Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.
Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
- Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth.
- Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
- Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island's earthly magic.
In case you missed it, here's 10 minute of gameplay footage from E3:
Also, there's a lot of info from Czech, google translated. It's kind of old, but I just remember I saw this for a brief moment before.
- Baroque / fantasy RPG inspired by the 17th century (and painters like Rembrandt).
- the whole island is divided into 16 zones (large open maps) with different environments (inspired by Scotland, Ireland, Iceland). The environment is hilarious and stylized in autumn colors, but not for all locations.
- Fireplaces allow you to travel quickly like Tomb Raider.
- a novelty is the choice of sex (it wasn't in Martian RPG).
- The name of the game is probably allusion to Silverfall, which was the RPG's first film by the founders of Spiders, and it has a major role in the fight against technology. Surprisingly, we will also encounter this issue in Greedfalle.
- 80+ quests that have more classic solutions - violent, diplomatic, thieving. Day / night rotation is also confirmed, affecting the availability of tasks and the composition of enemies.
- companions influence your dialogues - for example, when you visit a governor of a nation accompanied by a companion from a hostile nation, the conversation will take a different direction.
- Real-time combat with the possibility of slowing down, a new system of "critical effect" for companions.
- Classically, you can switch between two sets of weapons that allow different combinations of two weapons at the same time, eg two pistols or a gun and another weapon. Hammers break through armor, daggers cause bleeding.
- 100+ abilities, including social skills, science, or Light magic (allegedly a specific light form of magic).Combat skills are tied to several types of weapons - apparently cutting weapons, crushing, daggers, pistols and muskets. We know about 3 trees (probably 4) - Magic, Fighter (Close Combat), Trapper (Shooting and Traps).
- 200+ things. Armament technology will not be 100% historically accurate, you will also encounter various experimental and "cool" looking weapons. With crafting, you can give them additional effects or use poisonous bullets.
- There are 3 bigger cities on the island, each one belonging to one main faction (religious, scientific, business).Navigators are an important guild, managing ports in all cities, and all factions need their sailors for long voyages. Mercenaries practice and supply soldiers to all the main factions and have their bases in towns (this idea that all troops are trained by a military guild, I do not consider it entirely convincing, but it will be explained in the game and gives them more the possibilities of the diplomacy, agreements and betrayals mentioned above. Diplomacy should have more space than usual - Farflame. The natives live in villages on the island and are divided into different tribes.
- For those who have a strong bond with natural magic, different leaves and shoots grow on the body - like the shaman in the video.
- The outfit is mainly inspired by Baroque fashion, some garments work as light armor, but you will also get various aboriginal masks or hats (trio).
- The island is called Teer Fradee (in Yecht Fradí or Yakt Huladi) and Malichor (Malichor plague) virus.
- NEW - The hero is called De Sardet, has the rank of Legate of the Congregation of Merchants. His / her cousin is Constantine De Sardet (or D'Orsay), governor of the colony of New Serene.
- NEW - In a brief introductory prologue, you are rescuing the above-mentioned brothers who were imprisoned (apparently for some drunken disturbances) in the tower. You can do it in different ways. If you have sufficient charisma, you will deceive the guard. Or bribe her. Or, as a thief, you penetrate secretly inside and pry the locks, or steal the key guard. Or pierce a hole in the wall. The success of these events is sometimes affected by the time of day (day / night).
- NEW - after the introductory prologue you can go in any direction, but according to your actions and where you go, certain events will start sooner or later. So the story unfolds gradually according to what you do - you can wander for some time and not fill it. There are a few places that will be available later in the story (such as dungeons).
- NEW - the game does not have level scaling as well as Piranha Bytes RPG.
- NEW - you encounter several types of puzzles (it wasn't in the previous RPG Spiders), eg manipulating symbols (natives?), Mostly not to be complicated.
- NEW - A professional linguist has created a native language for the game. It was based on the Proto-Celtic language, sometimes Welsh or Breton spells. Then they named all the animals, places, things in the language. They have also made various phrases and greetings that make sense (it's not just one word that means "hello"). E.g. one village is called Vígnámrí, meaning "village of royal bones". And if a player wants, he can try to figure out why his name is so. Another village is named after its geography "village on the cliff." Even the island has a name - Tir Fradi (Teer Fradee) means "a land blessed by the blessed" (something in the sense). So far, I do not know if you will have to learn as a player as a player (it may not be necessary to play the game, but not everything you meet will be translated, so it will be a plus for perfectionists who like to explore things in depth) ).
- NEW - The island and the natives have a complex lore, which the authors devoted a lot of time. Every clan, village and important place has a past. They studied the colonization of North America and Australia for this, but the story of Greedfall is not an attempt to imitate their history.
- NEW - This time the English scriptwriter Kurt McClung is in charge of the English translation, which they are already working with (not at the end as with Technomancer). They promise better English from it.
- Issue 2019.