The scale of HFW is much bigger and dense. It has a Pre-Rendered look sometimes along with Kena, Spiderman and Ratchet and Clank.
The scale of HFW is much bigger and dense. It has a Pre-Rendered look sometimes along with Kena, Spiderman and Ratchet and Clank.
Images like this really help to show the next gen leap of HFW. I think when watching the trailer I had a hard time noticing elements that showed how it was a "next gen" title, which for this game I think come down to the vivid, colorful artstyle of this series. In close up shots, the detail is definitely there.
HZD against HFW
The hair, shading, ears, eye everything is better.
I thought PRAGMATA looked fantastic.
If they can maintain that fidelity at 60fps that'd be awesome.
Amazing news.Senua's Saga: Hellblade 2 is the first new Unreal Engine 5 game confirmed for Xbox Series X
Senua's Saga sounds better than everwww.gamesradar.com
There were Killzone moments in my opinion with Ratchet and Horizon 2 specifically. Some other games looked awesome, but these two blow my mind.There wasn't a Killzone Shadow Fall moment where you knew right away it was a gen apart from the PS3, but we can still get one eventually with a more linear title like say Uncharted 5 and whatnot.
I think you are right on the money and imo people remember their favorite game graphically much better than they actually are. While Horizon 1 for example is incredibly impressive for a PS4 game, Horizon 2 is a expected and clear leap. Case in point Chris comparison.I thingk many people have rose tinted googles on about how good a game looks. This isn't just about blooborne.
The leap is really staggering and when I watched the stream this was visible aswell. I guess people remember their favorite games Gears, Horizon, ... looking much better than they actually do.
HZD against HFW
The hair, shading, ears, eye everything is better.
Amazing news.
There were Killzone moments in my opinion with Ratchet and Horizon 2 specifically. Some other games looked awesome, but these two blow my mind.
I think you are right on the money and imo people remember their favorite game graphically much better than they actually are. While Horizon 1 for example is incredibly impressive for a PS4 game, Horizon 2 is a expected and clear leap. Case in point Chris comparison.
The leap is really staggering and when I watched the stream this was visible aswell. I guess people remember their favorite games Gears, Horizon, ... looking much better than they actually do.
if it will or not, you would not be able to see it anyway when you characters is running around from third person camera view.
The intro that you see in that trailer is actually from the intro of the game which is a pre rendered video.It didn't, really. Here's the announcement trailer, it's pretty representative of the game we've got.
The leap is really staggering and when I watched the stream this was visible aswell. I guess people remember their favorite games Gears, Horizon, ... looking much better than they actually do.
Non-technical, but I think it does a good job of highlighting the obvious differences that exist. The difference in this gens transitions, is that games already look good enough to hold up pretty well for a long time. Next gen games are just going to look that much better, really making strides in areas that this gen still had evident weaknesses in. LoD, geometric detail, asset density with scale
HZD against HFW
The hair, shading, ears, eye everything is better.
the second pic is a vast improvement, but look at her ear in the first shot. it looks so basic and plastic-y with no details. it looks almost amateurish.
It's strange to me the way Hellblade II was dragged over the coals when it was revealed yet Horizon II (which isn't as jaw dropping visually in my personal opinion) seems to be getting a free pass when showing what appears to be in engine cut scenes.
Ratchet was the real show stealer imo due to it showing actual gameplay although I'm playing the original at the moment on PS4 Pro for the first time and it feels extremely unresponsive to me in part because of how much they focused most of the processing power on the visuals. I looked up the original PS2 game on YouTube and it instantly looks much better due to it being 60fps. It's a real shame consoles seem to be sticking with 30fps yet again for another seven years.
This is cutscene not in-engine trailer it runs at 4k 3 fps not 60% of 4k at 24 fps and some part of the trailer is like AC Vahalla trailer or Spiderman Miles morales probably gameplay from a cinematic viewpoint camera.
And maybe this
We have already passed Toy Story 1 visually and technically...(look at kingdom hearts 3) Toy Story 1 is surpassed by almost all AAA real time visuals today. What we haven't matched is image quality, This is perfectly AA, Not one jagged edged anywhere.
Or better imo.I'm sure both games will look similar to the in engine / cutscene footage they've shown.
