• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Mbolibombo

Member
Oct 29, 2017
7,043
From a commercial standpoint it's what everyone has said so far..

Counter Strike and Dota and quite easily so.

I started with Beta 4 on CS in 1999 before I fell off some time after beta 5.2.
Also played Dota All-stars for WC3 for many years, but being a big Starcraft nerd I even played Aeon of Strife which was the original dota :P Even though not at all as fleshed out as DOTA became.

Quake Team Fortress. It was pretty much the first big multiplayer mod AFAIK.

It was hella fun, I prefered the Quake CTF my self, but the hours we played these two mods on LANs is pretty staggering.
 

AshenOne

Member
Feb 21, 2018
6,089
Pakistan
The mod that literally made Dark Souls 1 PTDE sell copies on PC and hence saved Dark Souls series's future on PC aka DSFix. That mod continued to be updated and what it became was amazing. Love ya Durante...
 

Cantaim

Member
Oct 25, 2017
33,322
The Stussining
Now this is where my Googling fails me as I can't remember the exact game that did this. But I believe in the very first Quake game there was a mod that added an "expanded" ai to offline battles so players with nobody to play against could have a good match against an ai that tried to act more like a human. The mod mostly focused on pathing and making sure the ai wouldn't get stuck on walls or other objects when in an arena.

From what I understand the solution presented in that mod for ai movement pathing is still used in some capacity in modern shooters when creating offline ai for battles.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love

giphy.gif
 

aerie

wonky
Administrator
Oct 25, 2017
8,033
My favourite mod of all time is Death Wish for Blood. It is my favourite campaign for my favourite FPS game. If you're a fan of retro shooters, I encourage you to check it out. It is stellar, and is still seeing updates and new content.
 

SolidSnakeUS

Member
Oct 25, 2017
9,595
CS will probably be the greatest mod ever. For other HL mods, it would be Desert Crisis and The Specialists.

Stalker Complete Mod.
 

SPRidley

Member
Oct 25, 2017
8,232
Interesting NPCs for Skyrim.

It actually makes its a worthwhile game writting and quest wise.
 

Jon God

Member
Oct 28, 2017
2,288
Deadfall for Myth II! :P (Context: I made it)

Seriously though, Myth II had some amazing mods, a quick shout out to one that was really inspirational for me, Clue: A Knife in the Dark, which adapted the board game Clue into a real time game, and was fantastic.

Halo PC also had some awesome mods, not for gameplay, but for aesthetics and creativity, I really loved what the Halo 2 CE team did, 'Halo 2 CE New Mombasa' was incredible at the time, but I feel like personally, Cityscape (A nearly perfect replication of the Halo 2 2003 e3 demo's level) was mind-blowing.

There was also the mods for Halo on Xbox, like Hizlo's HaloMaps packs v1 and v2, which ported tons of PC maps to Halo on Xbox. Amazing.

A very oldie but goodie was Sneaky Levels for Lode Runner on Mac OS 6, a really good super tricky level set that used every inch of the gameplay to make super complex puzzles. Totally amazing.

Oni also had a multiplayer mod that was released in pre-alpha state. I will always be in awe of the fact that they managed to turn a game that complex into a multiplayer game. Truly incredible.

While not a mod exactly, I loved the work SaveMGO did on reviving MGO1 and MGO2, truly heroes.

While I can't name an exact mod because it's been so long (except maybe one of the Star Wars conversions), the Escape Velocity series had 100s of amazing-tier mods. Just insanely great stuffs.

I am sure I could think of more, but off the top of my head, man. Mods are neat.
 

snausages

Member
Feb 12, 2018
10,337
Today I was playing Outer Wilds in VR and did a hecking spacewalk outside a part of a launch probe to get in a window exposed to the vaccum of space. Then I watched the sun die from just behind the orbit of Giants Deep. VR sells all these moments even more effectively than the original format. Pity the performance is a bit bleak.
 

Rickenslacker

Member
Oct 25, 2017
8,415
The scope and variety of mods is so vast that I find it something unfortunate to have two badly designed multiplayer games that have become esports gambling monstrosities get top picking.

I'm gonna go with SF2 Rainbow Edition because it's hilarious and opened up the genre and had its influence in a number of titles going forward.
 

TheMadTitan

Member
Oct 27, 2017
27,208
The ones that turned into actual games: DoTA, Counterstrike, and the like. It'd be crazy not to list them first.

Then there's stuff like Skywind and Skyblivion. Bethesda total conversion mods are impressive, even if I can't fucking stand the games that get modded.

Then there's my personal favorite: the mod for Knights Of The Old Republic that lets you kill those annoying NPCs with Force lightning.

Bratty kids? dead. That one lady on Taris that tries to mug you on the elevator? Dead.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,940
I feel like this is between:
  1. DotA
  2. Counter-Strike
  3. DayZ
  4. Autochess
With the gap between 2 and then 3 and 4 being very large.
On point

Though for my money DayZ takes the #1 slot. Probably not an uncommon way to feel, for people who played the shit out of DayZ when it was new at least. At any rate, DOTA and CS take it for the general public
 

jwhit28

Member
Oct 25, 2017
5,048
For me my personal top 3 are:
Counter-Strike (Half-Life)
Desert Combat (Battlefield 1942)
Natural Selection (Half-Life)



There had to be mods or something that used classes before it, right? I'll have to think on it.
I don't really know. That is too far back for me. I don't think I've ever even played Quake TF. Just Half Life TFC.
 

shintoki

Member
Oct 25, 2017
15,079
From a commercial standpoint it's what everyone has said so far..

Counter Strike and Dota and quite easily so.

DayZ would potentially be bigger then both by now. Both the modern survival game and battle royal came from its split.

Outside of the big 3, Desert Combat, Mechwarrior Living Legends, Killing Floor, Dino D Day and a bunch more for Quake, Unreal, and Half Life. I was also real partial to Resident Evil & Vampire and Hunters in WCIII. This excludes the ones that complete games like Bloodlines & KOTORII
 
Last edited:

Artdayne

Banned
Nov 7, 2017
5,015
I was gonna say something cool like:

images






But then someone lists DOTA, how am I supposed to compete with that?
 

Rygar 8Bit

Member
Oct 25, 2017
15,855
Site-15
I don't really know. That is too far back for me. I don't think I've ever even played Quake TF. Just Half Life TFC.

TF for Quake had classes, and that came out long before TFC. Hmmmm, there has to be another Quake or Doom Wad that had classes. I'll have to start digging and looking, but TF might actually be the first.
 

Philtastic

Member
Jan 3, 2018
592
Canada
I'm having trouble finding a good video of this ~2008 mod for Half-life 1, but I'm going to mention Earth Special Forces, a Dragon Ball Z 3rd person fighting game that, in my opinion, recreated the DBZ experience better than any game to this day has. You had free flight across large maps; power level increases as you got kills with power level and energy thresholds for transformations; teleportation; beam struggles where you decided how much energy you wanted to channel into the struggle to push the beam toward your opponent (and possibly getting screwed if you ran out of energy); similar system for blocking where you would get pushed back by beams and take crushing damage if you got pushed into a wall/the ground; smaller ki blasts that could accumulate at the contact site to form an AoE blast zone like in the show; and it had a decent cast of characters. Xenoverse got pretty close with much more polished melee and flying but still lacked beam/block struggles.

It turns out that this mod has resumed development. I might have to check it out again.
 

Meauxse

Member
Oct 25, 2017
4,238
New Orleans, LA
Rocket's DayZ mod, Dota and CS are probably it.

Oh, well BR mod for Arma as well. crazy.

Two greatest mods all time from the same game. impressive
 

wafflebrain

Member
Oct 27, 2017
10,209
I don't know about pinnacle but Call of Chernobyl is a personal favorite, it takes all the zones from Shadow of Chernobyl, Clear Sky, and Call of Pripyat (and even adds others like the vehicle graveyard), and gives you a sandbox experience where you pick from one of about nine factions that each have their own allies and enemies respective to the other factions, unique starting locations based on faction etc.

As for quests its pretty basic fetch or hitman contract type missions, but its the somewhat seamless experience of moving between all the zones combined with qol improvements visually from several other mods that makes it one of the more interesting takes on the Stalker formula. Combining it will full A-Life mod, which allows for ai agents to move and interact between zones and not just the current one you're in makes the world feel a lot more dynamic and hostile than the vanilla Stalker experience.

I've returned to this mod more than any other so I'm a tad biased :P

Enderal is probably the most impressive though from a scope pov. It also manages to make exploration and the world a lot more interesting than Oblivion and Skyrim, it shares more design dna and sense of organic discovery with Morrowind. Now that it recently got a conversion to the SE branch I'm very much looking forward to checking out the VR mod for it.
 

JustinH

Member
Oct 27, 2017
10,392
The Quake 2 mod for Rail-arena (or "Insta-gib" or whatever it was called lol) with the mod that added grapple hooks makes Quake 2 still the most fun I've ever had in a competitive multiplayer game.
Titanfall 1 comes in second, I guess.

It's just like... you really need to not screw up and aim well. One shot kills in this mode, but if you miss, you're basically flagging yourself to whomever you're trying to shoot, then they get a chance to kill you (since there's a long reload for railgun rounds). Added on top of that the grapple hooks have you zipping around the map making yourself an even harder target to hit. It was so much fun.

I mean, that one those two were my favorite, but as for "greatest" I'd probably have to go with Team Fortress "Classic" or DotA just for how influential they were.
 
Last edited:
Oct 25, 2017
1,324
Vancouver
I'd agree either CS, Team Fortress (Quake), or DOTA are probably the most influential. In that spirit, DayZ has to be part of that pantheon now.

My personal favourite HL1 mod was Firearms. Loved that one even more than CS.

Hot Coffee is legendary, though.