About to start the game. Anything I need to know? Any decisions I should or should not make? Points I should invest in?
Dont take charisma in the beginning.About to start the game. Anything I need to know? Any decisions I should or should not make? Points I should invest in?
General consensus seems to have reached that science is a good starter skill.About to start the game. Anything I need to know? Any decisions I should or should not make? Points I should invest in?
It's up to you how you play. The heavy one-handed weapons can be useful, and you'll want something to fall back on when you run out of mana (especially early on), but it's not worth investing too heavily in since you won't be wanting to put points into strength (which is what any better heavy weapons will require). Just treat it like a crutch until your spell-casting ability really takes off.What's a good build for a mage other than going up the skill tree line for the shadow magic bolts? I know to avoid the one skill that extends the range of your blast until you are able to also get the skill after it to correct the bug. Does the 1 handed heavy weapon compliment magic or is it best just to focus on the shadow blasting line along with the stasis/heal? Are science and lockpicking the best things to focus on, I kind of want charisma to for talking but spreading out the points too much usually makes a jack of all trade that sucks at everything.
"No, thank you."If they make DLC for this game, they should call it "GreedFall: Anything Else?"
Thanks for the information. I will aim for talents to be more generalized then and rely on bonuses to hit 3. I started with Science and will do Lock Picking at level 5, then expand to the rest.It's up to you how you play. The heavy one-handed weapons can be useful, and you'll want something to fall back on when you run out of mana (especially early on), but it's not worth investing too heavily in since you won't be wanting to put points into strength (which is what any better heavy weapons will require). Just treat it like a crutch until your spell-casting ability really takes off.
And due to the cap on talents, it's honestly better to generalize. You want to rely on your companion bonus and your gear for getting 3 levels; there is no companion bonus for lockpicking, so that's one you definitely want to get to 2 (but it's also the easiest to get gear for). They're all useful in their own way, so it's really tricky to give any general rule beyond not taking craftsmanship. The ideal setup for the end is probably going to be 2, 2, 2, 1, 1, 1, assuming they have it capped the same as Technomancer (it seems you currently stop gaining points in anything after Level 45, but I haven't calculated the precise number of talent points yet), allocated in whatever fashion you prefer.
What's a good build for a mage other than going up the skill tree line for the shadow magic bolts? I know to avoid the one skill that extends the range of your blast until you are able to also get the skill after it to correct the bug. Does the 1 handed heavy weapon compliment magic or is it best just to focus on the shadow blasting line along with the stasis/heal? Are science and lockpicking the best things to focus on, I kind of want charisma to for talking but spreading out the points too much usually makes a jack of all trade that sucks at everything.
Lock picking is more valuable in the starting areaGeneral consensus seems to have reached that science is a good starter skill.
Just buy itIf I love these types of games is it good enough to purchase now or should I wait for a patch or two?
Folks seem to have agreed that using your companion's armour for lockingpicking was the better path
Hi, yeah, quick question - why are my hands suddenly glowing red/on fire? I've only played for maybe 30 minutes and yet any time I'm in combat this is happening.
Why?
I'm guessing you have a sword or something that does fire damage? Maybe the pre-order bonus one does this?
For those of you who have played a good bit, how is the story?
In my opinion, the game doesn't really have a single, large-scale story to follow -- it's a setting, an island, and a setup: colonization. Other than that, the story is ... the events in the world, the characters around you, their problems, your companions backstories, etc. There are a first larger threads to follow, I guess. If you have played Witcher 3, it's more or less like that sans the Wild Hunt stuff. If that sounds appealing, you'll get a lot of mileage out of the smaller stuff. If not, then... well, I don't think you'll like what's on offer.
A big warning to you: you will literally ruin the game doing this. I haven't died or even been touched since I started rolling with this. It makes the game FAR too easy. Also, make sure to drop 4 points into willpower as well because you'll want a necklace that has 20 m/s regen and the health buff or damage buff.
