I'm jumping straight to the point - Realistic physics in games make or break it for me in terms of immersion.
Now immersion isn't the same as enjoyability of a game - aka Mario, but when a game is trying to have a realistic world, realistic design, etc. physics that are outdated just don't set right with me.
Cardboard boxes gliding down the floor, shooting them only makes them move away from you without causing any actual damage to the box, or it just magically vanishes after taking too many shots should not be acceptable in the next generation of gaming,
Also, realistic physics shouldn't only relate to things breaking properly, but also that whatever has been broken, stays broken.
God of War 2018, such a graphical masterpiece, has physical objects that disappear literally within seconds of you breaking them. Why is this acceptable?
I don't get why more people aren't asking for realistic physics over 4K or HDR or 120FPS games. Why aren't physics given more importance in gaming?
EDIT 1 - Control previews are out and it's exactly what I'm talking about.
Now immersion isn't the same as enjoyability of a game - aka Mario, but when a game is trying to have a realistic world, realistic design, etc. physics that are outdated just don't set right with me.
Cardboard boxes gliding down the floor, shooting them only makes them move away from you without causing any actual damage to the box, or it just magically vanishes after taking too many shots should not be acceptable in the next generation of gaming,
Also, realistic physics shouldn't only relate to things breaking properly, but also that whatever has been broken, stays broken.
God of War 2018, such a graphical masterpiece, has physical objects that disappear literally within seconds of you breaking them. Why is this acceptable?
I don't get why more people aren't asking for realistic physics over 4K or HDR or 120FPS games. Why aren't physics given more importance in gaming?
EDIT 1 - Control previews are out and it's exactly what I'm talking about.
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