's no contact between cars.I remember playing a Trackmania game along time ago that had tons of people racing at once.
Saw this post from a quick google search:
"After TMF first came out there where some huge servers. I have played in one that had 243 players at once. I am fairly sure the player limit in the dedicated is 250 players, but it would be pointless to run one that large now since only the top 32 or so players can earn points. "
The only reason we have seen controlled environment demos is because it's not out yet lol, just wait 1 more weekHardware drives the calculations, the hardware is spec. It does not depend on the streaming, as that handles the prediction and transmission of controls and other data. This is completely hardware driven.
That said, I'd be more inclined to below that this is only capable on Stadia, IF Google was forthcoming with any info on the service. However, they haven't been transparent regarding Stadia at all. All we've seen is controlled environment demos and nothing more. We nothing on the servers that handle the heavy lifting, nothing regarding the datacenters and geo-location/load balancing, not a damned thing.
I stand by my statement.
2013 consoles can already do 64 players in a very busy and big maps while targeting 60fps, even locked on 4TF 2016 console with a jaguar CPU. As usual it's up to the developers. This 40 players on a linear driver like GRID is just marketing talk.Well no shit, 2013 consoles can't do things a 10TF system can.
You know how silly that sounds? When games are released ahead of schedule, we get reviews on it? Hardware is also released weeks, if not months ahead of time to review/test. As are services. We have a damned Project xCloud public trial right now and there are tons of impressions.The only reason we have seen controlled environment demos is because it's not out yet lol, just wait 1 more week
That's not true at all; it could be something that would work if Codemasters were willing to host the servers for it, or something that could work on Xbox if MS let them offload cloud compute to Azure, etc.If a 40 car mode worked on other platforms then they would do it no reason not to
Grid 2019 cannot have 40 drivers on the current platforms because there aren't 40 people online.
They did project stream last year, that was their xcloud preview equivalentYou know how silly that sounds? When games are released ahead of schedule, we get reviews on it? Hardware is also released weeks, if not months ahead of time to review/test. As are services. We have a damned Project xCloud public trial right now and there are tons of impressions.
We have nothing on Stadia. And don't you dare say Project Stream, Stadia evolved from it and has changed considerably.
Google is moneyhatting themIf a 40 car mode worked on other platforms then they would do it no reason not to
Grid 2019 cannot have 40 drivers on the current platforms because there aren't 40 people online.
Guess you will never know unless you go to the developers office and see for yourself thenThat's not true at all; it could be something that would work if Codemasters were willing to host the servers for it, or something that could work on Xbox if MS let them offload cloud compute to Azure, etc.
Hell it might not even be anything really that special; it could just be that Stadia instances are powerful enough to do it and this gen consoles aren't.
And the reason not to put it on other platforms? Because Google is likely asking devs to enhance their games for Stadia and might be providing resources to do so (money, developers, promise of free marketing if they enhance their games, etc.)
OR.. it's something that requires extra cloud compute residing in the same datacenter to work effectively.. that's really the only thing that Stadia brings that is impossible on no streaming platforms.
10/10Grid 2019 cannot have 40 drivers on the current platforms because there aren't 40 people online.
Or they'll tell us at some point.Guess you will never know unless you go to the developers office and see for yourself then
They can theoretically enhance games that are running on your console with cloud compute as well.Sony and MS can make a game exclusive or has exclusive features on PSNOW and Xcloud right? Exclusive cloud based game.
Sony and MS can make a game exclusive or has exclusive features on PSNOW and Xcloud right? Exclusive cloud based game.
?That's a weird comparison. Gran Turismo 5 had weather and dynamic TOD and GTS does not (besides some tracks with rain just recently).
They can theoretically enhance games that are running on your console with cloud compute as well.
See: Crackdown 3
However everything being in the same datacenter has some advantages; it's why I want to see details of these techs.. is this something that could only be pulled off with client/servers all in the same datacenter or not?
That's the big cloud gaming sales pitch I think google needs.
They can do whatever they want; there certainly would be nothing stopping them from having a cloud-only feature even with their current policy.Not Microsoft. Until they change their policy, all their games are Xbox /Scarlett/PC/xCloud.
Yeah it definitely is pretty impressive even back then, but if this is GRID with desctructive car physics then I'm gonna be super impressed.
They aren't out yet so I doubt the
Is this just console specific or are they saying PCs can't even do it?My interpretation of what the developer is saying is they cannot do a 40 player race of GRID specifically on other platforms.
Not that 40 player racing games don't exist.
I believe he is saying the platform affords them enough headroom to do up to a 40 player mode and they cannot do that mode on other versions of GRID.
Seems pretty straightforward.
Microsoft won't do that because that would make the game streaming only, and that's not their focus like google isThey can do whatever they want; there certainly would be nothing stopping them from having a cloud-only feature even with their current policy.
The real question is, why would they want to?
They want people buying Xbox's, xCloud is a way to enhance those purchases.. they aren't going after the same market as Google.
Microsoft won't do that because that would make the game streaming only, and that's not their focus like google is
Not Microsoft. Until they change their policy, all their games are Xbox /Scarlett/PC/xCloud.