Yeah, they treat two handed sword as am upgrade from one handed. I don't want to use two handed, but there are super useful skills in the end of the sword tree.I've been pure magic, but looking at the melee tree, it kinda seems odd how you level up one handed, to unlock two handed, yet none of the bonuses from one handed work with two? Everything on the magic side meshed, or at least nothing seemed like wasted points to unlock something else.
Starting to build up skill points now that all the magic ones are unlocked....not sure what to take. Weapons seem pointless since I wouldn't even have the attributes to use them, so maybe traps I guess.
You already have an active companion quest. While one is active, you can't remove that companion from party and accept another companion quest.Sorry if this has been asked before but I can't start any of the side quests for my team members. They always say I'm busy doing something and I can help them later. I completed a few main missions and tried again, same thing. Any fix for this or am I missing something?
Yeah, they treat two handed sword as am upgrade from one handed. I don't want to use two handed, but there are super useful skills in the end of the sword tree.
You already have an active companion quest. While one is active, you can't remove that companion from party and accept another companion quest.
Which quest is that exactly? You probably need to look for something.Well, this sucks. The one I have active is bugged. I'm supposed to "scout the harbor master" but nothing ever happens. The waypoint puts me in the middle of an area but there's nothing to do.
This reminds me of Mad Max because it got bad reviews, but I think it is really the fact that reviewers are not looking at games the same way us normies are. They get easy access to games and their views are skewed and they nit pick the smallest things. This game has its flaws for sure, but I've spent more time with this game in the last few years over a lot of other games (RPGs). It's just fun and interesting to keep playing despite it's flaws.The further I play this game the more I wonder if some reviewers standards are a bit too high or if I am easier to please and this having almost none of the issues from Technomancer and being an improvement in almost every conceivable way is enough to make me love it so much.
I think Spiders biggest weakness with these past two titles, save for limited unique items/models due to budget, would be that they have yet to reach anywhere near the highs of companion dialogue as Bioware. You barely can talk to companions in here.
This.For the love of everything good in this world please stop telling me that I need to drink a mana potion or that you need healing companions. Also, companions are almost completely useless on the highest difficulty level.
Just wanted to add that the quest are great in this game despite many other factors working against the game. Man, would I love to see this team's work on a larger scale budget.
Yeah, some of the reviewers were already setting the high standard while reviewing and were constantly comparing it to the greatest RPGs. For example, the PC Gamer review keep mentioning Dragon Age at every chance they could, of course it makes everything look worse.The further I play this game the more I wonder if some reviewers standards are a bit too high or if I am easier to please and this having almost none of the issues from Technomancer and being an improvement in almost every conceivable way is enough to make me love it so much.
I think Spiders biggest weakness with these past two titles, save for limited unique items/models due to budget, would be that they have yet to reach anywhere near the highs of companion dialogue as Bioware. You barely can talk to companions in here.
I rescued Bastien in Vasco's storyline, but now I have no objective and talking to him doesn't do anything. Anyone know a solution?
EDIT: Nevermind, fast-traveling a few times made him randomly approach me. lol eurojank
He spoke to me as I left the alley - but you gotta love a bit of eurojank.
*edit* "A bit of poison on my blade, then let's go!"
Also, there are actually board quests too in this game too. Just found a couple from a small camp. I wonder if I missed a bunch of them previously.
I'm having a weird issue as a mage where previously I had pretty decent fire rate for my spells going but suddenly I can only cast one at a time. Anybody know what this is about? I'm not over-encumbered or anything
Also T-Pose Turkey
Yeah, I just got that next upgrade and things are fine again. I was really getting frustrated cause the already not very exciting combat now crawled to a halt.The spellcasting speed decrease is a known issue when you are upgrading that path, when you get the next point in that line it will go back to normal.
So, my magic bar at some point went from being 3 bars to 2 bars. This seems like a downgrade, and I'm not sure what caused it. Used a respec crystal to see if it was a sideeffect from spending points on guns, but no dice. Any ideas?
Yeah, I used it immediately.