What are you talking about? They specifically showed gameplay for Ratchet and even talked about it. The blazing fast loading was also in the gameplayHorizon and Ratchet looked spectacular, even though they both appeared to be entirely in-game cinematics. Still, I have no doubt that gameplay for both games will look amazing.
Well that's the thing right? With previous generations you could clearly see the difference even on a low res video, because of its contents: bigger worlds, more enemies, better animation, etc. If you need a 4k stream to spot the improvements that means we're looking at mostly the same things as the previous generation, just in higher resolution.I think people need to go and look at the game trailers in 4k. this is not even close to current gen.
What are you talking about? They specifically showed gameplay for Ratchet and even talked about it. The blazing fast loading was also in the gameplay
Well that's the thing right? With previous generations you could clearly see the difference even on a low res video, because of its contents: bigger worlds, more enemies, better animation, etc. If you need a 4k stream to spot the improvements that means we're looking at mostly the same things as the previous generation, just in higher resolution.
I personally think next gen looks pretty good, but I can understand people's disappointment.
24fps, really lol?
Horizon II is cut scene / in engine or whatever else they term non gameplay footage until they show proper gameplay like the original Horizon E3 reveal gameplay. The Horizon II footage is no different from Hellblade II. Not gameplay.
I'm sure both games will look similar to the in engine / cutscene footage they've shown.
Oh wow, i missed that one. What game was that, it looks insane!People are talking about Ratchet and Horizon but this was the most impressive looking game to me. Everything about it is extremely impressive. It looks like high end CG.
I do wonder if they're saving that to be revealed in game. Start with the OG outfit and soon after you get something new and awesome.They should have redesigned Aloy, changed her clothes and hairstyle or something, that would have made the upgrade more obvious imo.
StrayOh wow, i missed that one. What game was that, it looks insane!
Ken_matthews: really? I think the issue is it is not clear exactly what was gameplay. H2 looked like it had gameplay sections, and those looked considerably better than RDR2 on PC. Environmental geometry for instance is higher. It is pretty obvious where compromises with RDR2 were made at scale, they were just made very cleverly.
They should have redesigned Aloy, changed her clothes and hairstyle or something, that would have made the upgrade more obvious imo.
Well yeah, I know I played the original, I'm just saying the impact would have been greater for the casual crowd, i know my wife said "It looks exactly the same". But yeah I guess this is not the kind of discussion going on here, apologies.This is a silly line of thought, particularly from someone wanting to make a graphical comparison. The original game had numerous outfits for the character providing variety for the players and the second likely will have at least the same. Keeping the styles and outfits consistent in promotional materials provides a direct comparison for individuals who want to evaluate differences regarding how things like cloth physics, lighting, geometry density, texture quality, etc. have been changed in their engine.
If there was any actual gameplay in the Horizon trailer, than yeah, it beats any game out now by a mile, no question about it. It looked insane. But like I said I'm skeptical until I see some guy or gal with controller in hand.
People are talking about Ratchet and Horizon but this was the most impressive looking game to me. Everything about it is extremely impressive. It looks like high end CG.
Annapurna makes no reference to the PS4, so I dont think it's cross-genThe one you have been obssessed by posting his videos and tech demos. I was aware he was making this game for years and I todl you he was doing a game years ago.
And this is cross-gen btw.
Annapurna makes no reference to the PS4, so I dont think it's cross-gen
It really does look great.People are talking about Ratchet and Horizon but this was the most impressive looking game to me. Everything about it is extremely impressive. It looks like high end CG.
I am expecting this to happen as well, they may even reveal it in a future trailerI do wonder if they're saving that to be revealed in game. Start with the OG outfit and soon after you get something new and awesome.
probably a single 2080Ti. don't think UE4 scales with multiple cards all that wellHoly shit that's insane, need to know what specs these are running on, an RTX 2080 or 4 TITAN CARDS?
Nice, now i wonder what needs to be downscaled to work on an RTX 2080 ish card, which i expect the PS5/XSX to have, a slight resolution downgrade, lower textures?probably a single 2080Ti. don't think UE4 scales with multiple cards all that well
everything has their place. photorealism is probably the best way to show hardware progress. personally, I'd like to see someone use a more cartoony style with solid colors and push ray tracing effects. solid colors would make bounce lighting pop a whole lot moreI actually kinda hate the push for photo realism and I think it's a net negative for the industry.