That moment was the jaw dropper.
The depth, the detail, the temporal stability are staggering. And no pop-in or sacrifices in the draw distance, everything is appropriately detailed (as is the nature of the tech).
Also, check the detail/shadowing on the stone area she's standing on as she leaps off.
I expect we'll be matching CG level asset quality this gen... I mean, you cant get more detail than what is effectively infinite detail. (Hair being the main exception of course, I don't think we'll see that nailed til next, next gen). Light, FX etc. will still be many years away of course.
Now what I want to see is this tech representing a city environment with tonnes of life in it, that's what truly excites me in terms of games: dense, rich environments with dynamism..
We're already seeing a bit of it this gen: