The frog boss in Ori, the chase before the fight was tricky and then the fight itself wasn't no cakewalk either. The other bosses aren't as bad, but for me the frog boss was harder than even the final boss.
Marble zone is my favorite zone in all sonic gamesWhen valkyria chronicles is doing well easing the player in, slowly escalating the scenarios in a manageable way...and then drops that ridiculous desert tank batomys mission in.
Requiring a shit ton of lancer luck when they're still rather inaccurate, working around set pieces in a kinda awkward fashion.
And then the mission ends with an invincible anime super woman arriving to apply intense extra pressure for the last two turns with a beam lance.
You're on the right track, a ton of Dev time was spent making green hill zone an incredible first impression, to the point that the rest of the game was a lot more thrown together.
Marble Zone's cramped and angular caverns of crushers, block pushing and such are a complete 180 and require you to play differently in a more punishing environment.
The game seems to go back and forth like this with spring yard to labyrinth afterwards doing something similar.
Anyway, point is marble zone is the worst second section of a game, it is law.
Absolutely. It is way too long without really any margin of error.For me it was thein Ori and the Will of the Wisps...Sandworm chase
The frog boss in Ori, the chase before the fight was tricky and then the fight itself wasn't no cakewalk either. The other bosses aren't as bad, but for me the frog boss was harder than even the final boss.
I was thinking the same thing. They have a ways to go and it only gets crazier.And you haven't even reached the tougher battles yet... Good luck!
Also that Giacomo battle in the first one. Or Miguel in Chrono Cross. Man, there is always one.
That one was the one I was gonna mention for sure.For me it was thein Ori and the Will of the Wisps...Sandworm chase
I did not have any problem with the main game but i'm going through Burial at Sea ep1 and it turns into a survival game. Ammo and eve are very scarce.
I fought my first lynel with base stamina, 4 hearts and shit weapons. The Coliseum fight. I think I died like 60 plus times it was literally a one hit kill battle for an enemy that takes ages to die. Most satisfying fight in my entire playthrough. Nothing else for the rest of the game matched beating that first Lynel.Really? I never found them too bad unless you take them on right at the start of the game
In vanilla World of Warcraft I finished the starter zone, Tirisfal Glades, and moved to the next zone, Western Plaguelands. It was surprisingly tough and I was killed twenty times by the same bear, which came charging at me from miles away. I've never seen such a massive difficulty spike in a game. I quit the game at that point and never got to see the rest of the world, which I assume was even harder.
I fought my first lynel with base stamina, 4 hearts and shit weapons. The Coliseum fight. I think I died like 60 plus times it was literally a one hit kill battle for an enemy that takes ages to die. Most satisfying fight in my entire playthrough. Nothing else for the rest of the game matched beating that first Lynel.
You know that feature in the BOTW DLC where it shows your path through your entire game on the map and shows you all your deaths? Well looking at that it aint hard to pinpoint where I fought that Lynel.
Halo 5 was awesome on legendary difficulty but the "three wardens" battle was some bullshit.
I went from left to right on the map. It was the next zone in order. That's how games have always worked.Is this satire of some sort that i'm missing? Western Plaguelands was a level 40 (iirc) zone.
This is going to be a weird one but:
Castlevania: Dawn of Sorrow
That last magic seal you have to draw, not even an enemy. You literally can't progress if you can't draw the fucking thing and I couldn't do it a single time within approximately 30 tries. Then I just said screw it, went for the boss anyway and wasn't able to ever finish it due to not being able to draw the sigil.
Dropped the game and it soured the entire thing for me despite absolutely loving it up until then.
Also the final boss in Sekiro is fucking ridiculous as far as I'm concerned. I've played the game fresh three times all the way to the final boss and all three playthroughs I gave up on him again. I just can't do it. I get it's skill-check-central and all but I can do most other things, including bosses, on my first or second try at this point but that one, not a chance. Utterly frustrating.
A Plague Tale: Innocence
The last battle. But then again, it was poorly designed and why even have a combat oriented final battle in a game that ultimately was a light stealth game. Horrible.
I might be missing a joke but that was like a level 50+ zone lol, you're definitely not meant to go there early on.In vanilla World of Warcraft I finished the starter zone, Tirisfal Glades, and moved to the next zone, Western Plaguelands. It was surprisingly tough and I was killed twenty times by the same bear, which came charging at me from miles away. I've never seen such a massive difficulty spike in a game. I quit the game at that point and never got to see the rest of the world, which I assume was even harder.
The courthouse in Wolfenstein 2 is the biggest one of recent memory that didn't have an easy out or way to fet past it if you were smart. It was just needlessly impossible.
Difficulty spike isn't the worst part too(which I don't think is much harder than the rest of the game on inferno) it's a mechanic check at the final boss and just on harder difficulties lol. Something most games would through at you very early on, this game suddenly decide, after at least two full playthroughs, you're not seeing the credit again without learning to dodge!Resident Evil 3 Remake gets about a million times harder on the final boss fight if you're playing on Nightmare or Inferno. real talk: Doom 2016 on normal is an absolute breeze all the way through.
I bought a used DS with a slightly miscalibrated touch screen. Just imagine how much fun that made the seals in Dawn of Sorrow.
This probably doesn't qualify as a great game, but I recent checked the 2018 Call of Cthulhu off my backlog. I was enjoying it as an adventure game with light puzzle solving elements when suddenly
the game sics an eldritch abomination after you with no warning. The game instantly turns into Alien Isolation with no explanation on what you have to do next.
After multiple attempts I wound up having to pull up a walkthrough on Youtube. I know the devs were trying to go for dramatic tension, but I found the whole section of the game extremely obnoxious especially as it felt tacked on.