That person is welcome to apply, but man, they have no idea regarding why art direction is important. Those UE4 demos are soulless.
The Legend of Zelda: Link's Awakening DX HD
Nah seriously, maybe Nintendo saw an opportunity to remake Game Boy games since Samus Returns was well received.
with Ever Oasis releasing earlier this year, I jsut cant see Grezzo releasing a new Zelda so soon afterwards. not unless Grezzo is much larger than I'm anticipating.
Holy shit, character action / stealth game starring Sheik would be the one true megaton.[...]
The Zelda team has discussed the idea of developing a game centred around Sheik from Ocarina of Time:
[...]
Eiji Aonuma (Producer) has stated he would like to create a multiplayer Zelda game using learnings from Breath of the Wild.
With that kind of studio count, they're definitely assisting something then. Or their game is really small. Using tools like Unreal would mean that Grezzo or someone else is doing development. With that, I'll probably lower my expectations as to what it isAs of 2015 (which is the last time Grezzo updated their corporate page), the company had 57 employees. There's no indication of how many people they're looking to take on, though.
Ocarina of Time turns 20 next year. Could it be an HD remake for the anniversary?
Sorry but please no. They'd have to remove so much padding in my eyes for it to be worth it that it'd be honestly a completely different game, and at that point they could do something much more interesting. As others have pointed out, a Zelda 2 remake or OoT/MM HD double pack would be great too, or even something different from them could be potentially cool as well.We've already had remakes of every 3D Zelda game... except Skyward Sword. It's time. Remove the stupid repeating text every time you got an item and make link move 20% faster and the game will already be hugely improved.
Sorry but please no. They'd have to remove so much padding in my eyes for it to be worth it that it'd be honestly a completely different game, and at that point they could do something much more interesting. As others have pointed out, a Zelda 2 remake or OoT/MM HD double pack would be great too, or even something different from them could be potentially cool as well.
We've already had remakes of every 3D Zelda game... except Skyward Sword. It's time. Remove the stupid repeating text every time you got an item and make link move 20% faster and the game will already be hugely improved.
Was this ever confirmed? I imagine the gyros in the joycon are probably easily on par.I'll take an optional quest or two to upgrade the stamina bar (in fact I'm surprised the original game never had one), but the only thing they need to change is the constant prompts and general loquaciousness of Fi. Otherwise, the game is fine as it is.
Switch's inability to accurately replicate the Wiimote Plus will be the biggest hurdle for the game, but I'd welcome workarounds.
Personally speaking, I'd rather finally have an HD version of both OoT and MM and having them both together in this format finally would be more valuable to me than an HD upres of Skyward Sword. Also, a Metro is 2 remake already has happened; I think anything is possible. I'm sure whatever they put out will be great, I'm excited for it.We literally just had these games re-released. You consider that a better use of resources? And as much as I love Zelda 2, as long as Miyamoto is around I wouldn't hold my breath on a remake or sequel in it's likeness.
Still calling it a new Zelda. Probably a remake of Zelda 2 as it was mentioned in another thread.
I'd faint
I definitely wouldn't mind an Ever Oasis sequel, fully realized on UE4.
It seems moer like nintendo would give them another chance either at ever oasis or a new IP seeing as nintendo had to know that EO wasent gonna do well when the 3DS is on its way out.And Ever Oasis, don't forget that! My (unrealistic based on how Ever Oasis did) dream would be that they get to have another chance at another new IP on Switch in UE4. But it makes more sense from Nintendo's perspective to just have them do another Zelda remake :(
Yeah, people to this day still don't understand the importance of art direction in comparison to technical prowess. Anything like that, lacking any cohesive and unique art style is getting old very quickly, while a game with a pretty art style is timeless despite its technical shortcomings. See Wind Waker, Okami, Jet Set Radio, even stuff like Metroud Prime holds up incredibly well.That person is welcome to apply, but man, they have no idea regarding why art direction is important. Those UE4 demos are soulless.
They never did.Maybe it's a HD version of the Metroid Prime games to UE4 for the switch since those games ran on a version on (I think) custom version of Unreal Engine.
Or being an actual entry in the likes of Oracle games!!
This almost certainly isn't what this is, but I'd be so in for OoT and Majora's Mask on the switch.
LOL because it's a game that isn't remembered with favour by most (despite a slightly warmer recent reassessment by the otaku) and because what the hell would a 'remake' of Zelda 2 look like? Are we talking the same game but with HD three dimensional models instead of sprites? Does that sound like something Nintendo would do? Is that even something people want? Or are we talking a 'from the ground up' 'remimagining', which would essentially be brand new Zelda game - and you expect Grezzo to be doing this? It's not happening and I will eat a hat if this project is a Zelda 2 remake for Switch.
Also Unity, but I imagine they're the new Zelda support team or the B team (previously the ones that made the handheld games)
Don't think that looking for experience in those engines means much. Probably easier than asking for something more specific.
I'd like to see Grezzo grow. While they're not Zelda quality yet, it would be nice to have a second team that makes Zelda likes since the main team takes forever.
They were pretty impressive on 3DS as well.
Would like to see how the 3DS only devs adapt to Switch. Grezzo should manage, but I'd like to see the M&L team make huge strides.
I will be surprised if BotW's follow-up doesn't have multiplayer elements. Much as I enjoy the Four Swords games, BotW strikes me as friendlier to co-op play than your average Zelda. Letting a second player control Link's wolf, companion, for example, would be a natural way to help friends play together without necessarily upending the basic game design. Or player 2 could be a second humanoid character and collect tools, cook food, and mark points of interest for player one.
57 people is more then enough enough for a mid size dev team.With that kind of studio count, they're definitely assisting something then. Or their game is really small. Using tools like Unreal would mean that Grezzo or someone else is doing development. With that, I'll probably lower my expectations as to what it is